IMDb RATING
8.6/10
2.3K
YOUR RATING
As a malady known as the Blight ravages the land of Valisthea and its realms plunge into war, Clive Rosfield, the firstborn son of the Archduke of Rosaria, sets out on a dark, dangerous jour... Read allAs a malady known as the Blight ravages the land of Valisthea and its realms plunge into war, Clive Rosfield, the firstborn son of the Archduke of Rosaria, sets out on a dark, dangerous journey to revenge following a tragedy.As a malady known as the Blight ravages the land of Valisthea and its realms plunge into war, Clive Rosfield, the firstborn son of the Archduke of Rosaria, sets out on a dark, dangerous journey to revenge following a tragedy.
- Nominated for 4 BAFTA Awards
- 4 wins & 13 nominations total
Ben Starr
- Clive Rosfield
- (English version)
- (voice)
- …
Yûya Uchida
- Clive Rosfield
- (voice)
Susannah Fielding
- Jill Warrick
- (English version)
- (voice)
Megumi Han
- Jill Warrick
- (voice)
- …
Charlotte McBurney
- Young Jill
- (English version)
- (voice)
Jonathan Case
- Joshua Rosfield
- (English version)
- (voice)
Takeo Otsuka
- Joshua Rosfield
- (voice)
Logan Hannan
- Young Joshua
- (English version)
- (voice)
Natsumi Fujiwara
- Young Joshua
- (voice)
Ralph Ineson
- Cidolfus Telamon
- (English version)
- (voice)
Stewart Clarke
- Dion Lesage
- (English version)
- (voice)
Yûichi Nakamura
- Dion Lesage
- (voice)
Nina Yndis
- Benedikta Harman
- (English version)
- (voice)
Alex Lanipekun
- Hugo Kupka
- (English version)
- (voice)
Yasuhiro Mamiya
- Hugo Kupka
- (voice)
Featured reviews
Hey folks, I'd say I'm a pretty average Final Fantasy Fan. Haven't played all of them, but have beaten my fair share of FF titles that I feel confident enough to give a solid opinion on Square Enix's newest edition to the series.
It's been about two months since I beat this title and usually after I beat a game, I just go on to the next and enjoy it. FFXVI has managed to have a solid impact on my life, at the moment, and the characters feel very real/fleshed out for me. I haven't been so immersed in game side characters since Red Dead 2; not to compare the two, they're vastly different games. Everything about the cast, from Cid's voice performance to the designs of the bosses, is amazing and so unique. While I think I enjoyed VII remake and XV's soundtrack a bit more, this game was not short of some AMAZING pieces.
If you're on the fence about playing this game, just do yourself the favor and get it. If you're not sure, just wait for a sale and see what you think. In case anyone is wondering how long it is, I had about 76 hours by the time I uninstalled it from my PS5. Can't wait for the DLC!!!!
It's been about two months since I beat this title and usually after I beat a game, I just go on to the next and enjoy it. FFXVI has managed to have a solid impact on my life, at the moment, and the characters feel very real/fleshed out for me. I haven't been so immersed in game side characters since Red Dead 2; not to compare the two, they're vastly different games. Everything about the cast, from Cid's voice performance to the designs of the bosses, is amazing and so unique. While I think I enjoyed VII remake and XV's soundtrack a bit more, this game was not short of some AMAZING pieces.
If you're on the fence about playing this game, just do yourself the favor and get it. If you're not sure, just wait for a sale and see what you think. In case anyone is wondering how long it is, I had about 76 hours by the time I uninstalled it from my PS5. Can't wait for the DLC!!!!
This game should have been marketed as a system seller for the PlayStation 5 because it shows what the console is truly capable of. There were so many moments where my jaw hit the floor while watching and playing parts of this games sequences, boss fights and cinematics. Adding to that praise a truly mesmerising soundtrack, this game is simply one of the all time greats from all things technical.
The only bad marks it gets is how it builds a very interesting and in depth story of politics, wars and regicide from all different angles but then almost drops this to focus on the more mythic and other worldly elements of its story. I feel like the story chiefs were caught in a tug of war between grounded political intrigue and remembering this is a Final Fantasy game and therefore needs a cosmic entity to define the whole picture.
While this isn't necessarily a bad thing, I do think more could have been done to have the games multiple antagonists have more of an impact on our hero's actions and 'destiny' than they did. They end up being stepping stones, only to be rendered narratively obsolete by there being a bridge further down river. But really, come the end of the game there are numerous call backs that make it not too much of an egregious misstep.
The only other criticism is a nitpick, as mentioned at the start, this game is a technical marvel, but to its detriment at times as there are so many particle effects, flashes and chaos happening on screen that, if you're using multiple abilities at the same time, it can become extremely difficult to tell what on earth is going on on your screen. Certain abilities had me turning my camera to an upward angle so I could see what the enemy was doing as I was charging up a latent power that took up much needed space. Also considering the enemies also have their own particle effects and attacks that leave impacts on the ground, it's a confusing and chaotic melee on screen. Thankfully the combat is extremely fun and intense so again, it's a nitpick.
