IMDb RATING
7.4/10
3.4K
YOUR RATING
Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).
- Awards
- 4 nominations total
David Kennedy
- Psycho
- (voice)
Kosha Engler
- Claire
- (voice)
Wolf Kahler
- Karl Ernst Rasch
- (voice)
Tim Beckmann
- CELL THREE
- (voice)
Beth Chalmers
- Female Tutorial
- (voice)
Tom Clarke Hill
- CELL SIX
- (voice)
- (as Tom Clarke-Hill)
Derek Hagan
- Teammate #2
- (voice)
- …
Eric Loren
- Teammate #5
- (voice)
Ryan McCluskey
- Teammate #3
- (voice)
Mikey O'Connor
- Teammate #8
- (voice)
- (as Mikey O'Conner)
Jane Perry
- Tara Strickland
- (voice)
William Roberts
- Commander #1
- (voice)
- (as Bill Roberts)
Martin T. Sherman
- Teammate #6
- (voice)
John Schwab
- Teammate #7
- (voice)
Featured reviews
Crysis 3 tells the fate of the final clash between an intelligent race of aliens - the Cepids, and the Earthlings, led by Major Laurence "The Prophet" Barnes, known from the previous two parts.
When you first contact a Crytek production, a graphic bomb hits. At that time, the game was ahead of all other productions by whole graphic eons, pushing its possibilities to almost unattainable levels. Nine years after the premiere, Crysis 3 looks like it came out two years ago. Meticulousness, graphic richness, particle effects, graphic momentum make an electrifying impression. The game is supposed to please the eye with a cascade of graphic colors and details and it does it perfectly.
The second, after the graphic design, element that brings the most satisfaction is eliminating enemies. The creators took care of a diverse arsenal of weapons, and with the help of a nanosuit, enemies can be exterminated both silently and as a full-fledged killing machine.
The gameplay, its momentum, possibilities and operability beat all CoDs, Battlefields and Far Cry. If you are looking for a juicy, full-fledged FPS, Crysis 3 is filled to the brim with action and combat product.
The only drawback that can be noticed is the random drops in frames per second in this powerful world and a bit wooden cutscenes. Plus, it's the best part of the entire trilogy, crowning the epic finale from the Lingsham Islands to the depths of New York City.
Rating: 8/10.
When you first contact a Crytek production, a graphic bomb hits. At that time, the game was ahead of all other productions by whole graphic eons, pushing its possibilities to almost unattainable levels. Nine years after the premiere, Crysis 3 looks like it came out two years ago. Meticulousness, graphic richness, particle effects, graphic momentum make an electrifying impression. The game is supposed to please the eye with a cascade of graphic colors and details and it does it perfectly.
The second, after the graphic design, element that brings the most satisfaction is eliminating enemies. The creators took care of a diverse arsenal of weapons, and with the help of a nanosuit, enemies can be exterminated both silently and as a full-fledged killing machine.
The gameplay, its momentum, possibilities and operability beat all CoDs, Battlefields and Far Cry. If you are looking for a juicy, full-fledged FPS, Crysis 3 is filled to the brim with action and combat product.
The only drawback that can be noticed is the random drops in frames per second in this powerful world and a bit wooden cutscenes. Plus, it's the best part of the entire trilogy, crowning the epic finale from the Lingsham Islands to the depths of New York City.
Rating: 8/10.
Crysis had a great 5 years of existing as a franchise. But it seemed to fall down after Crysis 2. Giving us the best graphics. This time CELL and the Ceph where going to get it. Will Cevat Yerli truly prove us he is a great game director?
STORY
Again it takes place in New York and oh by golly out of all the amazing places we had to choose the most overused Hollywood Summer blockbuster setting. So after years even if Alcatraz has defeated the Ceph Army in a grand sacrifice. The Earth has been under siege by CELL and CEPH. They both have been harvesting the Earth for the energy and thus you Lawrence Fishburne must defeat the Alpha Ceph. It's a pretty epic looking story but it's just over the top Michael Bay-ness. You are in for a Universal Studio theme park Ride. Everyone here is back from the Crysis 2 that has not been killed off. And new people that will be killed off and you might feel sad for. Psycho is back to help kick ass the whole way
GAMEPLAY
Crysis 3's gameplay is give or take better than Crysis 2. The choices are more obvious yet the level design still feels simple and linear. You can sneak around and shoot things with a bow that has 3 different powers, regular, explosive, electric, amongst other things. They do a great job of interacting with the environment. The AI somewhat slow but still responsive. It's pretty easy if you ask me. With easy bosses.
