IMDb RATING
8.1/10
3.4K
YOUR RATING
Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.
- Awards
- 6 nominations total
Michael Ironside
- Sam Fisher
- (voice)
Maria Bircher
- Denise Martinez
- (voice)
Danny Blanco Hall
- Shawn Robertson
- (voice)
- (as Danny Blanco)
Larry Day
- Oscar Laboy
- (voice)
- …
Dusan Dukic
- Sergei Torbinsky
- (voice)
Alain Goulem
- Dimitri Gramkos
- (voice)
- (as Al Goulem)
- …
Don Jordan
- Irving Lambert
- (voice)
Holly Uloth
- Maya Valentina
- (voice)
- (as Holly O'Brien)
Victoria Sanchez
- Sarah Fisher
- (voice)
Featured reviews
The game is pretty good but it dont have the splinter cell fidelity which mean the game have a, for the majority of the game is more an action game than a stealth game. Its a pretty good game but not a good splinter cell. I can still recommend for people who like action game.
10 out of 10 - A Ruthless, Fast-Paced Evolution for Sam Fisher
The Fugitive Has Arrived
Splinter Cell: Conviction is the raw nerve of the franchise. It's not about cold missions or surgical strikes anymore-this is personal. After the death of his daughter and betrayal from within, Sam Fisher goes rogue. He's not sneaking around to follow orders. He's hunting for the truth. And when Sam's off the leash, the game becomes something entirely different: faster, meaner, more emotionally charged-and absolutely unforgettable.
Gameplay: Brutal Efficiency with Style
Conviction trades in the slow, methodical pacing of earlier entries for a more aggressive, fluid stealth system that still demands intelligence but rewards decisiveness. You're no longer a shadow in the dark-you are the darkness, moving fast, hitting harder, and leaving no trace.
Key innovations: Mark & Execute: Tag multiple enemies and drop them in one cinematic motion. It's smooth, satisfying, and deadly.
Last Known Position: A genius mechanic that shows where enemies think you are, giving you room to flank and outsmart them.
Interrogations: Brutal, immersive, and unflinching. Sam uses the environment as his weapon, slamming heads into mirrors, car doors, or pipes to extract intel-and these aren't cutscenes; you're in full control.
Every moment feels like a Jason Bourne fever dream filtered through Sam Fisher's calculated fury.
Tone & Story: Personal, Ruthless, and Raw
This is Sam at his most dangerous and most human. He's not saving the world-he's chasing down lies, ghosts, and betrayal. He's mourning, he's angry, and he's out of patience.
The story blurs the line between spy thriller and revenge tale. There's conspiracy, corruption, and high-stakes deception-but what drives it all is Sam's grief and rage. You're not just playing a super-spy; you're playing a man who's lost everything and is now hellbent on making the truth bleed.
Visuals & Presentation: Sharp, Cinematic, and Clean
The UI bleeds into the environment: objectives are projected onto walls, flashbacks spill across scenery, and interrogations are messy, real-time explosions of violence. The presentation style is bold and unique-you're not just playing a game, you're watching it unfold like a high-stakes thriller without ever losing control.
Multiplayer: Deniable Ops & Co-op Mode
Conviction also introduced a strong side package with Deniable Ops-focused stealth scenarios-and a Co-op campaign with Archer and Kestrel, two agents from opposing agencies. It's not filler-it's some of the best co-op stealth gameplay ever designed.
Verdict: A Bold Reinvention That Pays Off
Some longtime fans missed the old, ultra-stealthy feel. But make no mistake: Splinter Cell: Conviction wasn't a betrayal of the formula-it was an evolution. A raw, emotional, high-speed version of Sam Fisher that still demanded brains but added fire and fury.
10 out of 10 - A cinematic, aggressive, and unforgettable experience that put the world on notice: Sam Fisher is still the king of stealth, even when he's on the warpath.
The Fugitive Has Arrived
Splinter Cell: Conviction is the raw nerve of the franchise. It's not about cold missions or surgical strikes anymore-this is personal. After the death of his daughter and betrayal from within, Sam Fisher goes rogue. He's not sneaking around to follow orders. He's hunting for the truth. And when Sam's off the leash, the game becomes something entirely different: faster, meaner, more emotionally charged-and absolutely unforgettable.
Gameplay: Brutal Efficiency with Style
Conviction trades in the slow, methodical pacing of earlier entries for a more aggressive, fluid stealth system that still demands intelligence but rewards decisiveness. You're no longer a shadow in the dark-you are the darkness, moving fast, hitting harder, and leaving no trace.
Key innovations: Mark & Execute: Tag multiple enemies and drop them in one cinematic motion. It's smooth, satisfying, and deadly.
Last Known Position: A genius mechanic that shows where enemies think you are, giving you room to flank and outsmart them.
Interrogations: Brutal, immersive, and unflinching. Sam uses the environment as his weapon, slamming heads into mirrors, car doors, or pipes to extract intel-and these aren't cutscenes; you're in full control.
Every moment feels like a Jason Bourne fever dream filtered through Sam Fisher's calculated fury.
