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IMDbPro

Batman: Arkham City

  • Video Game
  • 2011
  • 16
IMDb RATING
9.4/10
38K
YOUR RATING
Kevin Conroy in Batman: Arkham City (2011)
Armored Edition Wii U Extended trailer
Play trailer4:06
11 Videos
99+ Photos
Psychological ThrillerSuperheroActionCrimeMysterySci-FiThriller

When part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.When part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.When part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.

  • Director
    • Sefton Hill
  • Writers
    • Bob Kane
    • Paul Crocker
    • Paul Dini
  • Stars
    • Kevin Conroy
    • Mark Hamill
    • David Kaye
  • See production info at IMDbPro
  • IMDb RATING
    9.4/10
    38K
    YOUR RATING
    • Director
      • Sefton Hill
    • Writers
      • Bob Kane
      • Paul Crocker
      • Paul Dini
    • Stars
      • Kevin Conroy
      • Mark Hamill
      • David Kaye
    • 94User reviews
    • 13Critic reviews
  • See production info at IMDbPro
    • Won 2 BAFTA Awards
      • 20 wins & 28 nominations total

    Videos11

    Batman: Arkham City (VG)
    Trailer 4:06
    Batman: Arkham City (VG)
    Batman: Arkham City (VG)
    Trailer 2:14
    Batman: Arkham City (VG)
    Batman: Arkham City (VG)
    Trailer 2:14
    Batman: Arkham City (VG)
    Batman: Arkham City (VG)
    Trailer 2:18
    Batman: Arkham City (VG)
    Batman: Arkham Asylum 2 (VG)
    Trailer 1:17
    Batman: Arkham Asylum 2 (VG)
    Batman: Arkham City (Joker Trailer)
    Trailer 1:55
    Batman: Arkham City (Joker Trailer)
    Batman: Arkham City (Mr. Freeze Trailer)
    Trailer 1:30
    Batman: Arkham City (Mr. Freeze Trailer)

    Photos112

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    Top Cast44

    Edit
    Kevin Conroy
    Kevin Conroy
    • Batman
    • (voice)
    • …
    Mark Hamill
    Mark Hamill
    • The Joker
    • (voice)
    David Kaye
    David Kaye
    • GCPD Commissioner James Gordon
    • (voice)
    Carlos Alazraqui
    Carlos Alazraqui
    • G.C.P.D. Officer Sanchez
    • (voice)
    • (as Carlos Alazarqui)
    • …
    Dee Bradley Baker
    Dee Bradley Baker
    • Ra's al Ghul
    • (voice)
    • (as Dee Baker)
    • …
    Troy Baker
    Troy Baker
    • Robin
    • (voice)
    • …
    Eric Bauza
    Eric Bauza
    • Dr. Adam Hamasaki
    • (voice)
    Steve Blum
    Steve Blum
    • Waylon Jones
    • (voice)
    • …
    Kimberly Brooks
    Kimberly Brooks
    • Barbara Gordon
    • (voice)
    • …
    Corey Burton
    Corey Burton
    • Hugo Strange
    • (voice)
    Chris Cox
    Chris Cox
    • M.P.T Officer Eddie Burlow
    • (voice)
    • …
    Grey DeLisle
    Grey DeLisle
    • Selina Kyle
    • (voice)
    • …
    Misty Lee
    Misty Lee
    • Nurse Fiona Wilson
    • (voice)
    • (as Misty Dini)
    • …
    Crispin Freeman
    Crispin Freeman
    • GCPD Officers
    • (voice)
    • …
    Chris Gardner
    • Inmates
    • (voice)
    • …
    Michael Gough
    Michael Gough
    • Doctor
    • (voice)
    • …
    Joe Holt
    Joe Holt
    • G.C.P.D. Officer Elvis Jones
    • (voice)
    • …
    James Horan
    James Horan
    • Jack Ryder
    • (voice)
    • …
    • Director
      • Sefton Hill
    • Writers
      • Bob Kane
      • Paul Crocker
      • Paul Dini
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews94

    9.438.3K
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    10

    Featured reviews

    10DnYu1

    Amazing Game! Best Ever!

    If you thought Batman Arkham Asylum was one of the greatest games ever then you are highly mistaken!

