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Showing posts with label Zenopus. Show all posts
Showing posts with label Zenopus. Show all posts

Wednesday, September 14, 2022

Fear of a Black Dragon podcast: Tower of Zenopus

 


Fear of a Black Dragon is a long-running podcast covering FRPG adventures and settings, with a focus on both the old school and the modern. The latest episode is dedicated to none other than the Tower of Zenopus, aka the Sample Dungeon from the Holmes Basic rulebook. Find it here:


Fear of a Black Dragon: The Tower of Zenopus


I've listened to the episode & enjoyed it; they do a great job covering why the adventure has remained a fan favorite among old school D&D enthusiasts. The second half is directed to what elements to include in a sample adventure in a RPG rulebook, so may be of more general interest.

The Zenopus Archives itself gets a shout-out near the end of the show as "weirdly obsessively fascinating", which suggests I am doing something right thing here. In that vein, I left two comments on the page for the episode, and I will add a few more here:

  • The podcast mentions that Gygax toned down the spider in the dungeon in the 1978 version of the rulebook (which is the 2nd edition). While this is true, it happened only after an initial ratcheting up of the spider's lethality. In Holmes' manuscript, the giant spider has but a single HD, which was changed to 6 HD (!) for the first publication in July 1977. The revised version in 1978 scales this back to 4+4 HD, in line with the Monster Manual, which had come out in the intervening year. You can read about this in more detail in Part 49 of the Holmes Manuscript series. 

  • The podcast also mentions the dagger hidden in the abdomen of the spider. This is not in Holmes' manuscript, so was added to the published version, presumably by Gygax, who was fond of concealed treasures.

You can find other recordings of interest, mostly audio but a few video, on the Zenopus Archives site here.

Tuesday, July 19, 2022

Chris Holmes on the This Ol' Dungeon Podcast

 


While I was at Philmont, Chris Holmes alerted me that he would be appearing on an upcoming episode of the This Ol' Dungeon Podcast. The episode, number 22, is out now and can be found here:


Episode 22: Chris Holmes and the Tower of Zenopus


Here is the teaser for the episode: 

"This episode we are joined by Chris Holmes: artist, writer, hobby game designer, and all-around renaissance man.  Chris recounts his father's, John Eric Holmes, creation of the original D&D basic boxset as well as telling us about his own "made for the con" game designs-that he does as a way to express his interests and creativity.  He tells about an up-coming re-release of his father's Pellucidar books and hangs with us for the This Ol' Dungeon segment where we revisit "The Tower of Zenopus" - also known as the sample dungeon from the Holmes D&D boxset.  So, hang with us for another great episode!"

I've listened to it and enjoyed hearing Chris relate a few anecdotes about his father that I hadn't heard before as well an extensive critique of the Zenopus dungeon.

Links to other podcasts that Chris has appeared on previously can be found on the Podcasts page on the Zenopus Archives site.

Tuesday, April 5, 2022

Gary Con 2022: Day 2



DMing "Expedition to Skull Stack Crater".
Photo by Gary W.

This post covers the gaming highlights of my second day at Gary Con XIV, Friday the 25th. If you missed it, the report for first day can be found here.

In the morning I ran Expedition to Skull Stack Crater, a newly revised version of a scenario that I originally ran for my son and his cousins more than five years ago, and had planned to run at Gary Con in 2020 before the pandemic unfolded. The setting is inspired by the various skull-faced dungeons and mountains of fiction, including of course the Skull Mountain cross-section of the Holmes Basic rulebook, but is an original location rather than a writeup of something pre-existing. You can read the introduction from the convention program here.

The pre-generated characters for this adventure are 3rd level, so it mostly uses the Holmes rules, with any higher level material filled in from OD&D. There were six players which is pretty much optimal for a con game. Several I knew previously, including Demos from OSR Grimoire and Larry from Follow Me and Die!, each of whom played in my Zenopus sequel at the last in-person Gary Con in 2019. And I'd exchanged forum posts with two others that I met here for the first time, James and Gary. The game fun was run and ran well with this fairly experienced group, who finished just before our time was up. I plan to revise this scenario and make it available on DrivethruRPG. Demos briefly mentions the game in his Gary Con recap here, and Larry shows off another photo from the game here.



