After returning from war, a soldier returns to his hometown, only to discover the city deserted, and his brother and father missing, and he soon learns that Silent Hill may be behind the mys... Read allAfter returning from war, a soldier returns to his hometown, only to discover the city deserted, and his brother and father missing, and he soon learns that Silent Hill may be behind the mystery.After returning from war, a soldier returns to his hometown, only to discover the city deserted, and his brother and father missing, and he soon learns that Silent Hill may be behind the mystery.
Brian Bloom
- Alex Shepherd
- (voice)
Llana Barron
- Elle Holloway
- (voice)
Fitz Houston
- Deputy Wheeler
- (voice)
- …
Dalton O'Dell
- Joshua Shepherd
- (voice)
Elizabeth Lambert
- Judge Holloway
- (voice)
- …
Al Bandiero
- Adam Shepherd
- (voice)
- …
JB Blanc
- Additional Voices
- (voice)
- (uncredited)
John Byrd
- Order Soldier
- (voice)
- (uncredited)
Kirsty Bonnie Carter
- Dahlia
- (voice)
- (uncredited)
Kristian Davila
- Order Soldier
- (voice)
- (uncredited)
Stoney Emshwiller
- Mike Stewart
- (voice)
- (uncredited)
- …
Christian Roberts
- Young Alex Shepherd
- (voice)
- (uncredited)
Featured reviews
Yes, I was excited when I found out Silent Hill would be coming to the next generation consoles and I bought it soon after its release. I have now finished it and have to say while overall I liked it, I was also a bit disappointed by it too. Let's just say I like Silent Hill 2, 3, and Origins more than this one. I liked it a bit more than Room and I have never played one so I can not really say if I thought it was better or worse than that game. Even though I thought it was overall better than Room, its story is not quite as good as that game either. It does boast the best graphics of the series to date, the monster look good, and the characters do too, the problem is the story is not up to par with the other Silent Hill entries I have played. Also, the combat is not as good as the last game of the series Origins, as in that one the character was a lot tougher than Alex in this game, beating enemies with his fists. Alex has the ability to dodge, but this becomes annoying as you have to dodge to hit certain enemies and if you screw up your timing you are, well screwed. The story has Alex returning to his hometown of Shepard's Glen after a dream sequence involving a hospital. He quickly discovers the town is not as he remembers as citizens are apparently going missing. He could care less though as his main goal is to find his younger brother Joshua in the town that is slowly going to hell. You meet many denizens of the town and at times are warped to a hellish world where monsters eat those who seem to have some piece of the puzzle. Of course, in the end it leads back to the town of Silent Hill. A couple of plot points just did not really work for me, the game featured members of the order like those seen in the movie, I am not sure if they appeared in the first game, but I know I never saw them in any of the other games I played. It seems this one focuses a bit on the religious cult more than previous games, but a lot of stuff presented here just did not add up. So for the best looking of the Silent Hills play this one, story wise though it is a bit weak.
The game itself is a huge leap as it changes the combat system entirely from 1 and 2 (I didn't play 3 or 4 I'm assuming they're the same). For starters the game is more combat oriented with the introduction of using various combos and finishing moves to kill your enemies, you can also aim the gun yourself giving you the freedom to place a few pellets in certain monsters critical zones which can be really handy when your conserving those last 4 bullets that you 'wasted' 2 minutes ago fighting another creature.
The horror factor stands up to the silent hill name, really gory, really twisted and leaves you feeling cold due to the attention paid to certain details. The characters are likable and are great to interact with due to the new speech system allowing you to take complete control over certain dialogues. It's also great how you can have a combat buddy fighting alongside you, blasting monsters back to back.
My only complaint is the fact that the game is really anti-climatic towards the end, in many cases it feels that the designers just got bored and didn't bother with some greater in depth story line unlike in SH2 where you get two bosses and a scene explaining more of the story.
Overall the game is good and I give it 8 stars for the reason that the ending wasn't as good as it could have been, but it is definitely worth the look.
The horror factor stands up to the silent hill name, really gory, really twisted and leaves you feeling cold due to the attention paid to certain details. The characters are likable and are great to interact with due to the new speech system allowing you to take complete control over certain dialogues. It's also great how you can have a combat buddy fighting alongside you, blasting monsters back to back.
