Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.
- Directors
- Writers
- Stars
- Awards
- 3 nominations total
- Isaac Clarke
- (voice)
- Ellie Langford
- (voice)
- Jacob Danik
- (voice)
- Jennifer Santos
- (voice)
- (as Michelle Johnson)
- Austin Buckell
- (voice)
- Additional Voices
- (voice)
- Dr. Earl Serrano
- (voice)
- (as John Concado)
- Tim Kaufman
- (voice)
- Additional Voices
- (voice)
- (as a different name)
- Additional Voices
- (voice)
- (as Lindsey Gitner)
- Resource Collector
- (voice)
- …
- Additional Voices
- (voice)
- General Spencer Mahad
- (voice)
- (as Keith Sarabatchka)
- …
- Sam Ackerman
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Dead Space 3 is about Isaac and the alien cult markers are back now his schizophrenic brain must stop the evil aliens and save the girl!!
Dead Space 3 doesn't need to be scary. But it wouldn't hurt to be scary.
The gameplay in Dead Space 3 on paper sounds nice with realistic guns but in practice is really dull and generic. Fending off aliens one by one with guns and is full of dumb set pieces. There is bad pacing all about.
Unlocking items in Dead Space 3 is a chore because after you beat the entire game there are certain unlockables that you have to unlock like 256 colors mode by playing on nightmare. Just download Reshade if you're on PC.
Of all the AAA games in 2013 Dead Space seems to be the least remarkable because it's graphics are covered in frost but demonstrate nothing noteworthy except maybe for a strong art direction.
Overall Dead Space 3 loses wind within 2 hours of it's run time. Just play it to get it over with.
I truly love the Dead Space games they are so much better than people give them credit.
I'd love it if visceral returned and created a sequel, I'd buy it.
The game starts off with a lot of action much like the second game in the series, and boy does it deliver. The action is intense and the graphics are the best I have seen in a long time, along with some of the most beautiful backdrops in gaming history. the game has plenty of side quest along with great back story's with the characters involved in the side quest enough to keep you playing for hours and hours just with the side quest alone, they also blend with the main story very nicely if i do say so myself.
the voice acting was done greatly with plenty of emotion and plenty of feeling, it really helps the game shine along with something everyone will love, the new, never seen before weapon crafting system. This system is amazing and you will find yourself spending hours on end just making new weapons with the materials found throughout the game, for example: I made a fully automatic bull pup rifle with attached shotgun underneath and for my sidearm(which it doesn't have to be a sidearm if you want you can add another primary weapon)I constructed a revolver with a very strong bayonet. with that being said the weapon crafting is genius and my hats off to visceral games for adding it in the game.
one thing I hear people complaining about is the co-op system, a lot of people i talk to think that the co-op will mean that when someone isn't playing along with you that their will be an annoying AI character next to you the whole time much like resident evil started doing in 4-6, however this is not the case. They kept it old school Dead Space with the frightening feeling of being alone all the time...if you choose to play campaign alone the AI character will leave after every cut scene which like i said leaves you completely alone the entire game, so no worries to those who are worried cause i was worried at first to ^_^
the game features plenty of upgrades with a great story, great voice acting and very good graphics all put together to make a perfect Action/survival horror game.
Im surprised that it only received an 8.3 on here when the first two stand at a solid 9.0, simply because this is the best one of the series! game informer gives a nice 9.75/10 and most other professional game reviewers give it a high as hell rating with no complaints
I say this is a must for all dead space fans and a must for anyone looking to play an amazing action/survival horror game
DO NOT!! miss out on this absolute perfect gem of a sequel from the Dead Space franchise
Even though the settings are less riveting than previous ones, especially towards the latter half of the game, but it does have some breathtaking pieces. With most parts featuring either spaceships rustic interior or abandoned icy planet, it seems dull in comparison with Dead Space 2. The scare isn't prominent anymore, there are only a few creepy moments, and that's not nearly the level of previous ones. At some points, the game even looks like it's a B-rate sci-fi flick.
Visual and motion are good, it doesn't change much from practical no HUD display. Lighting in dark areas are accommodating for the fright as darker places must be aimed, thus forcing you to focus your attention elsewhere when the Necromorphs could assume their attack. They do so in religiously frantic fashion, more often sprinting right up to your face. This will be a problem since the camera is just as hectic in extreme close-up, not very accommodating for survival. Characters facial isn't that impressive as well, they look inconsistently and a bit rigid at several events.