Tone & Story: Personal, Ruthless, and Raw
This is Sam at his most dangerous and most human. He's not saving the world-he's chasing down lies, ghosts, and betrayal. He's mourning, he's angry, and he's out of patience.
The story blurs the line between spy thriller and revenge tale. There's conspiracy, corruption, and high-stakes deception-but what drives it all is Sam's grief and rage. You're not just playing a super-spy; you're playing a man who's lost everything and is now hellbent on making the truth bleed.
Visuals & Presentation: Sharp, Cinematic, and Clean
The UI bleeds into the environment: objectives are projected onto walls, flashbacks spill across scenery, and interrogations are messy, real-time explosions of violence. The presentation style is bold and unique-you're not just playing a game, you're watching it unfold like a high-stakes thriller without ever losing control.
Multiplayer: Deniable Ops & Co-op Mode
Conviction also introduced a strong side package with Deniable Ops-focused stealth scenarios-and a Co-op campaign with Archer and Kestrel, two agents from opposing agencies. It's not filler-it's some of the best co-op stealth gameplay ever designed.
Verdict: A Bold Reinvention That Pays Off
Some longtime fans missed the old, ultra-stealthy feel. But make no mistake: Splinter Cell: Conviction wasn't a betrayal of the formula-it was an evolution. A raw, emotional, high-speed version of Sam Fisher that still demanded brains but added fire and fury.
10 out of 10 - A cinematic, aggressive, and unforgettable experience that put the world on notice: Sam Fisher is still the king of stealth, even when he's on the warpath.
As a long-time fan of the Splinter Cell franchise since its launch on the original Xbox, I've had a love-hate relationship with the series. I remember being awestruck by the groundbreaking lighting mechanics and stealth gameplay, but I also had my share of frustrations with clunky tank controls and lackluster storytelling. After giving up on the series post-Splinter Cell: Pandora Tomorrow, it took me a while to warm up to giving it another shot-especially when Splinter Cell Conviction was released.
Initially, I brushed off Conviction based on early impressions and reviews. It wasn't that it looked terrible; I just found myself hesitant to invest in a game that seemed short, particularly when my budget was tight. However, curiosity got the better of me, and when it dropped in price, I figured, why not? And boy, am I glad I did.
Splinter Cell Conviction might just be the best installment in the entire series. While it is indeed short, it more than makes up for it with a captivating story, tension-filled gameplay, excellent level design, and a much simpler, user-friendly control scheme. The game draws clear inspiration from the pulse-pounding narratives of shows like *24* and the *Bourne* films, effectively immersing players in a world where every decision counts, and stakes are immensely high.
The plot revolves around former agent Sam Fisher, who finds himself entangled in a conspiracy surrounding his daughter's death. This leads him to uncover treachery within his former agency, Third Echelon. As a now-renegade operative, Fisher races against time to stop a looming terrorist threat that puts countless lives at risk. The focus on a personal vendetta elevates the story and keeps players invested in Fisher's journey.
Gameplay is primarily about sneaking through darkened environments and eliminating mercenaries one by one, a method that plays nicely into the game's overall pacing. There are moments when you can accumulate bonus points to make more spectacular moves against multiple enemies, which was quite popular for its time, but the game encourages moderation to maintain your stealthy edge.
Visually, Conviction holds up well, primarily because its dark aesthetic lends itself to the era's graphical capabilities. Animations are smooth, and the streamlined stealth mechanics make it easy to maneuver through the shadows. Notably, Conviction introduces the Center Axis Relock system for weapon handling, which, while flashy and cinematic, feels less relevant in real-life application but works well within the game's context.
The sound design excels, with realistic sound effects that enhance the military stealth experience. Michael Ironside's voice work as Sam Fisher is standout, reinforcing his iconic status, and even years later, it's hard to imagine anyone else taking on that role.
In conclusion, Splinter Cell Conviction is an entertaining experience that can be completed in a couple of days, making it a solid choice for anyone seeking an engaging stealth-action title. It's refreshing to see a franchise reinvent itself while retaining its core elements. I'd rate it an 8/10 - a must-play for franchise veterans and newcomers alike.
Initially, I brushed off Conviction based on early impressions and reviews. It wasn't that it looked terrible; I just found myself hesitant to invest in a game that seemed short, particularly when my budget was tight. However, curiosity got the better of me, and when it dropped in price, I figured, why not? And boy, am I glad I did.
Splinter Cell Conviction might just be the best installment in the entire series. While it is indeed short, it more than makes up for it with a captivating story, tension-filled gameplay, excellent level design, and a much simpler, user-friendly control scheme. The game draws clear inspiration from the pulse-pounding narratives of shows like *24* and the *Bourne* films, effectively immersing players in a world where every decision counts, and stakes are immensely high.
The plot revolves around former agent Sam Fisher, who finds himself entangled in a conspiracy surrounding his daughter's death. This leads him to uncover treachery within his former agency, Third Echelon. As a now-renegade operative, Fisher races against time to stop a looming terrorist threat that puts countless lives at risk. The focus on a personal vendetta elevates the story and keeps players invested in Fisher's journey.
