Metadesign
We keep stumbling into the term ‘metadesign’ so we decided to have a little pow–wow on the subject. John used bagels to persuade Willsh and Fraser to come in and chat about it.
So what is metadesign? Here’s my starter–for–ten.
Metadesign creates the conditions and context within which collaborative, divergent–thinking can be externalised, explored and learned from.
What a mouthful.
Instead I keep returning to the metaphor of scaffolding. In its most primitive form I mean the temporary structures we use when creating new buildings. Just–enough of a platform to allow a new thing to emerge.
The temporary bit is important. It’s only there to help give form to something else, but ultimately becomes redundant as the thing itself earns its own independence.
Optimal Newness
Mikey shared an interesting article on why ‘experts’ reject creativity.
“The researchers found that new ideas—those that remixed information in surprising ways—got worse scores from everyone, but they were particularly punished by experts. “Everyone dislikes novelty,” Lakhami explained to me, but “experts tend to be over-critical of proposals in their own domain.” Knowledge doesn’t just turn us into critical thinkers. It maybe turns us into over-critical thinkers.”
The answer? Be slightly more novel than what preceded you. Or, at the very least, frame it that way:
“How should creative people fight this widespread prejudice against creativity? Perhaps by disguising their new ideas as old ideas. If people are attracted to the familiar, it’s crucial for creative people to frame their ideas in ways that seem recognizable, predictable, and safe…The trick is learning to frame new ideas as old ideas—to make your creativity seem, well, not quite so creative.”
Disappointingly good advice.
Ebb and Flow
Innovation requires imagination. Imagination requires space. Space for ideas to emerge, to evolve. To break apart, to recombine. To decay, to endure.
There are no guarantees, Innovation is rarely deductive. Yet given the space for ebb and for flow, Candidates will emerge.
The richer the dialogue, The broader the perspective, The stronger the candidates, The greater the confidence of the team.
And so without this space, all we have is stasis. We offer little more than we already know. What are you doing to create and maintain that space?
Dipping my toes into Holacracy. It's often compared to an operating system, something about its adaptability, scalability and ‘object-orientatedness’ appeals.
“This emphasis on organic growth has a side benefit of distributing authority. In Holacratic systems, individuals operate without managers because many of them have decision-making power in a particular area. And since everything is made as explicitly as possible, everyone in the organization knows who has authority over what. “It’s much better to have power distributed as widely as possible so more people can make more decisions to move forward,” Stirman explains. “This structure leads more toward moving fast, trying new things, and adjusting as needed. You don’t have to wait for everyone up a ladder to sign off. This can take weeks or months, when Holacracy says, ‘You know what, we’re going to hire the best people we know and trust them to make decisions for us.’ All day people make decisions, own parts of the company, and act on them. The momentum this creates far outweighs someone making a bad decision. You also have the momentum to change course quickly.”
I enjoyed Barry’s homage to Lean Startup in The Economist. Especially the juxtaposition of Kodak & Amazon.
Highlights:
The odds are important:
“Winning organisations are continually experimenting, testing theories to learn what works and what does not. The reality is that fewer than one in ten of these new ideas or products will work, but the ones which do pass the litmus test could have a massive impact on the business’ future fortunes.”
And I know a few organisations who could learn from this too:
“Give your initiatives enough money to do something, but not enough to do nothing. Focus on frequent demonstrable value and validated learning before further investment.”
Banking != Banks
We’ve just finished an interesting piece of work with a bank. I never thought I’d hear myself saying that, but scratch beneath the surface and there’s a fair bit of ‘disruptive’ stuff happening. Most of it design–led.
It’s hardy surprising. Banks used to represent the most trusted of all industries but through a combination of complacency and overt–greed, we’re now in a position where technology companies have replaced them.
Most of the changes are happening at the edges, not from the banks themselves. Bank Simple (they're not a ‘bank’) are the posterchild, but there are a bunch of others trying to ride the wave. And then there’s Square, whose most recent service is a great example of how to differentiate on experience.
This article from Jin Zwicky is worth a read if you're interested in this stuff. The focus on simplicity is something most organisations can rally around and has shown demonstrable benefits:
"We saw double-digit increases in sales in investment and insurance products when we simplified the communications material. We saw 100% adoption rate in using the digital needs analysis tool in our top branches after we simplified the tool. We increased customers’ satisfaction in our account opening experience by simplifying the system. Finally, our simplified website was not only listed as The More Gorgeous and Simple Banking Website, but also we could save about 0.5 million dollars per year by reducing the number of pages in the website."
But, for me, the stuff that really resonates is the emphasis on cultural change.
“I came to believe that ‘simplicity’ is not just a project. It is not just a team of simplicity specialists. It is a capability that we have to cultivate! Furthermore, it is an organizational culture that we have to create in order to achieve simplicity.”
This is the real challenge for ‘institutions’. It'll be interesting to see if any of the old-guard can grok this and start innovating at the rate of people like Square.
Enjoyed this discussion on NUI. Especially Justin Wilden’s response.
And this from Rachel Hinman:
“NUI experiences should be like an ocean voyage, the pleasure comes from the interaction, not the accomplishment.”
…although I don’t see interaction & accomplishment as mutually exclusive things.
Design responses, not solutions
I’ve lost count how many times I've referenced these words from Colly.
…find problems and design responses. Not answers, not solutions, just responses. There’s rarely a single right way, so just explore problems and see what happens.
Design is not a zero sum game.