Mike Carr refereeing Don't Give Up the Ship


In the afternoon I played in the annual session of TSR's Don't Give Up The Ship, refereed by Mike Carr, who co-authored the rules with Gary Gygax and Dave Arneson. Carr is also well known to aficionados of Holmes Basic as the author of the module B1 In Search of the Unknown, the first Basic module ever published, and one of only two written for specifically for the Holmes set.

The DGUTS game took place in the Legends of Wargaming hall, and the large group of players - over 20 (!) - sat on chairs in a ring around a large blue sheet, representing the sea, where Carr carefully crouched or lay to manipulate the ships after receiving our written orders each turn. The scenario this time was an engagement between the French and British fleets during the Napoleonic era, specifically 17 October, 1812, and the players were divided evenly between the two sides.


My "Ship Data Sheet" & mini for the game

I played Andre Cheviot, captain of the French frigate Nereide, although these details were simply flavor as resolution of actions relied solely on movement orders, opportunities to fire, the ship's stats and dice rolls. The game moved slowly with so many players; in the five hours scheduled for the game I think we only finished 6 turns, but it was fun to participate in one of the more unique centerpiece events of the con. 



Gary Con XVI GM's Cup,
featuring Geezel from Snarfquest


Towards the end of the game I ducked out into the hall to fill up on Spotted Cow beer from one of the Happy Hour stations, so this is a good point to show off my GM's Cup featuring art from Larry Elmore's Snarfquest comic, which ran for years in Dragon magazine in the mid-1980s. Other cups available this year featured Telerie and Snarf himself. Elmore was a guest at the con once again this year, and there was even a Snarfquest 5E D&D game as an event.

My last game of the day was part of the Legends of Roleplaying Tournament, an annual AD&D tournament organized by Paul Stormberg. For each one, Paul develops a scenario derived from old school material; for example, 2019 featured a sequel to the module B1 that was newly co-written by Paul and Mike Carr. This year's scenario was listed as "Depths of Terror", a level hidden deep within Gary Gygax's Castle Greyhawk. However, as a surprise, it actually turned out to be an expanded version of The Tomb of Ra-Hotep, a 1970s dungeon by Alan Lucien that Gygax hid in part of Castle Greyhawk, and which inspired Gygax's own Tomb of Horrors. The version for the tournament was expanded by Paul from the original together with additional vintage campaign material supplied by Lucien. Paul later indicated on Facebook that he plans to publish this version soon.

I joined a team of ten players who drew Steve Winter, former TSR employee, as our DM. I've played in Steve's games a number of times, including the in-person tournament in 2019. My group this time was very clever, and did a great job with the riddles and devious traps, placing 5th out of the 13 teams, and only a few points behind another team.



Dave and I after his game,
photo by one of the other players.

After the tournament ended, I stopped by to say hi to Dave W. of RPG Retro Reviews, who was running a 6-hour session of the original Tower of Zenopus dungeon using the Holmes Basic rules. I had met Dave in person back in 2020 when he played in my Zenopus sequel at the second Scrum Con


The strong Halfling; note this is after leveling,
so the level should be 2, not 1


By the time I arrived, another player had already left, so I ended up running his PC, a halfling with 18 strength (!), for the last hour of the game. He was mostly silent during my time due to my knowledge of the dungeon. The party had already rescued Lemunda, earning her father the mayor's favor, but I witnessed showdowns with the flying dagger (which killed a PC), the ghouls, and the evil thaumaturgist. I always enjoy see other folks spin on this ur-dungeon. 

This report continues with Days 3 and 4.

Tuesday, March 3, 2020

Scrum Con 2020 Post-Op



Scrum Con 2020 Program designed by the 1000 Foot General


Scrum Con 2020 was a resounding success! 

A big thank you to the organizers (the Scrum Club), the hard-working GMs, the Historical Miniatures Gaming Society (HMGS), who supported the con with a grant, and all of the attendees who came out and played in the games.