The controls of have been even more simplified down to the point where you only have the option of choosing either invisibility and invincibility. The leaning and cover shooter has been stripped. But the RPG elements remain. Everything is streamlined in this game. You can slide however. Which is just wonderful. You can ride automobiles sometimes. But these aren't a choice, they are just highly suggested mini games. Trust me.
You can hack in simple puzzles and other things.
Too bad the game is too short and easy compared to it's Dark Souls Predecessor.
Multiplayer lobbies exist. You can battle in multiplayer and pick a few matches. Casual, and unbalanced. Crysis 3 has has some unbelievably unbalanced fights. Where you can be a rebel or raptor team or CELL. But overall no one is there anymore. I try look for some servers in US and I am yet to see anyone still playing Crysis 3.
GRAPHICS
Have you ever looked at the face of God?
No Caption Provided
Enough here has been said.
Unless you have a potato PC. But still C3 looks great at any resolution do to it's wonderful atmospheric art direction.
Crysis 3 looks wonderful, it's the best looker of the generation 7. Everything is detailed, though the Michael Bay explosions and art Style maybe a bit mmmm degenerate, you cannot deny it still. Everything is in full force, the flowing vegetation is back, somethings are blocky despite tessellation on frogs being promised, but who am I kidding, no one cares about that because the sci-fi style keeps it from being bad. The water shimmers, everything shimmers, everything is lovely. I love it. The special effects are good to. Sparks fly, lighting dazzles. So many crazy unique looking scenes with atmosphere. Crysis goes less for realistic and more artsy like 90% of the time but totally worth it.
SOUND
The production qualities in Crysis 3 are top notch. Everything has crazy sci-fi sounds. The music can be off-putting at times. You can also listen to audio logs. But no one cares about that. Everything sounds explosive I highly suggest you get a Dolby surround system for this.
CONCLUSION
In conclusion, Crysis 3 is a great video game. It may not be perfect but it's still worth the romp when you have no attention span and a GTX 1080.
STORY
Again it takes place in New York and oh by golly out of all the amazing places we had to choose the most overused Hollywood Summer blockbuster setting. So after years even if Alcatraz has defeated the Ceph Army in a grand sacrifice. The Earth has been under siege by CELL and CEPH. They both have been harvesting the Earth for the energy and thus you Lawrence Fishburne must defeat the Alpha Ceph. It's a pretty epic looking story but it's just over the top Michael Bay-ness. You are in for a Universal Studio theme park Ride. Everyone here is back from the Crysis 2 that has not been killed off. And new people that will be killed off and you might feel sad for. Psycho is back to help kick ass the whole way
GAMEPLAY
Crysis 3's gameplay is give or take better than Crysis 2. The choices are more obvious yet the level design still feels simple and linear. You can sneak around and shoot things with a bow that has 3 different powers, regular, explosive, electric, amongst other things. They do a great job of interacting with the environment. The AI somewhat slow but still responsive. It's pretty easy if you ask me. With easy bosses.
The controls of have been even more simplified down to the point where you only have the option of choosing either invisibility and invincibility. The leaning and cover shooter has been stripped. But the RPG elements remain. Everything is streamlined in this game. You can slide however. Which is just wonderful. You can ride automobiles sometimes. But these aren't a choice, they are just highly suggested mini games. Trust me.
You can hack in simple puzzles and other things.
Too bad the game is too short and easy compared to it's Dark Souls Predecessor.
Multiplayer lobbies exist. You can battle in multiplayer and pick a few matches. Casual, and unbalanced. Crysis 3 has has some unbelievably unbalanced fights. Where you can be a rebel or raptor team or CELL. But overall no one is there anymore. I try look for some servers in US and I am yet to see anyone still playing Crysis 3.
GRAPHICS
Have you ever looked at the face of God?
No Caption Provided
Enough here has been said.