    This game is very dark and very intense, a lot of the features from the first game that made it so good appear in this game also, plus the new plot line, new twisted characters and intensity make it one of the best games i have ever played!

    This game is clearly 10/10! Without a doubt.If you have not played the first one then you do not know what you are missing! You must play it right now!

    Thank You.
    9Rockwell_Cronenberg

    Believe the hype.

    Wow. Talk about a game completely living up to expectations. The twists at the end were so intense. I don't know, everything about the game was so perfect for me. The story could have been a little longer probably, but I'm sure it was at least ten hours which for a game like this is very impressive. Plus I didn't do any side stuff, which I'm sure will give me another five or so hours at least. The gameplay was brilliant, kept everything feeling fresh and exciting.

    Even the basic combat with thugs never got repetitive (which it did quickly in Asylum), and unlike Asylum, instead of just button-mashing you actually have to use a lot of strategy in even the most basic combat. When surrounded by a group of thugs you have to employ Waynetech and prioritize who to go after, instead of just hopping around like in the first game. You also don't have the easy move of being able to use Detective Mode nonstop, which is a huge step up. There's a lot of thinking and strategy needed for many parts of the game and there were definitely a few moments where I had to stop for a few moments to figure out just what to do.

    The detail was out of this world, from the dark and perfectly toned scenery to just the simple things like thugs talking about the villains while you fly overhead. I'm so surprised that a game of this nature was fused with such rich and diverse detail. A lot of people, myself included, were disappointed by the lackluster boss fights in Asylum and to say that they stepped up their game with this one would be to really under appreciate just how much they improved on that front. Every boss fight was fantastic (except for the last one, ironically) and challenging, keeping things fresh and utilizing all of the weapons in your arsenal. These aren't just ordinary boring fights like they were before.

    With all of that being said, the highlight of the game is absolutely the story. From the brilliant opening to the haunting final shot, I've rarely been more immersed in a story in a game like this one. The emotions were very high, you felt like real things were at stake here and the twists and revelations in the final act were remarkable. Everything from the confrontation with Strange until the last shot had me on the edge of my seat and my mouth hung open. This story is up there with some of the greatest works to come out of this franchise, as far as I'm concerned. A case of a company truly listening to the complaints on a game and fixing every single thing about it. This is one of the closest encounters I've had to something I would call a perfect game.
    Thisguy622

    wow

    The first time i played Batman Arkham Asylum i could not wait for the sequel. And after playing Batman Arkham City, i can safely say that it is the best superhero game ever. The plot is perfect, the scenery is perfect, the game play is perfect. You could tell that the creators improved on the detective aspect of the game massively. (Meaning that you don't have to spend as much time in detective mode.) The characters are well introduced and every character has a vital part to play in the plot. The voices for the characters were well suited (Mark Hamill giving another astounding performance as the joker.) But i have to say, the thing i loved most about the game was the additional things, the side missions were great and the Riddler trophies, though challenging, were fun to do. I recommend this game to anyone who either enjoys Batman or a quality game.
    10FilmFreak94

    The Best Batman Game of All Time

    Batman Arkham City took everything that was great about it's near perfect predecessor and improved it beyond belief. Instead of being confined to a relatively small island you are now in a small area of Gotham City specifically made for the scum of humanity. On the surface there doesn't look like much to do in this small space, but the area is teeming with henchmen from Two Face, Penguin and Joker and they're all going to try and kill you at any chance they get. But I'm getting ahead of myself.

    Long story short, after the events of Arkham Asylum, Warden Quincy Sharp was named Mayor of Gotham and decided that the old asylum was unfit for prisoners. Thus he created Arkham City, a blocked off piece of North Gotham for Batman's worst foes to thrive. He then placed the mysterious Professor Hugo Strange in charge and now deadly gang wars break out as everyone fights for control of the city. Batman must enter the city and find out Strange's real plan, along with stopping his old foes from killing each other.

    This is the basic plot of the story, but there are a number of sidequests you can take throughout the game. From destroying the last Titan drug barrels with Bane, to tracking down victims of Deadshot. The Riddler returns physically in Arkham City and has placed twice as many riddle trophies and puzzles in the area. He has also captured doctors and people who worked in old Arkham. These challenges are deadly and requires a lot more critical thinking then in the last game. With all these sidequests combined with the main story you're looking at many hours of gameplay and with new game plus you can replay the game with all the gadgets from your first game and keep any riddler secrets you've found.