Guest of Honor Zeb Cook running Star Frontiers. Source: the FB Album


A large number of photos are up in a album on the Scrum Con Facebook pageMost of the games at the con are represented, and most are annotated with the names of the GM, scenario and rules system. So you can click through the gallery and see and read about what was played. There were two sessions, morning (10-2) and afternoon (3:30-7:30), with a few shorter sessions starting at other times. The games were an even split between Miniatures and RPGs. Update: there are now over 400 photos in a post on the Scrum in Miniature.




A familiar fiend appeared in Noah G's Dungeon Hack+ game


I've also re-tweeted a bunch of photos from the day, adding the #scrumcon2020 tag.

And there is another con report by John at the 1000 Foot General, a member of the Scrum Club who also ran a session of his Star Schlock game and also designed an impressive program for the con (photo above).



Registration Desk after the morning rush


The games were spread across three rooms in the new venue, the Silver Spring Civic Center which everyone seemed to like. Being a member of the Scrum Club, I helped out around the registration desk in the morning, while my son played in Dragon Hunt, a Blood & Swash miniatures game run by Eric Schlegel of the HAWKS (Harford Area Weekly Kriegspielers). 

The Flea Market was popular all day, with items coming and going, including an extra copy of Dragon Strike (TSR, 1993) that I sold, and a beautiful original Monster Manual that I picked up. Thank you to the Scrum Club members and auxiliaries who manned the fort there.

Food options were plentiful around the site; Cava was basically the closest, which is where we had lunch. After the con a number of us went to McGinty's Public House for dinner, a short walk up the block.



Me (in Sauron cap) running the Brazen Head



In the afternoon I ran In Search of the Brazen Head of Zenopus in the upstairs Fenton room. I'll write more about it in another blog post. 

At the same time my son played in A Dead Man in Deptford, a wild miniatures (Frostgrave) game set in an alternate reality Elizabethan London, where he was William Shakespeare! This was run by Jeff Wasileski. Below are a few shots I took of this game. The first shows the view my son had sitting at the table; he felt like he was actually in a town.







The picture below was taken just after his party recovered "a work of magical dramaturgy that would open the door to another dimension" in an attic and leapt out the window to escape a demon, leaving one injured and doomed member of their party behind to guard the exit. Nearby is a model representing the Globe Theatre!




Thursday, January 23, 2020

The Ruined Tower of Zenopus 5E on DMs Guild



I'm pleased to announce that the previously threatened 5E D&D conversion of Holmes' Sample Dungeon is finally available on the DMs Guild as a 18-page pdf for $1.99:

The Ruined Tower of Zenopus (DMs Guild link)

For use with the conversion a free pdf of the original dungeon, which includes the dungeon map, can be found on the Wizards website. (The Holmes Basic rulebook is still not available on DMs Guild).

In the time since I first announced it, I had my friend Scott review & edit it (particularly for 5E compatibility), I added a sample Portown area map, expanded two areas with additional content, added a list for "Further Reading" and basically tweaked it endlessly. 

CONTENTS:
Introduction, page 2
The Setting, page 3 (Includes a sample map of Portown & Environs)
About the Dungeon, page 4 (Includes a table of Wandering Monsters)
Areas of the Dungeon, pages 5-11 (Includes two expanded areas)
Appendix A: Further Reading, page 11
Appendix B: Dungeon Factions, page 12
Appendix C: Portown Rumors, pages 13-15
Appendix D: Use with Ghosts of Saltmarsh, page 16-17
Appendix E: Pre-generated 1st level characters, page 18 (four 1st level characters)

Includes the following new monsters, NPCs, and Magic Items for 5E: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh

CREDITS:
Original Dungeon: J. Eric Holmes
Conversion & Additional Content: Zach Howard
Content Review/Editing: Scott McKinley
Format: Derived from "Adventure Template for Open Office/LibreOffice” by Dale Robbins
Cover Art: "Italian Coast Scene with Ruined Tower" by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov
Portown & Environs Map: Zach Howard

Saturday, December 21, 2019

RPGForge on Beyond the Door to Monster Mountain and the Legacy of Zenopus

RPGForge, a newish blog that I have recently become aware of, has two posts from the last week that should be of interest to readers here. Each presents a detailed and thoughtful take on the topic at hand.