Unless you have a potato PC. But still C3 looks great at any resolution do to it's wonderful atmospheric art direction.
Crysis 3 looks wonderful, it's the best looker of the generation 7. Everything is detailed, though the Michael Bay explosions and art Style maybe a bit mmmm degenerate, you cannot deny it still. Everything is in full force, the flowing vegetation is back, somethings are blocky despite tessellation on frogs being promised, but who am I kidding, no one cares about that because the sci-fi style keeps it from being bad. The water shimmers, everything shimmers, everything is lovely. I love it. The special effects are good to. Sparks fly, lighting dazzles. So many crazy unique looking scenes with atmosphere. Crysis goes less for realistic and more artsy like 90% of the time but totally worth it.
SOUND
The production qualities in Crysis 3 are top notch. Everything has crazy sci-fi sounds. The music can be off-putting at times. You can also listen to audio logs. But no one cares about that. Everything sounds explosive I highly suggest you get a Dolby surround system for this.
CONCLUSION
In conclusion, Crysis 3 is a great video game. It may not be perfect but it's still worth the romp when you have no attention span and a GTX 1080.
Platform: PS3
Genre: First person shooter with a sci-fi premise.
Setting:
Like Crysis 2, you're in New York City, which is in lockdown mode. The year is 2047, 24 years after Crysis 2.
Story:
Since this is final instalment of the Crysis series, it's obviously the conclusion of the human Nanosuit soldiers' war against the technologically advanced alien Ceph occupiers and the human Crynet organisation, which seeks to rule the Earth with absolute power. Nanosuits are technologically advanced suits which grant the wearer advantages in combat, like temporary invisibility, brute strength and other things of a similar nature.
Graphics:
* The usual high, Crysis series standard, but, on PS3, without the "Wow!" factor that I felt when first playing "Uncharted 2". Maybe "It's so good that you don't even notice it!"?
* Character models look excellent in the cutscenes.
* Illusion of wide open spaces in New York.
Audio:
B grade dialogue at times, e.g. Psycho's comments.
Good about the game:
* Unlike Crysis 2, this has replay value and I was actually interested in chasing trophies...using or upgrading the Nanosuit!
* The AI has improved over the comically bad at times implementation in Crysis 2. E.g. the CELL AI are in some ways smarter than they were in Crysis 2 and at least there aren't the glitches that the previous game had, either...well, there was just one Ceph which tried to walk through a blocked door continuously...maybe the developers put that in for people who wanted a bit of Crysis 2 nostalgia thrown in?
* The Ceph don't really work together to defeat you, which is a blessing, as on the harder difficulties I'd personally find it extremely challenging and frustrating if they did.
* Story information is provided by data which you can choose to read or listen (good) to but sometimes it's not quick enough to open and you can find yourself not being sure on how to find it again via the menu (bad).
Misjudgements in the game:
* 3 button presses to start the game! I think that you have to press a button which then brings up this sequence: "Press Start to begin", with the next option being "Resume game".
* No "Save" option for the game (it autosaves at checkpoints) and...sometimes you don't trust the game!
* Opaque on how to achieve Secondary Objective in the "Gods and monsters" section, as far as the cooling towers requirement went. There was nothing on the HUD to indicate where to go or what to do on that front.
* It could have been signalled better on how to progress at times. E.g. even though I had acquired the weapon to attack a communications tower, it wasn't obvious to me that I had everything that I needed and what I should do next...so I felt that I had to lookup up a video online which showed you what to do.
* For some reason the Ceph Stalkers attack you even when you are in stealth mode.
* The Alpha Ceph battle gets tedious with all the reloading of autosaves that I found myself doing (due to dying) but fortunately the game does enough checkpoint saves to prevent it from becoming an intolerable imposition on the poor player. I thought I'd need to look at an online video to help me progress past this section but fortunately I didn't need to do that. I think that my note on this section says that an object which provides you with power-ups necessary to progress past this section are hard to see.
Bad about the game:
* Glitched trophies. I didn't get the trophy for having all weapons and attachments. Even though I'm sure I satisfied the requirements for this trophy, it seems that there is some (unmentioned) method of confirming that you have the weapon attachment which you do in fact have. Extremely irritating. Presumably I'd have to replay the game from scratch (no saved progress) in order to do this...and only by slavishly following an online video on how to do this "properly"...i.e. watching the ENTIRE game on video and following it PRECISELY. Absolutely pathetic. It's the worst kind of grinding, scavenger hunt which games can employ.