My only complaint is the fact that the game is really anti-climatic towards the end, in many cases it feels that the designers just got bored and didn't bother with some greater in depth story line unlike in SH2 where you get two bosses and a scene explaining more of the story.
Overall the game is good and I give it 8 stars for the reason that the ending wasn't as good as it could have been, but it is definitely worth the look.
The majority of Silent Hill: Homecoming is based in Shepards Glen which is a very risky idea. I found it was more interesting discovering how a second town was rapidly descending to the nightmarish underworld of Silent Hill...
I bought this on PC format for the purpose of my new laptop and I have to say I really enjoyed playing it. Despite some very long loading times between levels & scenes it was quite easy to control, although as much enability you are given to explore the town its too freaky to go of wandering. The monsters are freaky as ever, there are many ways to attack, dodge and tackle them and as you progress through the game its more clear how they behave.
I know most people compare this to Resident Evil but this is what makes your skin crawl...
I bought this on PC format for the purpose of my new laptop and I have to say I really enjoyed playing it. Despite some very long loading times between levels & scenes it was quite easy to control, although as much enability you are given to explore the town its too freaky to go of wandering. The monsters are freaky as ever, there are many ways to attack, dodge and tackle them and as you progress through the game its more clear how they behave.
I know most people compare this to Resident Evil but this is what makes your skin crawl...
Each entry in Konami's "Silent Hill" franchise has explored a deep and dark portion of the human psychological makeup. The original game was about a father, desperate to find his lost daughter. The second game focused upon a man in perpetual grief, who comes to the haunted town to find his missing (and deceased) wife. The fourth game had a number of layers. Each game has that sort-of Grimm's fairy tale quality- there is always a moral, no matter how hard the trials may be, and "Homecoming" is no exception. It tells a tale about loyalty and love within the family unit, set within a hellish facade of horror and mayhem.
Being that this is my first review of a video-game, I'm going to do things differently- I'm going to give a brief, spoiler-free plot synopsis, and follow it up with an analysis of each major aspect of the game. (Graphics, sound, etc.)
The game follows Alex Shepherd, a soldier who returns home from battle to the small town of Shepherd's Glen. He has had a troubled relationship with his family- he cares deeply for his younger brother Joshua, but has grown distant from his mother and especially from his strict and seemingly emotionally abusive father, Adam, also an army man, who lives by the strictest of rules.
Alex notices that something is wrong the second he arrives. His town is covered in a thick fog, and everyone seems to be missing. Running into his childhood friend (and token hot female character) Elle, he learns that people have slowly been disappearing from the town, and that fiendish and otherworldly creatures have arrived, making travel dangerous. He also learns that his father and Joshua have gone missing. Feeling a special bond with his brother, he decides to go look for him, starting a quest that will take him to the bowls of hell and back, and eventually to the dark town of Silent Hill itself, on a mission to save the one family member that truly seems to appreciate him.
That's the basic plot, now here's a breakdown of actual game mechanics and facets, rated on a 1-10 scale:
Graphics... 7 out of 10 The Graphics in this game are, for the most part, superb. Characters almost look real, especially when viewed on a high-deff TV, and the creatures (more on those later) are incredibly designed. That being said, I have some complaints. For one, it seems to be a trend that no matter how good a character looks, their teeth are always... unnatural. This holds true for Alex, who looks like an animal with bared teeth during conversations. Also, some of the graphics become a little redundant, and there are some cheaply and quickly designed areas. And some cliché design. But overall, good, presentable graphics.
Sound... 6 out of 10 The voice acting is what kills the sound category. I know voice over work has never been a highlight of the series, but "Homecoming" boasts some of the worst the series has had to offer. The actors really seem to be just reading their lines, and not actually, well, acting. Thankfully, the rest of the sound work is great, and makes up for it. And as always, Akira Yamaoka's score is haunting and poignant. Sound effects are great for the most part, as well, although some of the creature sounds are a bit lame. Overall, average sound work that could have been perfect with slightly better performances.