                                                                                                                                                  

The first, from December 15th, is a review & adaptation (to their preferred RPG system) of my one-page dungeon Beyond the Door to Monster Mountain:

Beyond the Door to Monster Mountain

SPOILER WARNING: I'll be discussing this micro-dungeon in detail so AVOID if you want to play through it yourself. Zenopus Archives is a great site dedicated to 'Blue Book' or 'Holmesian' D&D - nothing to do with Sherlock but rather Eric Holmes who authored the first Basic D&D rules in 1977.
                                                                                                                                                  

The second, from December 16th, is titled "Legacy of Zenopus" and takes a deep delve into the Zenopus sample dungeon:

Legacy of Zenopus

Gygax was a weird polymath with a fascination for medieval details but Holmes was the more orderly mind and, as an author, a better stylist to boot. In place of Gygax's long-winded and rather scholarly disquisitions, Holmes was the master of the poignant detail that lodges in the imagination.

Thursday, November 21, 2019

"RPG Retro Review: Tower of Zenopus"




Over on Youtube, Captcorajus has a great 18 minute video review of the Zenopus Dungeon, entitled "RPG Retro Review: Tower of Zenopus" (link). He walks through the dungeon and includes images of his stunning Hirst Arts version of the dungeon. And he kindly refers viewers to this blog! He also mentions that he will playing in my Zenopus game at Scrum Con 2020 (Feb 29th).

Also see his 2015 review of the entire Holmes Basic rulebook (link). 

RPG Retro Review: Tower of Zenopus

Let's go back to 1977 and take a look at the sample dungeon champion of the world, 'The Tower of Zenopus' from the Holmes Basic Set of Dungeons and Dragons. Zenopus Archives: http://zenopusarchives.blogspot.com/ --------------------------------------------------------------------------------------------- Paratime Design: https://paratime.ca/ --------------------------------------------------------------------------------------------- My Patreon Page: https://www.patreon.com/captcorajus --------------------------------------------------------------------------------------------- Facebook: Dungeons and Dragons RPG Reviews: https://www.facebook.com/groups/rpgre...

Friday, July 19, 2019

Save or Die! Podcast #154





I recently had the pleasure of returning as a guest on the podcast Save or Die!, this time with DMs Carl, Courtney and Chrispy, and it is now available for listening:
Save or Die! Adventure 154 - Holmes Basic
"The three hosts are together again in the latest Save Or Die! where we talk Holmes Basic with our guest the Arch Zenopus himself Zach of the Zenopus Archives. A SOD favorite gets reexplored as we take a deep dive into what makes Holmes Basic such an endearing part of D&D history."
Also, don't miss the Actual Play of the dungeon run by Carl, the first part of which is at the end of the episode (I'm not part of this).

Links for Further Reading on Topics Discussed on the Show:

The Warlock D&D Rules

Holmes Manuscript Part 3: "Elves Muse Decide"

Holmes Manuscript Part 16, covering attacks per round in combat

Holmes Manuscript Part 10, section on Magic Missile

Holmes Manuscript Part 17, section on The Parry

Article on origins of the Ochre Jelly and Blob

Summary of Tolkien References in the Blue Book

Holmes Manuscript Part 19: "If One Wanted to Use a Red Dragon..."

Holmes Manuscript Part 46: "Zenopus Built a Tower": intro to the Sample Dungeon

Zenopus Dungeon Factions, including the Thaumaturgist

Article in a New Cthulhu Zine, Bayt Al Azif issue #1

The Tower of Zenopus in Ghosts of Saltmarsh


Earlier Save or Die episodes that may be of interest:

Side Adventure 20: NTRPGCon Wrap Up 6/14/19 --- at 17:30 Carl talks about how I guested as his version of Zenopus in his Sat night Discos & Dragons game

Side Adventure 16: Favorite Boxed Set 1/7/19 --- at 8:50 Carl talks about Holmes Basic and mentions this site

Side Adventure 14: House Rules! with guest Chris Holmes 10/6/18

Episode 124: Save vs. Zenopus 7/17/16 --- my previous occasion as guest

Adventure 136: Michael Thomas on Journeymanne Rules 5/16/17

Side Adventure 12: J. Eric Holmes Seminar NTRPGCon 8/14/16 --- Audio recording of a  panel with Chris Holmes, Allan Grohe & myself 

Episode 122: Save vs. Chris Holmes 5/11/16

Episode 117: Save vs. Blueholme 11/16/15 --- guest Michael Thomas

Wednesday, May 15, 2019

The Tower of Zenopus in Ghosts of Saltmarsh


Ghosts of Saltmarsh alternate cover by N.C. Winters. I like this one more.