* Feeling that I needed to look up videos online on how to progress at some points. E.g. for killing the Ceph Mastermind. Also, I need to consult a video to get to the Control Tower...twice!
* Interminable VTOL sequence (a flying gunship)...it gets frustrating trying to progress to the next stage of the game when you keep dying in it! I.e. some more checkpoints in this sequence would have been appreciated.
* Annoying hack at the part to do with the Nexus (for the turrets, I think)...I found it impossible.
General observations:
Initially I found the controls daunting and wondered if they were different to the previous games, but I must have come to terms with them anyway (I'm writing this review almost a year after I completed the game).
After my negative review of Crysis 2, it was pleasing that the final game in this series marks the high point of this series. Unlike Crysis 2, with it's interminable length, Crysis 3 encourages replays due to its much shorter running time (hmm...but actually...looking at my trophies for these two games, it seems that I completed Crysis 2 quicker than I did Crysis 3...but maybe I put more hours into the former?). In any case, Crysis 2 FELT interminable, which is my complaint). Also, I could be bothered going after trophies in Crysis 3, unlike for Crysis 2, which were of a "Who cares?" variety.
Miscellaneous:
* An in game NPC's ID card expires in 2099...about 52 years from the game's present!
* Easter egg after the end credits.
Genre: First person shooter with a sci-fi premise.
Setting:
Like Crysis 2, you're in New York City, which is in lockdown mode. The year is 2047, 24 years after Crysis 2.
Story:
Since this is final instalment of the Crysis series, it's obviously the conclusion of the human Nanosuit soldiers' war against the technologically advanced alien Ceph occupiers and the human Crynet organisation, which seeks to rule the Earth with absolute power. Nanosuits are technologically advanced suits which grant the wearer advantages in combat, like temporary invisibility, brute strength and other things of a similar nature.
Graphics:
* The usual high, Crysis series standard, but, on PS3, without the "Wow!" factor that I felt when first playing "Uncharted 2". Maybe "It's so good that you don't even notice it!"?
* Character models look excellent in the cutscenes.
* Illusion of wide open spaces in New York.
Audio:
B grade dialogue at times, e.g. Psycho's comments.
Good about the game:
* Unlike Crysis 2, this has replay value and I was actually interested in chasing trophies...using or upgrading the Nanosuit!
* The AI has improved over the comically bad at times implementation in Crysis 2. E.g. the CELL AI are in some ways smarter than they were in Crysis 2 and at least there aren't the glitches that the previous game had, either...well, there was just one Ceph which tried to walk through a blocked door continuously...maybe the developers put that in for people who wanted a bit of Crysis 2 nostalgia thrown in?
* The Ceph don't really work together to defeat you, which is a blessing, as on the harder difficulties I'd personally find it extremely challenging and frustrating if they did.
* Story information is provided by data which you can choose to read or listen (good) to but sometimes it's not quick enough to open and you can find yourself not being sure on how to find it again via the menu (bad).
Misjudgements in the game:
* 3 button presses to start the game! I think that you have to press a button which then brings up this sequence: "Press Start to begin", with the next option being "Resume game".
* No "Save" option for the game (it autosaves at checkpoints) and...sometimes you don't trust the game!
* Opaque on how to achieve Secondary Objective in the "Gods and monsters" section, as far as the cooling towers requirement went. There was nothing on the HUD to indicate where to go or what to do on that front.
* It could have been signalled better on how to progress at times. E.g. even though I had acquired the weapon to attack a communications tower, it wasn't obvious to me that I had everything that I needed and what I should do next...so I felt that I had to lookup up a video online which showed you what to do.
* For some reason the Ceph Stalkers attack you even when you are in stealth mode.
* The Alpha Ceph battle gets tedious with all the reloading of autosaves that I found myself doing (due to dying) but fortunately the game does enough checkpoint saves to prevent it from becoming an intolerable imposition on the poor player. I thought I'd need to look at an online video to help me progress past this section but fortunately I didn't need to do that. I think that my note on this section says that an object which provides you with power-ups necessary to progress past this section are hard to see.
