I felt really honored to not only be able to light the Hell map for Doom Eternal, but also the Doom's version of Heaven. An environment never seen before. It was really a joy to come up with the color scheme and the unique look for Urdak alongside Ryan Watkins working on the Skybox, and the extremely talented Environment Artist team at id, with James Rosenkranz in particular running point on this map, and Austin Cline creating some really great materials. Because this was such a unique look...