Gameplay is primarily about sneaking through darkened environments and eliminating mercenaries one by one, a method that plays nicely into the game's overall pacing. There are moments when you can accumulate bonus points to make more spectacular moves against multiple enemies, which was quite popular for its time, but the game encourages moderation to maintain your stealthy edge.
Visually, Conviction holds up well, primarily because its dark aesthetic lends itself to the era's graphical capabilities. Animations are smooth, and the streamlined stealth mechanics make it easy to maneuver through the shadows. Notably, Conviction introduces the Center Axis Relock system for weapon handling, which, while flashy and cinematic, feels less relevant in real-life application but works well within the game's context.
The sound design excels, with realistic sound effects that enhance the military stealth experience. Michael Ironside's voice work as Sam Fisher is standout, reinforcing his iconic status, and even years later, it's hard to imagine anyone else taking on that role.
In conclusion, Splinter Cell Conviction is an entertaining experience that can be completed in a couple of days, making it a solid choice for anyone seeking an engaging stealth-action title. It's refreshing to see a franchise reinvent itself while retaining its core elements. I'd rate it an 8/10 - a must-play for franchise veterans and newcomers alike.
Its all over the internet any gaming forum or anything you have heard of this title is flooded with comments saying 'splinter cell same no more'. Well as a fan i too will agree to this but fans must accept reality and this is the final package that is available in our hands. You want to play splinter cell this is your only option. Starting off with my review i would not give away any spoilers. I will just leave it at the story is interesting. However i can tell you this the entire story is played like one giant mission. It takes place in a 3 day period and it is narrated beautifully just as how Morgan freeman narrates "The Shaw shank redemption", intense and kept alive to know what the hell is actually going on. In terms of game play a lot has changed. No more meters for sound and light. Yup you just hope for the screen to turn into a black and white sketch to know if you are visible or not. The minute any light is shined upon you the screen reverts to color. An amazing and trippy concept to be placed in games kudos to the person who gave in this idea but here lies the frustrating bit. for one its hard to know if the far off enemies are in a well lit spot or not. Also the color change is not perfect. Sudden color changes do happen and to me this was extremely frustrating. The mark and execute system is interesting and as self explanatory as it is it lets you take down enemies in a quick sharp style without even letting the enemies around knowing. Major game play disappointing features are the inability to lift bodies and hide them and the lack of a sensitivity option. Also Rambo fans will be disappointed trying to run and gun just wont work, at least until the fix the sensitivity issue. Next up the sound department. Ill just tell you this. I wish i could personally handshake everyone in this department and the music department as this is the first game i have enjoyed the concept of sound in my almost 11 years of gaming. Its simply amazing and top notch. You actually tend to feel you are in charge of the music. The only way i can explain this without telling you to play the game is by imagining a nice slow ballad which is played when you are in the shadows safely hidden. The minute an NPC (non playable character) appears close to you the same ballad gets added layers of music which results in a super high octane tune which again goes away when Sam is hidden in the shadows. phew!!!...Sam fisher voiced by Michael Ironside still rocks but i got so lost in the music i forgot he even talks during the game. Lol. Closing comments would probably be do get this game as this is the only package of Sam Fisher you will ever get. The multilayer is amazing although I haven played much of it I can tell you it does have its own story. So there you have my review of conviction. The change well not perfect is still something i have embraced and enjoyed. If only ubisoft had though of putting in some of the old missions from previous Splinter cells again as a bonus i would have loved it. And those of you who say the game is lost its stealth values do try to finish a mission without being alerted even once. That is surely a challenge. Please return with a sequel soon and not another 5 years.
Did you know
- TriviaThe game was originally revealed in 2007 as being social-stealth-based and deviating from the series' foundations of light and shadow stealth. After poor reception from fans and gaming journalists, the game disappeared from public sight for two years. The game finally appeared again at the Electronic Entertainment Expo 2009, with a brand new direction that took the light and shadow stealth and geared it for a faster action game play. This new direction garnered a much more positive response.
- GoofsIn the Co-op prologue, Archer and Kestrel are killed by Andriy Kobin. In the 2nd level of the single player campaign, several of Kobin's men are discussing how they planned on selling Archer and Kestrel's equipment on the black market, one of them remarks that the goggles had brain matter all over them, however, when Archer and Kestrel are killed, they aren't wearing their goggles.
- Quotes
Sam Fisher: Remember what you told me, Anna? When this is over, everybody walks; I'm walking.
Anna Grimsdottir: You can't. There's still too much left to do.
Sam Fisher: Ask Lambert. I've done too much already.
Anna Grimsdottir: Sam, please. I don't know who else I can trust.
Sam Fisher: Trust? Funny you should say that. Goodbye, Grim.
- ConnectionsFeatured in The Gadget Show: Web TV: Episode #1.70 (2010)
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- Tom Clancy's Splinter Cell: Conviction
- Production company
- See more company credits at IMDbPro
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