IMDb RATING
8.1/10
2.4K
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Daniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron A... Read allDaniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.Daniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.
Richard Topping
- Daniel
- (voice)
Sam A. Mowry
- Alexander
- (voice)
- (as Sam Mowry)
Bill Corkery
- Agrippa
- (voice)
Eric Newsome
- Herbert
- (voice)
Lani Minella
- Girl
- (voice)
- …
Marc Biagi
- Innocent Man
- (voice)
Dave Rivas
- Man in Morgue
- (voice)
Featured reviews
10Draiter
The horror genre is truly one of the underrated genres of gaming, but that's because the gaming industry is running out of ideas for this particular genre. You get a lot of idealistic "Hollywood story" horror games every year, it's getting annoying. Same old plot. Same old weapons. Same old frights. Nothing really standing out (except maybe a few rare gems which have come out the last few years like Dead Space and Penumbra) This time around, it's different... Completely different... Redefined horror... REAL horror... The one that gets your adrenaline pumping... The one that makes you sweat as if you were there... The one that lets you live the character... The independent Frictional Games (The one behind the awesome Penumbra series) shows the big gaming companies how to do it right. The 5 genius minds behind Frictional Games are really all it takes to get you to watch your back. You start out as an amnesia infected Daniel, who can't remember anything but his name. You're in a castle and you just have to know how you came here.
The darkness deep within this castle hides great horrors and terrors that are just to good to be spoiled... You'll just have to "run for your life" yourself... 10/10 *Highly recommended for horror fans*
WARNING: This game is NOT AT ALL for the weak-heart, easily scared, easily fainted ones... You have been warned...
The darkness deep within this castle hides great horrors and terrors that are just to good to be spoiled... You'll just have to "run for your life" yourself... 10/10 *Highly recommended for horror fans*
WARNING: This game is NOT AT ALL for the weak-heart, easily scared, easily fainted ones... You have been warned...
I'm not really sure how to begin...
I've played all the classic horror games, the Silent Hill games, Penumbra, FEAR, Condemned, System Shock, etc. Not one of them comes close, although Penumbra deserves second place and bears some similarities - it was, after all, made by the same team.
Amnesia isn't typical in any way. You don't fight, you have no guns or explosives. It's raw survival that drives the action. The elements that make the game so uniquely terrifying have more to do with what you hear and feel, and less to do with common gimmicks like monsters jumping out of the shadows (not a bad tactic, but one that grows tiresome over time). When you create a new game, on-screen text advises players to experience the game, rather than win it.
Before playing, make sure that you are in a dark room, adjust the brightness as per the game's specifications, and play with headphones. Since so much has to do with mood, and since the atmosphere is so compelling, it would be a disservice to the game and yourself to play it any other way.
The story itself is fairly simple - a man has lost his memory and is trying to put the pieces together. But there is something.... wrong. As you progress through the game and begin to see the whole picture, the sense of "wrongness" increases to a nearly hysterical level.
I enjoy watching good horror movies with friends, it might make me a bit sadistic but I do enjoy sharing their fear and giving them a bit of a scare. I can't think of a film or game that I would tell an adult friend not to watch or play. But in the case of Amnesia, be warned - this game is DARK. Some of the themes and scenes are extremely disturbing. It's the only game I've ever had to take breaks from because my nerves were so frayed I wasn't even having fun anymore.
Furthermore, if you're a parent considering purchasing this game for a child, please don't. There are some things you really don't want in your head, and some of those things could be potentially harmful to a child. Some of them could be harmful to adults as well, I suppose.
Anyway, if you love horror games and are looking for more, pick this up immediately - it's the best one yet.
I've played all the classic horror games, the Silent Hill games, Penumbra, FEAR, Condemned, System Shock, etc. Not one of them comes close, although Penumbra deserves second place and bears some similarities - it was, after all, made by the same team.
Amnesia isn't typical in any way. You don't fight, you have no guns or explosives. It's raw survival that drives the action. The elements that make the game so uniquely terrifying have more to do with what you hear and feel, and less to do with common gimmicks like monsters jumping out of the shadows (not a bad tactic, but one that grows tiresome over time). When you create a new game, on-screen text advises players to experience the game, rather than win it.
Before playing, make sure that you are in a dark room, adjust the brightness as per the game's specifications, and play with headphones. Since so much has to do with mood, and since the atmosphere is so compelling, it would be a disservice to the game and yourself to play it any other way.
The story itself is fairly simple - a man has lost his memory and is trying to put the pieces together. But there is something.... wrong. As you progress through the game and begin to see the whole picture, the sense of "wrongness" increases to a nearly hysterical level.
