IMDb RATING
8.5/10
6.2K
YOUR RATING
When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates... Read allWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.
- Nominated for 1 BAFTA Award
- 11 wins & 19 nominations total
Jon Curry
- Male Inquisitor
- (voice)
Alastair Parker
- Blackwall
- (voice)
James Norton
- Cole
- (voice)
Ramon Tikaram
- Dorian
- (voice)
Robyn Addison
- Sera
- (voice)
Gareth David-Lloyd
- Solas
- (voice)
Brian Bloom
- Varric Tethras
- (voice)
Indira Varma
- Vivienne
- (voice)
Greg Ellis
- Cullen
- (voice)
- (as Gregory Ellis)
Allegra Clark
- Josephine Montilyet
- (voice)
- …
Corinne Kempa
- Leliana
- (voice)
Kate Mulgrew
- Flemeth
- (voice)
Claudia Black
- Morrigan
- (voice)
Featured reviews
This game is a LOT of fun. Let me just be up front about that. It beats out Destiny by far. I know they aren't exactly in the same genre, but if you have to pick only one game to get on your shiny new PS4 or XBone or pc, get this game. So for the good: Most of the voice-acting in this game is superb. I mean it doesn't sound like your typical vanilla washed-out dialogue. Your companions interact with each other in the background as you are questing, and some of their banter is hilarious. It kind of really is like co-workers speaking to each other, because that is basically what they are. There is so much to do. I am chomping at the bit to keep pushing through the main story line, but I have to force myself to cool my jets and level up before I try to take on things like, say, dragons. The dragons are beautiful and scary. My last session I accidentally went too far into an zone I wasn't prepared for, and well...hilarity ensued. Your butt will be kicked gloriously in this game. Its not always apparent what monsters are stronger than you are and what aren't. It keeps you on your toes, but it doesn't make you anxiety-ridden either. Which brings me to another big plus: I get excited when I play this game, but it doesn't make me have anxiety attacks like other games do. Another nice thing is the characters in the story and your own character look like real people for the most part. I loved Mass Effect and the play-style is similar to that. Now for the cons: I won't complain about the glitches, because they have been very minor. What I don't like is the fact that there isn't a stash you can use in your home base, so you are constantly having to do inventory management. There is no way to know what quality drops you can get, or how often they may happen, so you kind of don't want to part with a whole lot until you play more of the game. There are areas and bosses that require specific types of damage like fire, ice, spirit, etc, and you have to have gear that protects you from what they dish out. Plus, you are not only putting gear and weapons on your own character- you're also doing it for your companions. Its not that easy to keep up with what you have and don't have. Another thing I don't like, which a previous reviewer mentioned, is that the hair styles that you can choose from are the same for both male and female characters...as far as the female hairstyles go, there are maybe 3 or 4 that are not hideous, the rest are men's avante garde asymmetrical cuts, flat tops, small 'fros, or you could go bald. There isn't even a decent mohawk (that can usually work for anyone.) Maybe you can tell that I'm a chick because I'm going on about the hair, but come on guys...you have to look at your character for 150 hours...you want to look fierce and awesome- you need options in order to not get sick of looking at your character's grape- shaped head. Have the ability to respec the hair style/color in exchange for gold or something. Having said all that, those issues are relatively minor. I'd rather have a fun game to play versus a game that is gorgeous but not fun to play (like Rift). This game won GOTY, and it absolutely deserves it, imperfections and all. Its worth the money.
So, this is no doubt an awesome game. The vast areas to explore, the amount of content, the characters, even the story. Yet I can't help but feel what could have been done better. And there are quite a few things.
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
Talk about overcompensating. Fans rightly complained Dragon Age 2 was too short and small, so BioWare dishes out one of its biggest RPGs yet. Strongly inspired by Skyrim, Inquisition is overflowing with locations to visit and things to do... too much so. Quests are everywhere, sprouting from every conversation; however, many belong to the "collect 20 wolf pelts" MMO variety. One could argue those repetitive tasks are not strictly speaking mandatory, except they kind of are: you need at least SOME grinding to gain enough "power" points, which unlock the progression of the vastly more interesting main quest.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Did I play this game 7 times? Yes I did. Will that stop me from playing it again? Most definitely not.
10Elgarnan
Excuse my grammar and spelling mistakes. The game was created and developed around 2014. The graphic is amazing. I enjoyed some places where it is breathtaking such as the place in Trespasser. When comes to Darkspawn's design, I personally, liked the old dark spawn design in the previous games. As for the combat, I liked slightly that the AI characters follow you and make sure that they are in close distance from the main character. I liked the range distance combat of mage and archer which felt realistic. The glitches and bugs in this game are hilarious and fun. For example, the few people you see in the hinterlands. This game is half open-world. Open-world games are my favorite, but I understand the struggle to pursue 100% gameplay. This is what I think of an open-world game: I like to explore and experience the game in many aspects such as exploring in the dragon age inquisition to take pictures of a few places because of the thing that I mentioned about the graphic. The story, I liked how the story continued and progressed from the previous game. I enjoyed the DLC Trespasser to experience what will happen in the future and what happened after the event of the Inquisition. I am more amazed that they included LGBTQ+ character and romances for all the dragon age games. This game holds value and is simply divine. When comes to the character called Cullen, I remember hearing rumors that he is bisexual before. He is confirmed straight, but I am not sure why they needed to include the flirt rejection option for the male inquisitor for Cullen. Overall, the game is MASTERPIECE, one of the best RPG games. I recommend it, and I give it more than 10 stars.
Did you know
- TriviaCrestwood had a significantly different appearance in the PAX Prime 2013 demo than it does in the final game. In the demo Crestwood was a vivid, thriving area filled with soldiers and castles. In the final game however, it's depicted as gloomy, rainy, and overrun with demons.
- GoofsDennet, the horsemaster in the Hinterlands, directs you to your new horse: "the chestnut," but the horse is clearly a bay, as depicted by the black points.
- Quotes
Varric Tethras: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
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- Dragon Age: Инквизиция
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- See more company credits at IMDbPro
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