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8.5/10
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When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates... Read allWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.
- Nominated for 1 BAFTA Award
- 11 wins & 19 nominations total
Jon Curry
- Male Inquisitor
- (voice)
Alastair Parker
- Blackwall
- (voice)
James Norton
- Cole
- (voice)
Ramon Tikaram
- Dorian
- (voice)
Robyn Addison
- Sera
- (voice)
Gareth David-Lloyd
- Solas
- (voice)
Brian Bloom
- Varric Tethras
- (voice)
Indira Varma
- Vivienne
- (voice)
Greg Ellis
- Cullen
- (voice)
- (as Gregory Ellis)
Allegra Clark
- Josephine Montilyet
- (voice)
- …
Corinne Kempa
- Leliana
- (voice)
Kate Mulgrew
- Flemeth
- (voice)
Claudia Black
- Morrigan
- (voice)
Featured reviews
10RM851222
Greetings from Lithuania.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
10axtiik
Dragon Age: Inquisition is a true masterpiece in the world of role-playing games, and it successfully continues the famous franchise. After the somewhat disappointing second part, the developers at Bioware clearly learned their lessons and made every effort to ensure that the third installment impresses players with its scale, story, and quality.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
I was quite excited for Dragon Age Inquisition for a few months prior to it's North American release date of November 18th, 2014. It had a lot to live up to and a lot to make up for. Inquisition surpassed my expectations and it shook the shame of Dragon Age II.
The dialogue is written and delivered excellently. All of the voice- acting is fantastic. The writing--especially that of the party banter--is fantastic. I'd say that for every one line of dialogue that I thought sounded odd or wasn't written well, there were thousands that I thought were fantastic (if I recall correctly, a developer on DAI claimed that there are 80,000 lines of dialogue in the game).
The gameplay in Inquisition is great. I'd have preferred if BioWare would have returned to gameplay of the first Dragon Age title, Origins, but the combat system they used is fun and action-packed!
The game is not without it's flaws: there are many technical glitches and bugs; the story isn't great; some of the side quests are boring.
There are a few small things I'd like to praise the game for, as well: the soundtrack and tavern songs are beautiful; the lore is great, and the codex entries are worth reading; the game is beautiful; the game is long (some might consider this bad, but I don't agree in the slightest).
Dragon Age Inquisition is worth your time and money. If you have the opportunity to play it, then you should.
The dialogue is written and delivered excellently. All of the voice- acting is fantastic. The writing--especially that of the party banter--is fantastic. I'd say that for every one line of dialogue that I thought sounded odd or wasn't written well, there were thousands that I thought were fantastic (if I recall correctly, a developer on DAI claimed that there are 80,000 lines of dialogue in the game).
The gameplay in Inquisition is great. I'd have preferred if BioWare would have returned to gameplay of the first Dragon Age title, Origins, but the combat system they used is fun and action-packed!
The game is not without it's flaws: there are many technical glitches and bugs; the story isn't great; some of the side quests are boring.
There are a few small things I'd like to praise the game for, as well: the soundtrack and tavern songs are beautiful; the lore is great, and the codex entries are worth reading; the game is beautiful; the game is long (some might consider this bad, but I don't agree in the slightest).
Dragon Age Inquisition is worth your time and money. If you have the opportunity to play it, then you should.
Talk about overcompensating. Fans rightly complained Dragon Age 2 was too short and small, so BioWare dishes out one of its biggest RPGs yet. Strongly inspired by Skyrim, Inquisition is overflowing with locations to visit and things to do... too much so. Quests are everywhere, sprouting from every conversation; however, many belong to the "collect 20 wolf pelts" MMO variety. One could argue those repetitive tasks are not strictly speaking mandatory, except they kind of are: you need at least SOME grinding to gain enough "power" points, which unlock the progression of the vastly more interesting main quest.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
The waiting was rewarded. For those who was expecting something amazing DAI was the answer for their prayer. OK, I'm a DA fa and I was excited from the first minute when then reveled that Bioware was working on the next DA game and working with a fa group to bring to Inquisition a real experience like DAO. I'm proud of Bioware work and as a fa fulfilled. Speaking about gamers care. The Dragon Age Keep was a happy surprise. We all know that is hard create a game. Hardest give to the player the opportunity to create their own history, with impact on that world. Bioware understand that and developed this web tool were we don't need to be afraid of loose our saves anymore. Everything that you made, create, and end you have. This is our world.
Did you know
- TriviaCrestwood had a significantly different appearance in the PAX Prime 2013 demo than it does in the final game. In the demo Crestwood was a vivid, thriving area filled with soldiers and castles. In the final game however, it's depicted as gloomy, rainy, and overrun with demons.
- GoofsDennet, the horsemaster in the Hinterlands, directs you to your new horse: "the chestnut," but the horse is clearly a bay, as depicted by the black points.
- Quotes
Varric Tethras: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
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- Dragon Age: Инквизиция
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