I enjoy watching good horror movies with friends, it might make me a bit sadistic but I do enjoy sharing their fear and giving them a bit of a scare. I can't think of a film or game that I would tell an adult friend not to watch or play. But in the case of Amnesia, be warned - this game is DARK. Some of the themes and scenes are extremely disturbing. It's the only game I've ever had to take breaks from because my nerves were so frayed I wasn't even having fun anymore.
Furthermore, if you're a parent considering purchasing this game for a child, please don't. There are some things you really don't want in your head, and some of those things could be potentially harmful to a child. Some of them could be harmful to adults as well, I suppose.
Anyway, if you love horror games and are looking for more, pick this up immediately - it's the best one yet.
The Dark Decent is currently one of the best horror games I've ever played. Throughout the entire game I was terrified but I had this motivation to keep pushing on. That motivation was from how interesting and fun the game is.
The gameplay stands out a lot in the horror genre. You could say it's a simple walking simulator, but as it gets more in depth it really shows off how unique it is. One of the mechanics is sanity, if you don't keep your sanity high enough you may start experiencing problems with the mind, causing hallucinations and an inability to see. As you can tell, it can get really scary if your sanity isn't high enough. Light plays a major factor here as well. You need to make sure to manage light, if you don't your sanity will fall and dangerous consequences may stop your path. The enemies are also an interesting factor, sometimes you're just relying on sound, with the option of seeing them. Each type of enemy has its own sound, so you'll be able to tell if you can hide or outrun it. There was one sound that I never saw the enemy that matched it, it sound a lot heavier and I'm glad I never poked my head around the corner.
I didn't quite understand the full story after I finished it, but from what I played I could gather the basics. The story is presented through collectable notes and voices inside your head, so if you are not paying attention you'll miss the plot. It was interesting enough to keep me playing till the end. It's probably something I'm going to read and watch a lot about.
There were a few technical problems, like audio randomly being in my left ear only or me falling out the map. However, it doesn't really make the experience worse but kind of adds to it. When I feel out the map I thought it was a feature and crapped myself in the process.
To conclude, Amnesia: The Dark Decent is an amazing and unique horror game that has left an impact in the horror genre, possibly inspiring many more games I haven't played yet. It's a master of visual and audio immersion, which in combination creates one of the best horror games of all time.
The gameplay stands out a lot in the horror genre. You could say it's a simple walking simulator, but as it gets more in depth it really shows off how unique it is. One of the mechanics is sanity, if you don't keep your sanity high enough you may start experiencing problems with the mind, causing hallucinations and an inability to see. As you can tell, it can get really scary if your sanity isn't high enough. Light plays a major factor here as well. You need to make sure to manage light, if you don't your sanity will fall and dangerous consequences may stop your path. The enemies are also an interesting factor, sometimes you're just relying on sound, with the option of seeing them. Each type of enemy has its own sound, so you'll be able to tell if you can hide or outrun it. There was one sound that I never saw the enemy that matched it, it sound a lot heavier and I'm glad I never poked my head around the corner.
I didn't quite understand the full story after I finished it, but from what I played I could gather the basics. The story is presented through collectable notes and voices inside your head, so if you are not paying attention you'll miss the plot. It was interesting enough to keep me playing till the end. It's probably something I'm going to read and watch a lot about.
There were a few technical problems, like audio randomly being in my left ear only or me falling out the map. However, it doesn't really make the experience worse but kind of adds to it. When I feel out the map I thought it was a feature and crapped myself in the process.
To conclude, Amnesia: The Dark Decent is an amazing and unique horror game that has left an impact in the horror genre, possibly inspiring many more games I haven't played yet. It's a master of visual and audio immersion, which in combination creates one of the best horror games of all time.
The atmosphere of this game. It is great. The game is really tense and creepy. The game is effective and it is a satisfying experience. The location the game takes place in is awesome. The voice acting is well done. The game is a good looking game.
Don't be thrown off by the fact this game plays about 10 years older than its release date. It does have some clunk to it, but for the most part, it is dated in a positive way taking the aspects from older generations of horror games that fans of the genre appreciate.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
Did you know
- TriviaThe game takes place on the 19th of August, which is also the birthday of Richard Topping, Daniel's voice actor.
- GoofsIn one of Alexander's notes a dog is referred to as Canis lupus familiaris. This is the modern taxonomic classification, in 1839 the correct term would be Canis domesticus/familiaris.
- ConnectionsFeatured in Zero Punctuation: Amnesia: The Dark Descent (2010)
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