|
From: Till Z. <zo...@ze...> - 2014-08-02 21:46:37
|
Hi, I already posted this issue on stackoverflow, but got no reply so far. Maybe someone from this list can help? Thx in advance! Till 0 down vote favorite I am trying to build the open race car simulator TORCS 1.3.6 on OSX Mavericks from source. It is originally released for Linux. I edited the configure script adjusting the GL paths to OpenGL/gl.h and to GLUT/glut.h, so they can be found on my system. However, I can not find a way to link to GL/glx.h. I have XQartz installed, and glx.h can be found on my system at /opt/X11/include/GL. I have tried ./configure --x-includes=/opt/X11/include --x-libraries=/opt/X11/lib but that doesn't help. Any clues? http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found ------------------------------------------------------------ Dipl. Inf. Till Zoppke Freie Universität Berlin Wissenschaftlicher Mitarbeiter Institut für Informatik phone: +49-30-838-75147 AG Programmiersprachen mobile: +49-151-40511083 Takustr. 9, Raum 158 Til...@fu... 14195 Berlin |