Way back in the mists of 2006, on Dragonsfoot I wrote that: 

Another dungeon that could be fit into such a combined setting would be the Zenopus dungeon in the Holmes basic book. It's set in Portown on the coast and also has pirates/sea caves, so I've often thought of having Portown and Saltmarsh be the same. Neither town is described, though, so Restenford could be used for details. (Though I guess it could be a bit much to have one small town with both a haunted house and a ruined wizard's tower.)
I'm certainly not the only one who has had the idea of merging Portown and Saltmarsh. The similar coastal setting and lack of a full description for either town make them a natural fit. While Saltmarsh being described as a "small south-coast English fishing town of the 14th Century and with a population about 2,000" does feel smaller than Portown, a "small but busy city linking the caravan routes from the south to the merchant ships" plying the Northern Sea, it's still an easy merge for the DM building a coastal sandbox setting. In fact, I have run each of these adventures in the last few years in my kids game, and while I kept Saltmarsh separate, I still had it nearby on the same coast as Portown.

Now the Wizards of the Coast have themselves taken advantage of this. Yesterday an eagle-eyed member of the Holmes Basic community over on MeWe, Chris H., reported that he'd spotted the Tower of Zenopus in a flip-thru review of the forthcoming Ghosts of Saltmarsh...! This is the latest hardcover 5E adventure from WOTC, a compilation of conversions of the original AD&D modules U1 The Sinister Secret of Saltmarsh*, U2 The Danger at Dunwater, and U3 The Final Enemy** (the pdfs are also available as a discounted bundle), plus four later adventures from Dungeon magazine.

Buy Ghosts of Saltmarsh at Amazon (click on image; links includes my affiliate #):




In addition to the obvious similarities between Portown and Saltmarsh, I'm also not surprised to see Zenopus turn up in this product because Mike Mearls is credited as one of the co-Lead Designers (along with Kate Welch, interviewed here), and he ran a Return to the Tower of Zenopus this past March at Gary Con, and also tweeted this map, so it was certainly on his radar at the right time.

After looking into the previews myself, the area map for Saltmarsh --- drawn by Dyson Logos --- shows the town on the mouth of a river emptying into the Azure Sea. Yes, that's right, they've preserved the Greyhawk location names from the originals! Across this river on a peninsula is a location marked "Tower of Zenopus". Per the map compass, this places the tower generally to the west of Saltmarsh, which fits with Holmes' original description (albeit without an intervening river). The U1 Haunted House is in the other direction along the coast, east of Saltmarsh. 

On the page facing this map is a four-paragraph section titled "Tower of Zenopus", which gives the background for the location --- condensed from the original --- and some brief ideas for encounters found therein. It's much more of an adventure hook than a fleshed out location, and it acknowledges as much by concluding that the details are left for the DM to determine. It would be fairly simple to use a direct 5E conversion of the original dungeon (perhaps adapting my list of Portown rumors to get the PCs over there?). 

As far as I can recall, this is the first time TSR or Wizards has recycled any of the Zenopus content in a later product, and also the first time it has been officially placed in Greyhawk. Also significant is that they've titled it the "Tower of Zenopus", as over the years this has been the most frequently used colloquial name for the originally unnamed adventure. In the new version, just the like original, the tower is a complete ruin and the actual adventure is in the dungeons beneath. As I've written before, this follows the naming convention of Castle Greyhawk, where the dungeons are referred to by the name of the ruined edifice. 

