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Gone Home

  • Video Game
  • 2013
  • M
IMDb RATING
6.8/10
2.1K
YOUR RATING
Gone Home (2013)
Gone Home
Play trailer1:29
2 Videos
9 Photos
DramaMystery

A woman returns home after a long absence. She finds it ominously empty. In an attempt to find out where her parents and sister are, she goes through their things. What she discovers will sh... Read allA woman returns home after a long absence. She finds it ominously empty. In an attempt to find out where her parents and sister are, she goes through their things. What she discovers will shock her and fascinate her.A woman returns home after a long absence. She finds it ominously empty. In an attempt to find out where her parents and sister are, she goes through their things. What she discovers will shock her and fascinate her.

  • Directors
    • Steve Gaynor
    • Johnnemann Nordhagen
    • Karla Zimonja
  • Stars
    • Sarah Grayson
    • Sarah Elmaleh
  • See production info at IMDbPro
  • IMDb RATING
    6.8/10
    2.1K
    YOUR RATING
    • Directors
      • Steve Gaynor
      • Johnnemann Nordhagen
      • Karla Zimonja
    • Stars
      • Sarah Grayson
      • Sarah Elmaleh
    • 14User reviews
    • 7Critic reviews
  • See production info at IMDbPro
    • Won 1 BAFTA Award
      • 1 win & 4 nominations total

    Videos2

    Gone Home
    Trailer 1:29
    Gone Home
    Gone Home: Soundtrack Trailer
    Trailer 1:33
    Gone Home: Soundtrack Trailer
    Gone Home: Soundtrack Trailer
    Trailer 1:33
    Gone Home: Soundtrack Trailer

    Photos8

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    + 3
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    Top cast2

    Edit
    Sarah Grayson
    • Sam
    • (voice)
    Sarah Elmaleh
    Sarah Elmaleh
    • Katie
    • (voice)
    • Directors
      • Steve Gaynor
      • Johnnemann Nordhagen
      • Karla Zimonja
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews14

    6.82K
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    Featured reviews

    2Maltzo

    Too Short, too underwhelming for an otherwise engaging game

    And intriguing concept that is more or less poorly executed on. For a game that has received overwhelming praise from critics, some calling it an "achievement in gaming", it lacks a satisfying climax and ending (Which I won't spoil here) to tie together all the suspense that it spends 2 and a half hours setting up.

    What makes this game interesting is the way it plays on your expectations and horror genre clichés, which always makes sure you are engaged as a player and are paying attention to the story, but overall the entire gameplay aspect of the game becomes irrelevant which is never a good sign for a "game".

    Now I'm not one of those people that say "How is this even a game", because as a general rule i like narrative based games, and for the most part enjoyed this narrative and therefore the game.

    But the ending was quite possibly the worst ending for any form of fiction I have ever seen. I'm not going to spoil it, because the only reason (literally) to play through this game is the intrigue of the narrative that's it.

    The reason why the ending (or later part of the game) sucks is because: -It happens too soon (The game is too short) -Unbelievably underwhelming -Makes you feel cheated for all the suspense lost -Cuts out entire aspects of the game

    If I would sum up this game in 2 words it would be "Wasted opportunity"

    4/10.
    6Platypuschow

    Gone Home: More of an experience than a game

    Gone Home is a unique bizarre little creature that can be completed in less than 60 seconds, that's right the whole story finished in less than a minute.

    You play the role of a girl who returns to her home to discover her sister isn't in, you wander around the house seeking clues regarding her disappearance and these come in the form of narrated journal entries and notes.

    Truth is wandering around this house is scarier than many survival horror games but the beautifully written/read journal entries make the game remarkably warm and undeniably memorable.

    The game (If you can call it that) is tasteful, poignant, thought provoking and a brilliant story though it's more of an experience than an actual video game.

    Well worth picking up, but don't expect much replay value.

    The Good:

    Looks great

    Powerful emotional message

    Deeply creepy (Even if it's not meant to be)

    Wonderfully written

    The Bad:

    Very short

    Not much content
    6NDbportmanfan

    A Good Story, but a Rather Bland Game

    The story takes place in June of 1995 where Katie has just returned home from her trip overseas to find that no one is home to greet her. She must search the new house for clues of where her family has gone.

