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Boss arenas

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a painting of a house in the woods

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an illustration of a fire pit in the middle of a forest with chains hanging from it

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two pictures of a skull and crossed swords with mountains in the background

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an image of a sci - fi themed clock in the dark

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Libro Art of DOOM  Ethernal

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Libro Art of DOOM Ethernal
Libro Art of DOOM  Ethernal

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an image of a strange creature floating in the air with fire and flames coming out of it

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Libro Art of DOOM  Ethernal

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the interior of a sci - fi space station

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During production I was given the challenge and the honor to design the look of heaven for the DOOM universe. The final look that we landed on was influenced by Renaissance Christian architecture and iconography fused biomechanical art of H.R Giger. The look of the terrain was influenced by layered textures that come about from 3d printing, indicating that the Maykrs would “3d-print” their environments. The environment artists and sound designers did an amazing job in bringing this eerie...
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an aerial view of the interior of a futuristic space station with red and blue colors

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Arena from Doom Eternal The Ancient God's DLC final level. Ultimately changed a bit for the final game. It was fun designing what a hellship dock could look like in this hell city. The block out of the ship was just a placeholder I slapped together while the ships that appear in the final level were under development. Check out the final designs for the Hell ships by Emerson Tung! https://www.artstation.com/artwork/rAQKGa All Images © id Software, LLC, a Zenimax Media Company.
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an image of a sci - fi environment with trees and plants in the center, surrounded by red foliage

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I felt really honored to not only be able to light the Hell map for Doom Eternal, but also the Doom's version of Heaven. An environment never seen before. It was really a joy to come up with the color scheme and the unique look for Urdak alongside Ryan Watkins working on the Skybox, and the extremely talented Environment Artist team at id, with James Rosenkranz in particular running point on this map, and Austin Cline creating some really great materials. Because this was such a unique look...
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an image of a sci - fi space station with red light coming from the window

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two people standing in front of a giant red object with light coming from behind it

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A series of concepts for the Dark Lord's throne room stage of his boss fight from the last level of the DOOM Eternal The Ancient Gods DLC. I enjoyed these as it was a fun and quick series of paintings to explore the environment design and lighting. Dark Lord and DOOM Slayer concepts used for scale, designed by Alex Palma: https://www.artstation.com/alexpalma_concept All Images © id Software, LLC, a Zenimax Media Company.
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a blue room with a fountain in the center and some lights on each side of it

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