Bad about the game:
* Glitched trophies. I didn't get the trophy for having all weapons and attachments. Even though I'm sure I satisfied the requirements for this trophy, it seems that there is some (unmentioned) method of confirming that you have the weapon attachment which you do in fact have. Extremely irritating. Presumably I'd have to replay the game from scratch (no saved progress) in order to do this...and only by slavishly following an online video on how to do this "properly"...i.e. watching the ENTIRE game on video and following it PRECISELY. Absolutely pathetic. It's the worst kind of grinding, scavenger hunt which games can employ.
* Feeling that I needed to look up videos online on how to progress at some points. E.g. for killing the Ceph Mastermind. Also, I need to consult a video to get to the Control Tower...twice!
* Interminable VTOL sequence (a flying gunship)...it gets frustrating trying to progress to the next stage of the game when you keep dying in it! I.e. some more checkpoints in this sequence would have been appreciated.
* Annoying hack at the part to do with the Nexus (for the turrets, I think)...I found it impossible.
General observations:
Initially I found the controls daunting and wondered if they were different to the previous games, but I must have come to terms with them anyway (I'm writing this review almost a year after I completed the game).
After my negative review of Crysis 2, it was pleasing that the final game in this series marks the high point of this series. Unlike Crysis 2, with it's interminable length, Crysis 3 encourages replays due to its much shorter running time (hmm...but actually...looking at my trophies for these two games, it seems that I completed Crysis 2 quicker than I did Crysis 3...but maybe I put more hours into the former?). In any case, Crysis 2 FELT interminable, which is my complaint). Also, I could be bothered going after trophies in Crysis 3, unlike for Crysis 2, which were of a "Who cares?" variety.
Miscellaneous:
* An in game NPC's ID card expires in 2099...about 52 years from the game's present!
* Easter egg after the end credits.
For a game that has set a standard in the gaming industry, Crysis 3 doesn't fail to deliver what it is meant to deliver- Mesmerizing visuals, great game play and excellent sound track.
But there is a sting in the tail! If your Graphics card doesn't support DX11 then you'll be disappointed because Crysis 3 only works with DX11 enabled devices.. The developers could have at least provided means for it to work on existing Graphic cards(maybe they are already working on a patch or something).
So, on a positive note, I would like to say that Crysis 3 has been an affair to remember and it just gets better and better..
9/10
But there is a sting in the tail! If your Graphics card doesn't support DX11 then you'll be disappointed because Crysis 3 only works with DX11 enabled devices.. The developers could have at least provided means for it to work on existing Graphic cards(maybe they are already working on a patch or something).
So, on a positive note, I would like to say that Crysis 3 has been an affair to remember and it just gets better and better..
9/10
Crysis 3 (2013) is a direct sequel to the FPS Crysis 1 & 2 science fiction game series. It continues the series with its equally action packed story, picking up where the previous games left off.
Prophet is back, once again, this time trying to save NYC. The game has great, top-notch visuals and graphics, great, music and audio, excellent storytelling. It feels a bit redundant after the second game, taking place in the similar area, yet focusing on the aftermath.
"Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011)."
Crysis 3 is a great addition to trilogy and well worth playing. The series is vastly underrated and overlooked, but is one the best Sci-Fi, FPS game series out there. The series is a masterpiece.
Prophet is back, once again, this time trying to save NYC. The game has great, top-notch visuals and graphics, great, music and audio, excellent storytelling. It feels a bit redundant after the second game, taking place in the similar area, yet focusing on the aftermath.
"Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011)."
Crysis 3 is a great addition to trilogy and well worth playing. The series is vastly underrated and overlooked, but is one the best Sci-Fi, FPS game series out there. The series is a masterpiece.
Did you know
- TriviaThe first Crysis game to introduce the Composite Hunter Bow.
- GoofsIn spite of having a power source capable of supplying to the entire world, CELL uses a hydroelectric dam to power their defense towers.
- ConnectionsEdited into Crysis Remastered Trilogy (2021)
Details
- Release date
- Countries of origin
- Official site
- Language
- Also known as
- Crysis 3: The Lost Island
- Production company
- See more company credits at IMDbPro
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