ViLE ripper
Virtual machine implementation for visual novel games
Status: Beta
Brought to you by:
basftech
| File | Date | Author | Commit |
|---|---|---|---|
| src | 2011-02-20 |
|
[832f44] Added support for Ikura GDL GGP files |
| CHANGELOG | 2011-01-29 |
|
[e8c0d9] Merge branch 'master' of ssh://vilevn.git.sourc... |
| Makefile.am | 2011-01-29 |
|
[e8c0d9] Merge branch 'master' of ssh://vilevn.git.sourc... |
| README | 2011-01-29 |
|
[e8c0d9] Merge branch 'master' of ssh://vilevn.git.sourc... |
| autogen.sh | 2010-11-20 |
|
[b6cedb] Basic build-system for semi-external helper/tes... |
| configure.ac | 2011-02-20 |
|
[832f44] Added support for Ikura GDL GGP files |
| ripper.ico | 2010-11-22 |
|
[e712d3] Working first version |
| ripper.rc | 2010-11-24 |
|
[209a5b] Added inline info for bitmap panel, fixed compi... |
ViLE Ripper =========== The ViLE Ripper is a gui that runs on top of ViLEs resource manager. It was developed as a benchmarking tool for internal usage, but has evolved into a general purpose tool that is suited for end-users who seek to extract and decode resources from their games. Both ViLE and ViLE Ripper is open source software and is distributed under the GPL. Further information can be found in the source readme as well as the release statement: http://vilevn.org/www/blog/pivot/entry.php?id=11 For further information on ViLE and ViLE Ripper please reffer to our website: http://vilevn.org/ Get started =========== To compile with default settings just do the usual: ./configure make You may now start the application directly: ./ripper Or install it and start it from its path: sudo make install ripper Reading source code =================== The ViLE source code uses four spaces as tabulator width. We recommend using the following settings in your ~/.vimrc for optimal compliancy: set visualbell set cinwords=if,else,while,do,for,switch,case set cindent set shiftwidth=4 set tabstop=4 set showmatch set bg=dark set showcmd syntax enable colorscheme elflord Customizing a build =================== To get a full list of compiler switches: ./configure --help Cross-compiling is achieved by setting the target host. Ubuntu users who wants to cross-compile for windows can apt-get the mingw32 package to obtain the tool chain and configure the sources like this: ./configure --host=i586-mingw32msvc