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From: SourceForge.net <no...@so...> - 2012-11-24 04:06:22
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Bugs item #3589512, was opened at 2012-11-23 20:01 Message generated for change (Comment added) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: AnyNonLord treated as AnyNonLordOrDemilord Initial Comment: Conditional is checking !lord && !demi in RecruitingSubTree.getPossibleRecruiters( hex ) if (!anyNonLord.keySet().isEmpty()) { for (CreatureType ct : creatureTypes.getCreatureTypes()) { if (!ct.isLord() && !ct.isDemiLord()) { possibleRecruiters.add(ct); } } } ---------------------------------------------------------------------- >Comment By: https://www.google.com/accounts () Date: 2012-11-23 20:06 Message: Can 3 warlocks muster a guardian? The AnyNonLord should still be fixed, but maybe the terrain definition should say AnyNonLordOrDemiLord. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 |