Designs for enemies don't differ much, aside for the addition of more human-like foes. Players will most likely have reminiscence of the previous games, up until some corpses decide to pick up axes and try to be dangerously intimate. A minor issue comes in the form of weight detection mechanism, things and dead bodies often hover about like they possess little to no weight, and occasionally stuck in your feet as you try to squeeze last bit of ammo or health pack they had. There are also some glitches, such as Isaac trapped in a corner, fell to oblivion, items reappearing or characters disappearing.
Gameplay has diversified due to new weapon crafting system. Unlike the old days when you must content with pre-designed arsenal, you can now assemble your own weapons with frames, tools, circuits and more, creating a freedom of what combination of arsenal you will have. Frame decides what parts it could assemble into, light or heavy, and what addition stat it would carry. Lighter frames can't support heavy parts, so while having rocket launcher with plasma cutter is an amazing idea, unfortunately it's not physically possible.
It may sound complex compared with the old stick-power-node-in-it system, but give it some time. When you're familiar with it, the new system is very useful, and it simplifies the gameplay drastically as now you only have two slots, but up to four weapons in play. Ammo pack is now usable to every weapon correspondingly, for example, firings a few rounds from weapons with higher ammo capacity will use the same amount of one grenade in comparison.
Core of the game is unchanged, plow through hordes of Necromorphs until certain objectives are met. They are somewhat faster this time, though it's more of a frantic scare and less of frightening suspense. Limb chopping is still the key to survival, Telekinesis is as strong as ever and doesn't require ammo, but I often find myself unable to find some brooms, pipes of some sort of serendipitously placed items to throw at them, not to mention the axe-wielding bunch drop their axes in tight precarious positions.
Co-op doesn't dampen the single player experience, although there are few side missions that require a teammate to complete. The size of the game is larger than previous ones, more areas to explore, some side missions here and there and lengthier story. Boss battles are few but well done. Although even with these improvements, I can't help but noticing the lack of thrill, imposing atmosphere and that gripping terror that once decorated previous titles.
Sound department is doing their best to establish the scare, creaking noise of closed doors, unusual hums that might or might not be lurking hostiles, or blatant scream thirsts for your blood. It's just the setting doesn't invoke such ambiance, and after some time the effect wears off significantly.
Dubbing is solid, I especially like Ellie's and Danik's accent. Isaac sounds so tired, yet lingering hope for reconciliation remains. There's not much of dying message to increase the sense of danger though. Music is bare, nothing stands out too much, it does work for more subtle approach. Sound effect delivers the gore adequately, the sound of bone-crunching of your enemies' demise is utterly satisfying.
Playtime will take approximately twenty hours, multiple new game+ are available afterwards. Story isn't really up to par with the predecessors, at the latter part of the game just trudged with little expectation ahead. Dead Space 3 offers more diverse gameplay with crafting, all the basics are intact, but sadly it loses some of the horror allure.
Graph: Interesting graphic display in larger areas, good designs throughout, but some awkward glitches or motions dwindle the value.7.5/10 Sound : Voice actors deliver their performance well, eerie voices and sound effects are ever-present. 8/10 Gameplay: Great crafting addition, more varied resources and weapon usage while preserving the core of its fast action. 8.5/10 Presentation : Sadly it's only a low level of intimidating atmosphere. The new story offers longer experience but with less substance. 6/10 Overall 7.5
Did you know
- TriviaWhen Dead Space 3 and Lost Planet 3 were revealed, it was commonly joked about in gaming communities that the games had traded each other their franchise. Dead Space 3 looked to become a straight action game on a snowy planet (like Lost Planet), and Lost Planet 3 looked like a claustrophobic action-horror experience (like Dead Space).
- GoofsThe body temperature that Mr. Clarke can sustain is too low for a man to be able to take and still be able to move.
- Quotes
Austin Buckell: [inside Conning Tower, during the first quarantine sequence] I'm reading a quarantine. Are you all right, Isaac?
Isaac Clarke: [fighting Necromorphs amid country music blaring on the intercom] No, not really! I'm locked in!
Austin Buckell: Well, there must be an override on one of the walls.
Isaac Clarke: Okay. I'll look once I'm not being - *stabbed in the face!*
- Crazy creditsAt the end of the credits, Isaac's voice can be heard saying "Ellie? Ellie?" accompanied by the sound of him breathing through his suit helmet.
- ConnectionsFeatured in Show of the Week: Dead Space 3! Worst Game Religions! Etc! (2013)
- SoundtracksHard 'n Fard
Written by Sonny Tan, Chuck Kentis, Merrit Lance Morrison, David Palmer
Details
- Color