    The challenge areas are the same as the first game, but there are a lot more to be played and with all the new combat and silent predator moves in this game you will have a blast taking down nameless thugs with an even greater sense of being Batman. With downloadable characters like Robin and Nightwing you have a lot more reason to play the challenge maps then in the first game.

    I could go forever on how awesome this game is. But this is one of those games you need to play to believe. It has everything for long time Batman fans and newcomers. With a great plot with a lot of twists and faster combat this game has exceeded all expectations and is without a doubt one of the best games of the year, if not all time. And I haven't even played as Catwoman yet.
    9bulgerpaul

    Almost feels like a bygone era

    Until about three years ago, I had never owned any game console that weren't manufactured by Nintendo, or any PC that could play high fidelity video games, so it's been a fascinating experience going back and trying out all of these games from more than ten years ago that I'd heard of but never seen played or tried for myself.

    Batman: Arkham City came out right at that sweet spot for open world gaming, when open world game design was actually an artistic endeavor that actually sought to enhance the story the videogame was trying to tell, and not an endless checklist of mindless boxes to tick off and things to collect and busywork.

    There are just so many things I appreciate about the way this game was designed. The open world is not vast in scope, one that will take you hours upon hours just to run from one end of it to the other, and I see that as a good thing. The world is compact, well designed, and emanates the strong theme of Gotham's decay, and I really wish far more games today would stop making endless world maps across vast landscapes and focus on making more tightly designed world maps more densely packed.

    I also appreciate how the side missions in this game all feel like their own complete stories that intersect well with the main story. I've played through a dozen other massive open world games that contain seemingly hundreds of side missions, like Skyrim and RDR2 and Ghosts of Tsushima, and some of those side missions can be very neat and worthwhile, but the vast majority of them feel identical to one another, you talk to a person, you go to a location, you get a thing, and you go back and talk to the person, you get reward, rinse repeat. There's very few stories or side missions I can recall clearly in any of those games even minutes after finishing them. However, after finishing Arkham City earlier today, I can still clearly remember where I started, where I finished, many of the characters I met along the way, what their stories were, and what the conclusions to those stories were, because each side mission I partook in consisted of characters that actually felt like full characters and not forgettable throwaway checklists handed out by forgettable throwaway NPCs.

    What's more, I also find myself wishing more games took the right lessons from this era in terms of length. Arkham City is one of the only open world games I've played that feels like it is the exact length that it needs to be, that doesn't drag on excessively. I don't understand why developers like Ubisoft have decided that all open world games need to be more than 100 hours long and filled to the brim with hundreds upon hundreds of boxes to tick off, things to climb, enemy bases to clear out, repetitive random events, and random mindless collectibles.

    On the note of collectibles, even the thing I've disliked most about open world games, which would be an endless list of hundreds of collectibles, doesn't feel completely worthless and out of place in Arkham City. Many of these Riddler trophies were quite fun to collect, as the challenges to collect them weren't excessively repetitive and quite often I actually felt rewarded when I figured out the puzzle.

    One last note, I wanted to mention the stealth action in this game, which is something that just never felt rewarding in other open world games I've played. Other stealth action games that obviously ripped straight from this game's playbook all missed two key aspects that made clearing out a room full of badguys without getting caught so rewarding in this game: consequences and escalation. When you get caught in stealth mode in other open world games, like Ghosts of Tsushima, you can just run away from the camp and sneak in from another angle like nothing happened, or you can just fight everybody in the camp off singlehandedly with no real consequences. In this game, if you're caught in room full of armed thugs, you will die incredible quickly, but you still have the chance to repel away or drop a smoke pellet and get away as quick as you can by the skin of your teeth, but if you do, the enemies will be incredible jumpy and start firing into random spaces, and they'll learn from previous tactics they've seen you use forcing you to switch up how to take them out. If they find a body next to a ledge they'll start checking over ledges, or in the vents, or in the rafters, or wherever else you take them out from. It's a way to force you to switch up your tactics and use all of your tools effectively in a way that feels organic.