In addition to the Azure Sea, the area map also includes the Hool Marshes to the east of Saltmarsh and the Dreadwood to north, clearly placing it on the original Darlene map from the World of Greyhawk folio or boxed set. Also, the "Geographic Features" section following the Tower of Zenopus mentions the "Kingdom of Keoland", a location going all the way back to the proto-Greyhawk Great Kingdom map.

After some further delving, I realized that this area map in Ghosts of Saltmarsh is simply a direct update of the area map from U2 Danger at Dunwater. All of the major geographical features and even the hexes lines on the map match the placement on the original. 
The original even gave hex numbers for the World of Greyhawk map, with Saltmarsh being located in hex U4-123. So while the new adventure may not be specifically identified as being in Greyhawk, it is easily placeable and usable with that campaign world.

In the image below I've annotated the original U2 map with the new location for the Tower:




*All Drivethrurpg links include my affiliate number.

**I've long suspected that this title is a sneaky pun (spoiler: 
The Enemy with Fins; i.e. the Sahuagin). I even asked Gygax about it once on DF, and while he claimed no knowledge, we did exchange some fintastic puns.

* * * * *

Jan 2020 Update: I've now released a Fifth Edition (5E) Conversion of the original Tower of Zenopus on DMs Guild, including advice on using it with Ghosts of Saltmarsh. See here.

Wednesday, March 27, 2019

Return to Gary Con: Day Two, Part One



Zenopus game. Source: Larry Hamilton of Follow Me and Die!


This is a continuation of my Gary Con XI report. The previous installment is here.

Friday was my first full day at the con, and I started it off by running the first scheduled session of my game, In Search of the Brazen Head of Zenopus. This was the third time I I've run it, the priors being a playtest with my local group, and then a session at North Texas RPG Con in June 2018. That game had nine players (including Chris Holmes!), but this one had ten, making it the first with every single pre-gen in play. Also new was that I made "minis" to represent the pre-gens:



Reference photo of my tokens for the game



The discs are real wood, ordered from a woodcraft company in Arkansas, 1" in diameter (& 1/16" thick), so they fit the squares on standard battle mats or dungeon tiles. I used them during the game for marching order and larger battles. While the pictures may look woodburnt, they were actually drawn with a Micron .05 black ink pen. I considered a paint pen, but I tried this first and it worked well enough. I started out puting a letter on each to help with recognition, but dropped that part way through as unnecessary. The back of each was labeled with the PC name + "Gary Con XI". After the game I gave them out to the respective players to keep as a memento. I also painted other tokens with different colors for opposing forces.

In the center are:
Boinger, Hobbit, 4th Level Fighter
Zereth, Elf, 4th level Fighter/3rd level Magic-User

Around them, clockwise from left are:
Lady Hortensa, Human (Amazon background), 6th level Fighter
Sir Geoffrey, Human, 4th level Paladin [with a Prince Valiant haircut]
Brother Ambrose, Human, 5th level Cleric
Murray the Mage, 5th level Magic-User
Olaf & Haldor, 2nd level Fighters (both controlled by a single player)
Maximillian, Centaur, 3rd level Fighter (I gave him a weird human-horse hybrid face)
Bardan, Dwarf, 4th Level Fighter
Sunna, Human, 4th Level Thief

I always like fold-up "id cards" (aka "table tents") during con games so I can tell who the other players are quickly. At North Texas I wrote some out beforehand, but since I'm running this repeatedly I decided to type up a sheet I could repeatedly print out and cut up. 





The font is a faux medieval font I found call Blackwood Castle, more readable than actual Olde English fonts. Futura is of course even more readable but has less flavor. 

I was so wrapped up in running the game that I forgot to take any pictures, but luckily one of the players, Larry of Follow Me an Die!, took several shots including the one at the top of this post. I had just given out the character sheets so everyone is studying them intently. Here's a shot showing Larry's set up, including his id card, character sheet, and the players map:



Larry of Follow Me an Die!


I started the session with some background on Basic D&D, how J. Eric Holmes came to edit it, introducing each pre-gen, and the background for the Zenopus dungeon. Due to the time limits, I started the PCs right at the dungeon entrance. As the con description indicated, "Murray the Magic-user has located a previously unknown means of entry to the old dungeons and has gathered you all in hopes of finding the legendary brazen head of Zenopus, a mask reputed to have the power of speech."