The strength of this game quite rightly is the technical flexing it pulls off with ease. I had zero crashes which is extremely impressive considering everything that can be happening everywhere, all at once on my screen. Unforgettable boss battles and brilliant performances from all casts members. This is a one of a kind fantasy epic and I will always look back on it with excitement.
The only bad marks it gets is how it builds a very interesting and in depth story of politics, wars and regicide from all different angles but then almost drops this to focus on the more mythic and other worldly elements of its story. I feel like the story chiefs were caught in a tug of war between grounded political intrigue and remembering this is a Final Fantasy game and therefore needs a cosmic entity to define the whole picture.
While this isn't necessarily a bad thing, I do think more could have been done to have the games multiple antagonists have more of an impact on our hero's actions and 'destiny' than they did. They end up being stepping stones, only to be rendered narratively obsolete by there being a bridge further down river. But really, come the end of the game there are numerous call backs that make it not too much of an egregious misstep.
The only other criticism is a nitpick, as mentioned at the start, this game is a technical marvel, but to its detriment at times as there are so many particle effects, flashes and chaos happening on screen that, if you're using multiple abilities at the same time, it can become extremely difficult to tell what on earth is going on on your screen. Certain abilities had me turning my camera to an upward angle so I could see what the enemy was doing as I was charging up a latent power that took up much needed space. Also considering the enemies also have their own particle effects and attacks that leave impacts on the ground, it's a confusing and chaotic melee on screen. Thankfully the combat is extremely fun and intense so again, it's a nitpick.
The strength of this game quite rightly is the technical flexing it pulls off with ease. I had zero crashes which is extremely impressive considering everything that can be happening everywhere, all at once on my screen. Unforgettable boss battles and brilliant performances from all casts members. This is a one of a kind fantasy epic and I will always look back on it with excitement.
Final Fantasy XVI is a perfect game. The story is well written and thought out, compelling, invokes emotion, and knows when to add humour that will not take away from the tone.
You are immeditately thrusted into the combat so you can feel the sense of what the game is all about from the word "go". All of the characters are either relatable, sympathetic, or hated in some way.
The dialogue is well written, and the voice acting carries the weight very well.
The combat is amazing, it is easy to pick up if you're a new player while also adding a challenge for those experienced in action games, and the eikon kaiju battles were nothing short of epic in different ways.
XVI leaves no loose ends except for the questions it did not answer. You can pet the dog.
The graphics and visuals are absolutely gorgeous, and even though we are not able to touch the water this game hands down has the best water physics out of any game I have seen.
XVI likes to throw cliches at you only to completely subvert your expectation because it knows that you know what should happen, for example; the final boss is well established and doesn't get outshone by a surprise villain irrelevent to the established plot.
And finally, even though there are some moments where visuals frame drop or the characters move like they're in Final Fantast XIV it is completely outshone to the point that it is only a very minor issue that can be made at best.
It's perfect. Everything, down to the last minute details. 10/10 the best game ever made.
You are immeditately thrusted into the combat so you can feel the sense of what the game is all about from the word "go". All of the characters are either relatable, sympathetic, or hated in some way.
The dialogue is well written, and the voice acting carries the weight very well.
The combat is amazing, it is easy to pick up if you're a new player while also adding a challenge for those experienced in action games, and the eikon kaiju battles were nothing short of epic in different ways.
XVI leaves no loose ends except for the questions it did not answer. You can pet the dog.
The graphics and visuals are absolutely gorgeous, and even though we are not able to touch the water this game hands down has the best water physics out of any game I have seen.
XVI likes to throw cliches at you only to completely subvert your expectation because it knows that you know what should happen, for example; the final boss is well established and doesn't get outshone by a surprise villain irrelevent to the established plot.
And finally, even though there are some moments where visuals frame drop or the characters move like they're in Final Fantast XIV it is completely outshone to the point that it is only a very minor issue that can be made at best.
It's perfect. Everything, down to the last minute details. 10/10 the best game ever made.
I will admit going into this that I may be fully biased. Final Fantasy is one of my favorite game series of all time with 10 being my favorite game. That being said, I thoroughly enjoyed 16. The story, the combat, the music. All of it was a home run for me.
The combat director formerly worked on Devil May Cry 6 and it shows. It feels fluid and clean just like the former. It can feel simple yet as you progress and become more comfortable with it; you can pull of more complicated combos and weave together more powers. I found it a much more engaging solution to FF15's leave from the more original combat of Final Fantasy. Eikon battles are absolutely insane and truly take the game to a higher level. There are plenty of accessibility accessories you can equip that modify the combat to be easier. This is great for those either newly interested players or those that struggle with this gameplay.