    Gone Home tells a great tale through the use of clues that you find laying around the house. The controls are simple as you can pick up objects and turn them to reveal the message. Some objects are Sam's and she tells you a little bit of her story after you put the object down.

    This kind of click, hold, listen is not for everyone; I myself enjoy it but even I have my limits. They could have incorporated some other kind of objective to keep it feeling fresh. After trying to find all the notes, objects and what not, I began to lose interest and just headed to the end of the story.

    I still enjoyed it for the most part but if you try and finish it all at once it becomes a chore.
    9mo-macrae

    The size of a puddle, as deep as an ocean

    Gone Home is a unique game with a rich story, but it requires time, patience and curiosity for a full experience. The story is delivered by searching through a mansion to find clues. These clues develop and enhance the story of Gone Home.

    The environment of Gone Home is very compelling and different from most other games. From beginning to end the whole game is set in a mansion in 1990's America. Throughout Gone Home thunder and lightning sets a dark and haunted mood. Lack of lighting just adds to the lonesome feeling of the empty house. Every time I turned on a light I felt oddly gratified that I have discovered a little more. I became more and more curious as I progressed through the game. However, sometimes there were parts in the game I felt I had nowhere to go. Quite a few times I was tempted to search for answers online, but I held off and it paid out in the end.

    Gone Home's detail is probably the defining factor of the game. Every painting, floor or room has a purpose. For example, one room uncovers disturbing parts of the father's early life. Also, scenes such as Sam's room are the rooms that really begin to develop Sam (the sister), a full range of her personality was displayed just in the detail of one set. I won't reveal more than that, but the level of detail a player finds is the amount of time he/she puts in.

    The gameplay was very different from most first person games. The developers set the walk speed annoyingly low with the intention of the player to explore the finer details. If the game is played as the developers intended, looking through drawers and opening letters, the true depth to the story is revealed. Side plots open up and things begin to make sense; every audio message I stopped moving, and felt gratified in hearing Sam's voice. A minor negative to the story line of Gone Home was that the player has no affect on it; it felt as though no matter what I did, everything was laid out before hand.

    The gameplay, environment and story of Gone Home were superb to say the least, although some hiccups in pacing, the developers were very effective at what they wanted to do. They create a unique game that told an interactive and interesting story.
    9metalfreak_86

    I Enjoyed it !

    I had downloaded this game a few weeks back and wanted to check it out when i got a chance to sit and chill ...after a long day of killing zombies with friends.. i poured a glass of vodka with red orange and raspberry and decided to play it for a soft change .. and it was better than i expected . I did not look for reviews or any trailers ,just played it up straight forward and it was if not exactly or better than i had anticipated . After playing it, i was curious of the cast names and came looking for them and saw poor reviews and said to myself .. i should write one down .

    It started quiet and then as the story progressed , finding clues and venturing through the house with that mild ambiance , i realized it start revolving around her sister . I liked how it branch out to her cute little affair through her notes. There were hints of it turning out to be a horror twist but it grew out more emotionally towards the sister " Sam " And as the story came to a close , i was quite pleased since i was looking for a short story . It triggered different emotions and i was quite happy for the girl in a way .

    All in all , its a game to be played straight forward without much expectations and it should give you a nice vibe at the end of it .

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    Storyline

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    Did you know

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    • Trivia
      Ports for the PlayStation 3 and Xbox 360 were in development, but were eventually canceled after the publisher Midnight City went through some troubles. The game was eventually released on the Xbox One, PlayStation 4, and PC.
    • Goofs
      In the hallway in the right side of the house is a blue couch. Under the couch is a receipt for Salon Josephine that Jan Greenbriar went to. The total on the receipt is $119.50. If the numbers for the services is added up, the total should actually be $109.50.
    • Connections
      Featured in Needs More Gay: Gone Home Needs More Gay (2014)

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    Details

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    • Release date
      • August 15, 2013 (United States)
    • Country of origin
      • United States
    • Official sites
      • Official site
      • Official site
    • Language
      • English
    • Also known as
      • Dear Diary
    • Production company
      • The Fullbright Company
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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