Explosions? Check. Otherworldly creatures screaming into the void? Got it. That weird, crunchy footstep sound you didn’t know you needed? I’m on it. In the meantime check my showreel!

Here you can only find works that I have done with a cute aesthetic.
And here you can only find works that I have done with a more sci-fi/magical aesthetic.

© Ricardo Cervantes. All rights reserved.



Hi, I’m Rich Cervantes, a Creative Sound Designer crafting audio experiences that hit hard, feel right, and make games unforgettable. I’ve worked on AAA and indie titles like Killer Klowns from Outer Space: The Game, Witchfire, and The Karate Kid: Street Rumble. Currently, I help shape the sonic worlds at Teravision Games while running my own studio, Noise Dungeon—where sound design gets LOUD.
I’m also big on community and collaboration. As the founder of Game Audio Latam, I help connect Latin American audio pros, and through my work with the Latin American Game Showcase, I push to get more of our talent recognized worldwide.
When I’m not designing sounds, I’m probably hoarding gachapon figures, arguing about which Sonic game has the best soundtrack, or testing how many synth layers are too many (hint: there’s no limit).
Wanna make something cool together? Hit me up.
email: ricardo.cermon87@gmail.com Download my CV here
- Full Sound Design
- Fmod and UE4 audio implementation
- PC, PS5, XBOX Series
- Full Sound Design
- Fmod and UE5 Audio implementation
- Meta Quest VR
- Audio and Music Design
- Fmod and Godot Audio implementation
- PC, Nintendo Switch
- Full Sound Design
- PC, XBOX Series, Nintendo Switch, iOS, Android
- Full Sound Design
- Fmod and Unity audio implementation
- PC
- Full Sound Design
- Fmod and Unity audio implementation
- PC
- Full Sound Design
- Unity audio implementation
- PC, Nintendo Switch, iOS and Android
- Full Sound Design
- PC, Xbox Series
- Sound Design
- Voice Design
- PC
- Full Sound Design.
- Fmod and Unity Audio Implemantation
- PC
- Full Sound Design.
- Playdate Season2
- Full Sound Design
- iOS and Android
- Full Sound Design
- Wwise and Unity Audio Implementation
- Nintendo Switch 2, PC, Xbox series
- Full Sound Design.
- iOS and Android
- Full Sound Design.
- PC
- Audio Implementation Fmod and Unity
- PC, Xbox Series, Xbox One, PS4, PS5, Nintendo Switch
Also Im the Founder of Game Audio Latam, an audio community that wants to shine a light and be a platform for Game Audio people in Latin America, creating resources (like podcasts and videos) in Spanish about Game Audio, moderate a Game Audio discord, share resources created by other professionals, organize meetups and events, host a video game club (in which we invite the community to play a different Latinamerican game every month and then join us in a Q&A with the professionals who worked on that game), and meet with studio directors and developers specialized in areas other than audio to talk about their experience and raise awareness of the key points when it comes to networking and joining a team.