The story is absolute dynamite. A fantastic cast comes together to bring this to life. Clive's actor definitely understood and added so much subtext to it all that came through. The relationships between all the characters as they progressed were wonderful to watch. Even comedic relief was incredibly well done and well timed. As always, the strongest suit of Final Fantasy is a story that engages you and makes you feel many emotions while playing. Simply a fantastic cast of characters.
Overall, some may be upset with the combat changes or diversion from the FF norm. Lots of reviews claiming that the game is too easy!! (While playing with every easy modifier). This is a Final Fantasy that anyone can truly get into and enjoy. As always, fantastic work to Square Enix, congratulations to the production and cast, and, finally, enjoy the journey.
The combat director formerly worked on Devil May Cry 6 and it shows. It feels fluid and clean just like the former. It can feel simple yet as you progress and become more comfortable with it; you can pull of more complicated combos and weave together more powers. I found it a much more engaging solution to FF15's leave from the more original combat of Final Fantasy. Eikon battles are absolutely insane and truly take the game to a higher level. There are plenty of accessibility accessories you can equip that modify the combat to be easier. This is great for those either newly interested players or those that struggle with this gameplay.
The story is absolute dynamite. A fantastic cast comes together to bring this to life. Clive's actor definitely understood and added so much subtext to it all that came through. The relationships between all the characters as they progressed were wonderful to watch. Even comedic relief was incredibly well done and well timed. As always, the strongest suit of Final Fantasy is a story that engages you and makes you feel many emotions while playing. Simply a fantastic cast of characters.
Overall, some may be upset with the combat changes or diversion from the FF norm. Lots of reviews claiming that the game is too easy!! (While playing with every easy modifier). This is a Final Fantasy that anyone can truly get into and enjoy. As always, fantastic work to Square Enix, congratulations to the production and cast, and, finally, enjoy the journey.
I may have jumped to conclusions and reviewed the title too early. I will say however that it starts out eye gouging-like slow and generic. However, after more thorough and longer gameplay, it wasn't as bad as my last review had made it out to be.
Once you do open up the world a bit as you progress through the story, it does become rather enticing and "spacious." I am not used to the base infrastructure used in the FFXVI title, so it threw me off.
As I progressed the world opened up, and the story improved dramatically.
I am changing my rating from a six to an eight.
I do standby a lot of the negatives mentioned in my old review below.
Still not GOTY material.
8/10
------- OLD REVIEW BELOW -------
I am not impressed with the iconic titles being released lately. It all seems either like they're in experiment mode, or just becoming developmently lazy.
Seven hours in and the story is great so far, but it just doesn't seem like a main Final Fantasy entry.
1) No open World
This was mentioned in early development, but I didn't expect it to be this restricted. It seems like it's so linear that your items give you no joy when obtaining them. A lot of Final Fantasy games are based on discovery, with their witty activities and sidequests. Speaking of, the sidequests have absolutely no meaning or purposeful chain that affects anything in the story.
2) Leveling System
This leveling system is grossly generic. You have very little to actually level your character in, except one skill wheel with a handful of skills. Then, you have one for your nonhuman npcs and abilities, which is also generic.
I do not get the joy out of this Final Fantasy as I did previous ones. This game just comes off as flat out lazy to me.
If they would've combined somewhat of an openish world with this storyline, and implemented more Final Fantasy characteristics, this could've easily been GOTY material. I am disappointed.
Once you do open up the world a bit as you progress through the story, it does become rather enticing and "spacious." I am not used to the base infrastructure used in the FFXVI title, so it threw me off.
As I progressed the world opened up, and the story improved dramatically.
I am changing my rating from a six to an eight.
I do standby a lot of the negatives mentioned in my old review below.
Still not GOTY material.
8/10
------- OLD REVIEW BELOW -------
I am not impressed with the iconic titles being released lately. It all seems either like they're in experiment mode, or just becoming developmently lazy.
Seven hours in and the story is great so far, but it just doesn't seem like a main Final Fantasy entry.
1) No open World
This was mentioned in early development, but I didn't expect it to be this restricted. It seems like it's so linear that your items give you no joy when obtaining them. A lot of Final Fantasy games are based on discovery, with their witty activities and sidequests. Speaking of, the sidequests have absolutely no meaning or purposeful chain that affects anything in the story.
2) Leveling System
This leveling system is grossly generic. You have very little to actually level your character in, except one skill wheel with a handful of skills. Then, you have one for your nonhuman npcs and abilities, which is also generic.
I do not get the joy out of this Final Fantasy as I did previous ones. This game just comes off as flat out lazy to me.
If they would've combined somewhat of an openish world with this storyline, and implemented more Final Fantasy characteristics, this could've easily been GOTY material. I am disappointed.
Did you know
- TriviaBen Starr suffered the loss of his father during acting for XVI, and used that to help convey Clive's emotions through the game.
- ConnectionsFeatured in PlayStation State of Play: Final Fantasy XVI (2023)
Details
- Release date
- Countries of origin
- Official site
- Languages
- Also known as
- Final Fantasy 16
- Production companies
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16 : 9
Contribute to this page
Suggest an edit or add missing content