    It's been really neat going back and playing all of these games I didn't get to try out in high school, and getting to see how games have evolved over time, and some of the things that have been lost or forgotten along the way. Arkham City is a prime example of excellent open world use and design, and I really wish that future developers had learned the right lessons from games like this. Bigger isn't always better. I'd highly prefer far more games try to make effective use of smaller maps like this. Definitely recommended to other patient gamers like me who didn't get a chance to play it when it came out.

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    Related interests

    Rosamund Pike in Gone Girl (2014)
    Psychological Thriller
    Robert Downey Jr., Chris Evans, Scarlett Johansson, Jeremy Renner, Mark Ruffalo, and Chris Hemsworth
    Superhero
    Bruce Willis and Taniel in Piège de cristal (1988)
    Action
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    Crime
    Jack Nicholson and Faye Dunaway in Chinatown (1974)
    Mystery
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    Sci-Fi
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    Thriller

    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      During the Catwoman DLC mission to get her loot back from Two-Face, Two-Face says, "Whoever kills the Cat gets to be my number one... guy" in a manner very similar way to how Jack Nicholson's Joker says to Bob (the goon) "And remember... you... are my number one... guy" in the Tim Burton's Batman (1989) movie.
    • Goofs
      When Batman strings up Two-Face his hands are free. When he is completely strung up, his hands and feet are tied behind his back.
    • Quotes

      [Batman is tied up to a chair atop Joker's mill; Harley is up close to him, trying to take a peek under his mask]

      The Joker: Get *back* here, Harley.

      [Joker coughs]

      Harley Quinn: Aw, but I wanna know who he is, sweetie!

      The Joker: No one's who you think they are, my dear. Why spoil the fun?

      Batman: It was all a lie. There's nothing wrong with you.

      The Joker: Nice of you to say, but you of all people should know... there's plenty wrong with me!

      [He comes out of the shadows with a big smile. His face is covered with boils and his right eye is filled with blood]

      The Joker: [holds up bottle of blood] Take my blood, for example. I wish somebody would. This stuff is killing me!

      Batman: Why should I care?

      The Joker: Because, now... you have a teeny little bit of me in you too, Bats!

      [Batman dramatically looks to his left and sees he's hooked up to a machine that injects the Joker's blood into him]

      The Joker: Oh, c'mon. Don't tell me it's not what you always wanted. Look, we're running out of time, I need your help. I nearly had a cure; it was so close and then it was taken from me.

      Batman: So we both die. I'm fine with that.

      The Joker: Are you? Imagine... sucking down that last breath, knowing Gotham is doing the same.

      Batman: What are you talking about?

      The Joker: Oh, didn't I say?

      [hops onto Batman's lap]

      The Joker: I've spent weeks shipping samples of my blood to emergency rooms all over the city.

      Batman: So that's Protocol 10: poison Gotham. I expected more

      The Joker: Protocol 10?

      [dramatic gasp]

      The Joker: Never heard of it.

      [leans into Batman's ear]

      The Joker: Hold tight.

      [Batman, still strapped into the wheelchair, bursts out of one of the mill's top windows]

      The Joker: I'll be in touch!

    • Crazy credits
      SPOILER: At the end of the third Catwoman mission, she is given the option to rescue Batman or leave Arkham City. If she chooses to leave the city, the credits will roll and the voice of Oracle can be heard pleading for help because everybody else has been killed.
    • Connections
      Edited into Batman: Arkham City - Armored Edition (2012)
    • Soundtracks
      Only You (And You Alone)
      Performed by Mark Hamill (uncredited)

      Written by Buck Ram

      Published by SCREEN GEMS-EMI MUSIC INC. (BMI) in the world excluding the United States, and TRO - Hollis Music, Inc. (BMI)

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    FAQ14

    • Which Hero characters were adapted from the Batman comic books?
    • Who created the character of Batman? Bob Kane is listed in old (pre-2015) media including the comic books as creating Batman on his own but new media (made after 2015) shows him as co-creating the character with someone called Bill Finger, so what's all that about?
    • Which Villian characters were adapted from the Batman comic books?

    Details

    Edit
    • Release date
      • October 18, 2011 (United States)
    • Countries of origin
      • United Kingdom
      • United States
    • Language
      • English
    • Also known as
      • Arkham City
    • Production companies
      • DC Entertainment
      • Rocksteady Studios
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color

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