Sam Porter Bridges' mission is to journey across a post apocalyptic United States of America in order to reconnect the country and protect itself from dangerous entities called Beached Thing... Read allSam Porter Bridges' mission is to journey across a post apocalyptic United States of America in order to reconnect the country and protect itself from dangerous entities called Beached Things. Along the way, Sam will discover dark secrets that could change everything. This game n... Read allSam Porter Bridges' mission is to journey across a post apocalyptic United States of America in order to reconnect the country and protect itself from dangerous entities called Beached Things. Along the way, Sam will discover dark secrets that could change everything. This game now has added content.
- Director
- Writers
- Stars
- Clifford Unger
- (voice)
- Fragile
- (voice)
- Higgs Monaghan
- (voice)
- Mama
- (voice)
- …
- Deadman
- (voice)
- Heartman
- (voice)
- Bridget Strand
- (voice)
- Amelie
- (voice)
- …
- William Lake
- (voice)
- Girl
- (voice)
- Bridges Driver
- (voice)
- The Craftsman
- (voice)
- …
- The Collecter
- (voice)
- Mules
- (voice)
- The Cosplayer
- (voice)
- …
- Charles Khan
- (voice)
- …
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Death Stranding stands as a powerful author's game which drives a strong message of how our over-connected society is evolving, and how we can help other players. Unlike many AAA games, it shines on a truly spiritual level.
But my favorite part of walking in Death Stranding is that it's slow and often quiet. Video games, especially triple-A video games, rarely give the player a second to think. We are constantly bombarded with stimuli such as new things to shoot, new explosions to run from, or any number of other things the developer has inserted out of fear that we may get bored with their game, even if only for a second. While a lot is certainly going on in Death Stranding, especially narratively, it's not afraid to be quiet. To leave the player alone for upwards of an hour to just do their thing. To just walk and complete their task.
* I enjoyed playing Death Stranding immensely and am grateful to Hideo Kojima and his team for their efforts.
* Death Stranding is a fantastic work of art and a true embodiment of the creativity required to make a great game.
* Thank you to the development team for making Death Stranding an enjoyable and inspiring game. I had an exceptional and epic experience while playing it.
* I have cherished memories from playing Death Stranding, and I am grateful to the development team for their efforts in providing this unique experience.
* Death Stranding is a significant accomplishment in the world of video games, and I am thankful to Hideo Kojima and the development team for their creativity and providing this exceptional experience.
I hope these phrases help you to express your gratitude and admiration for the amazing game Death Stranding and its development team.
You can have fun (as I did) delivering packages across middle America and knocking out crazed MULEs to get the materials to keep all the roads and machines in working order, as well as donate things to your fellow players. And that's a fine thing to do. But don't get lost in that, as it can all be done after the story, and I suggest that you play it that way.
I would describe the game as an experience, something to be taken in a bit at a time. It encompasses a kind of beautiful melancholy in a way that's hard to describe, and is well worth crossing the snow-capped mountains and rocky valleys for. Ultimately it's a tale of longing amid fear, connection amid isolation, and hope amid extinction.
Did you know
- GoofsThe Heartman never flips his hourglass.
- ConnectionsEdited from Death Stranding (2019)
Details
- Color
- Aspect ratio
- 16 : 9