I'm not going to write up the entire game to avoid spoilers, as I plan to run this again, and also make it available for others to run (hopefully with art by Chris!). But the session was great fun, with enthusiastic players and some memorable incidents. It plays out differently each time I run it, which is what I was hoping for. There is actually enough material for several sessions if time allowed.

Here is another picture Larry took of the minis in action, which I cropped this to hide their opponents.




Some of the specific rules I used for this game:

-Dexterity for initiative. I made a list of the pre-gens, ordered by initiative, and simply went through the list each round of combat. I gave all of the Monsters dexterity scores prior to the game, so they simply went at the appropriate spot in the list.

-All weapons did d6 damage, except two-handed weapons were +1 to hit and damage. Some large HD monsters did 2d6 or 3d6 damage per blow.

-Fighter classes could make one attack per level against "ordinaries" - normal humans or humanoids. This is mentioned in OD&D volume 2 for monsters, and then more clearly described for players by Gygax in the OD&D FAQ in Strategic Review #2.

Finally, a big thank you to everyone who played in the game. It was great to meet & game with you! Cory (Boinger), Clint (Sunna), Demos (Zereth), Eugene (Geoffrey), Ioan (Max), Jeffrey (Murray), Jesse (Ambrose), Larry (Olaf & Haldor), Steve (Hortensa), and Wade (Bardan)

Next up, Day Two continued: En Garde and Discovery of the Unknown.

Saturday, March 16, 2019

Return to Gary Con: Day One

I drew a Skull Mountain on the back of my badge since half the time it would flip around

So I made it back to Gary Con!

The first time I went, two years ago, I had great fun playing in games run by former TSR employees or associates (Merle Rasmussen, Dave Megarry, Tom Wham, Dave Wesely) and attending events (Horticultural Hall reception, Charity Auction). This time I leveled up to GM, signing up to run two sessions of my Zenopus Dungeon sequel, In Search of the Brazen Head of Zenopus. 

I arrived one day earlier this time, on Thursday, flying into the Milwaukee airport. MKE is a nice small airport, and the only one I've ever been to with a used bookstore, and a good one at that, with a bunch of shelves of old SF/Fantasy paperbacks, including many Appendix N authors. I didn't have time to stop there on the way in, but I did on the way out (I'll show what I bought later).

After picking up my rental car, I drove west to Lake Geneva, a pleasant trip on the highway once you get out of the area around the airport. Snow was everywhere unlike two years ago when it was held in late March. As I neared the town on a country road I stopped at a random deli, Shavers, for a sandwich. I looked for cheese curds in the fridge but didn't buy them since I wasn't sure when I would be able to get into the room I was sharing (smart move, as it turned out to be after midnight).

Once at the hotel I checked in to Gary Con registration (behind Erol Otus...!) and picked up my GM folder and black GM cup. This year's cup design features a stylized Aboleth, a Lovecraftian monster that first appeared in I1 Dwellers of the Forbidden City:


Gary Con XI cups. Source: Gary Con FB group?

My first event was a card game, Jasmine: Battle for the Mid-Realm, run by its creator Darlene, perhaps best known in D&D circles for drawing the legendary World of Greyhawk maps. She did all illustrations for this criminally overlooked game herself, and released it in 1982. I featured one of the cards on my blog last summer. The story elements of the game tie into her comic strip of the same name that ran in Dragon magazine.


Playing Jasmine: Battle for the Mid-Realm 

Darlene is still has original copies of the game for sale, and I picked one up from her last June at at the North Texas RPG Con, but hadn't had a chance to play it, so I
 thought this would be a nice way to learn the game. The game is for 2-4 players and has four factions, and I chose the one for Jasmine:

The Jasmine Faction. Source: BGG, photo by Hawklord

Each turn you can rearrange your faction cards between battlefield and fortress stacks, and they stay there until your next turn. You draw a random card from the deck and then take an action, which can involve playing a card or attacking another player the cards in your battlefield stack. It was quite fun, and our game featured lots of twists and turns. Despite losing Jasmine to death near the beginning of the game, I managed to bring her back and somehow ended up winning the game...!

