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ROLE: Lead Writer, Narrative Designer
The game takes place in an ethereal realm devoid of any narrative context and revolves around the theme of loss. To emphasize this theme in the gameplay, players must navigate an "unreliable map": areas of the map repeat over and over again, teleport the player, or redirect them in unintuitive, maze-like ways.

The farther that players stray from the part of the map that contains the main story, the easier it is to get lost. Out on the edges, players can discover locations that reveal an entire second part of the game: B Side.

Currently, I cannot reveal any specifics about what that means. Ultimately, however, the discoveries of B Side are echoes of the events, experiences, and character psychologies of A Side.
The more difficult a B Side secret is to find, the more foreign and disjoint with A Side it will seem – while nonetheless feeling familiar, somehow.
B Side locations are intended to be difficult to discover and navigate. Very, very difficult.

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