Blocksmith

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Blocksmith
The microgame Blocksmith from WarioWare: D.I.Y. Showcase
Appears in WarioWare: D.I.Y. Showcase
Type Dribble & Spitz
Command(s) Insert!
Info "Huh. Weird key. I wonder if it fits?"
Controls Wii Remote – Move cursor
A Button – Click "flip" or "spin" button/piece

Blocksmith is one of Dribble & Spitz's microgames in WarioWare: D.I.Y. Showcase.

Gameplay[edit]

There is a block and a lock. The player must make the block fit in the lock by flipping or spinning it. If the game is won, a parking ticket with the word "Validated", a soda can, some pachinko balls, or a word bubble with the word "Occupied!" may appear.

Naming[edit]

"Blocksmith" is a portmanteau of "block" and "locksmith". It also resembles the word "blacksmith", though this may be coincidental.

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese じくうのとびら
Jikū no tobira
Door of space-time [1]
French (European) Clé magique Magic key [1]
German 4D-Schlüssel 4D key [1]
Italian Serratura Keyhole [1]
Spanish (European) Cerrajero Locksmith [1]

Notes[edit]

  • Due to an oversight, the pachinko balls cannot appear in the Japanese version. They are still scripted to appear if the switches for the Objects DUMMY1 and DUMMY2 are both set to "on" at the time of the microgame's completion, and the art for them can still be found if the microgame is transferred to WarioWare: D.I.Y. and then edited with the Super MakerMatic 21. However, in the Japanese version, the AI for DUMMY2 has only one AI trigger to turn on its switch, which depends on DUMMY1's switch being off. This oversight was corrected in non-Japanese versions through a change to the AI for DUMMY2, giving it two separate AI triggers and letting its switch turn on independently of DUMMY1's.

References[edit]

  1. ^ a b c d e In-game microgame name, via Wario-Man Super Store → Games → Wario-Man Software → Dribble & Spitz's Section (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. Showcase by Nintendo SPD and Intelligent Systems. Nintendo.