Also playing in this game was Paleologos who I've corresponded with for years on Dragonsfoot and by email. Astute readers may remember that he designed my go to map for Portown. We also played in each other games and generally had a great time chatting throughout the weekend.


The Harrison Ford lineup. Source: me

After dinner I missed my scheduled evening game due to a time mix-up on my part, but was luckily able to jump into my pal Scott's Savage Worlds game. Scott always comes up with great concepts for his con games, and this one did not disappoint. In "Harrison Ford's Theatre", every player takes on the role of a Harrison Ford character from a different movie. I was Richard Kimble and joined Han Solo, Indiana Jones, Rick Deckard, Jack Ryan and the Air Force One president as we traveled from scene to scene from the movies trying to figure out why were all together (edit: for this game, since we had an extra player he added Alexei Vostrikov, the captain from K-19: The Widowmaker). It was a lot of fun, with a great group of players who got into character (one wore an Indiana Jones fedora). If you are wondering about the cards in the pictures, they are used for initiative in Savage Worlds. 


The Harrison Fords in the Death Star Detention Block! Source: me

Next up --- Day Two, Part One: first Zenopus game!

Monday, March 4, 2019

Gary Con XI Bound!

Later this week I'll be attending Gary Con XI in Lake Geneva, WI. I'm scheduled to run two sessions of In Search of the Brazen Head of Zenopus (formerly known as Return to the Tower of Zenopus, see teaser below), once on Friday morning at 9, and once Saturday evening at 7. Each session is currently full. I ran this last summer at North Texas RPG Con; this will be its first appearance at Gary Con.

I've also signed up to play a number of RPGs: Call of Cthulhu, En Garde, AD&D, Boot Hill and Empire of the Petal Throne.

The Gary Con XI Event Guide can be downloaded here on the GC site. 124 pages (!).

Among much other info, the Event Guide includes the following Holmesiana:

*The "Pioneers Who Have Passed" section includes J. Eric Holmes (page 5).

*The "Why We Are Here" tribute to Gary Gygax includes a quote from his Preface to the Holmes Basic rulebook, along with a thumbnail of the blue rulebook cover (Lizard Logo printing) (page 7).

*Pat Kilbane ("Bizarro Kramer" on Seinfeld), who is one of the guests of honor and is working on a documentary about Gary Gygax, started with Holmes Basic in 1979 (page 24).

*The 2nd annual Legends Tournament on Friday night is a sequel to B1 In Search of the Unknown written by Mike Carr and Paul Stormberg, 40 years after the original (page 44). I'm signed up to play in one of the teams competing in this!

*There's a full-page advertisement for Tales of Peril on page 52. And the book will be available for purchase at the Black Blade Publishing booth during the con.

*Thursday afternoon from 3-7 PM, Mike Mearls of WOTC is running his own game titled Return to the Tower of Zenopus, with the teaser: "Long ago, a band of adventurers dispatched by the mysterious sage Jeric D’Holmes plunged into the tunnels beneath the ruined tower of Zenopus. The dungeons beneath the tower were long thought empty, but now ghouls, goblins, and worse plague the small city of Portown by night. Could the source of this evil be found in this supposedly abandoned dungeon?" (page 64)

*A Blueholme game, "A Tale of Two Temples" is being run twice, Fri 9-1 PM and Fri 7-11 PM: "Deep under a long abandoned temple of Law, a Temple of Chaos thrives and with it a sanctuary for outlaws and exiles. This knaves’ haven now harbors the most famous thief in the known world, and the King has chosen you and your friends to bring him to justice. We’ll be using Blueholme rules for a 70’s style dungeon crawl, so bring your iron spikes, holy water, and ten foot pole"

*The blurb for my game appears on pages 74 and 105:
"Meet at the Green Dragon Inn and return to the dungeon under the ruined tower of the doomed wizard Zenopus to search for his legendary talking mask, forty years after adventurers first braved the passages. Play as Boinger, Zereth, Murray, or another character from J. Eric Holmes’ stories. This adventure from the Zenopus Archives celebrates the 40th anniversary of the Holmes Basic D&D set"