Controls... 4 out of 10 Here we go. "Silent Hill: Homecoming" controls beautifully when your exploring areas and searching for clues. But the second combat begins, prepare for frustration. The combat controls dropped this category from a solid 8 down to a 4. I've never seen a system so clunky... so unresponsive... so- - - WRONG, in my life. The developers tried to make this a more action oriented game than previous entries, and therefore beefed up the combat system, adding new attacks, new weapons, a new "evade" button, and more. And nothing works. I can't tell you how many times I used the evade button and it failed, or how many times I just flat-out missed my target due to bad controls. Prepare to be killed... a lot, due to the poor combat system.
General Gameplay... 7 out of 10 The general gameplay is similar to other entries in the series. Explore an area, look for clues, proceed to the next area and do the same. Fight some monsters and get some new ammo and health, and continue the cycle, occasionally encountering a cut-scene or two. It's a very "true to formula" entry, although that's what I wanted, hence, I can't complain. Basic gameplay is solid.
Story... 6 out of 10 Everyone in a "Silent Hill" game seems to be looking for something on the outside, and something on the inside. This game is no exception. While the story is essentially a watered-down retread of the first two entries, it is enjoyable enough, although the characters are underdeveloped. But it works, and works well. Some of the twists and turns are predictable, but I didn't mind. Also, you can tell this game is from an American developer as opposed to the Japanese developers who worked on previous entries, because despite similar styles and themes, the game does feel more "American", and as with American cinema, the game just isn't a subtle as the first few entries. But for their first "Silent Hill" game, they did a great job, and stayed true to the spirit of the game.
Overall, I give this game a 7 out of 10. It's very enjoyable, and fans of the series should like it, I know I did, and I've been playing the series since its debut. Get ready to get your mind messed with once again!
Being that this is my first review of a video-game, I'm going to do things differently- I'm going to give a brief, spoiler-free plot synopsis, and follow it up with an analysis of each major aspect of the game. (Graphics, sound, etc.)
The game follows Alex Shepherd, a soldier who returns home from battle to the small town of Shepherd's Glen. He has had a troubled relationship with his family- he cares deeply for his younger brother Joshua, but has grown distant from his mother and especially from his strict and seemingly emotionally abusive father, Adam, also an army man, who lives by the strictest of rules.
Alex notices that something is wrong the second he arrives. His town is covered in a thick fog, and everyone seems to be missing. Running into his childhood friend (and token hot female character) Elle, he learns that people have slowly been disappearing from the town, and that fiendish and otherworldly creatures have arrived, making travel dangerous. He also learns that his father and Joshua have gone missing. Feeling a special bond with his brother, he decides to go look for him, starting a quest that will take him to the bowls of hell and back, and eventually to the dark town of Silent Hill itself, on a mission to save the one family member that truly seems to appreciate him.
That's the basic plot, now here's a breakdown of actual game mechanics and facets, rated on a 1-10 scale:
Graphics... 7 out of 10 The Graphics in this game are, for the most part, superb. Characters almost look real, especially when viewed on a high-deff TV, and the creatures (more on those later) are incredibly designed. That being said, I have some complaints. For one, it seems to be a trend that no matter how good a character looks, their teeth are always... unnatural. This holds true for Alex, who looks like an animal with bared teeth during conversations. Also, some of the graphics become a little redundant, and there are some cheaply and quickly designed areas. And some cliché design. But overall, good, presentable graphics.
Sound... 6 out of 10 The voice acting is what kills the sound category. I know voice over work has never been a highlight of the series, but "Homecoming" boasts some of the worst the series has had to offer. The actors really seem to be just reading their lines, and not actually, well, acting. Thankfully, the rest of the sound work is great, and makes up for it. And as always, Akira Yamaoka's score is haunting and poignant. Sound effects are great for the most part, as well, although some of the creature sounds are a bit lame. Overall, average sound work that could have been perfect with slightly better performances.
Controls... 4 out of 10 Here we go. "Silent Hill: Homecoming" controls beautifully when your exploring areas and searching for clues. But the second combat begins, prepare for frustration. The combat controls dropped this category from a solid 8 down to a 4. I've never seen a system so clunky... so unresponsive... so- - - WRONG, in my life. The developers tried to make this a more action oriented game than previous entries, and therefore beefed up the combat system, adding new attacks, new weapons, a new "evade" button, and more. And nothing works. I can't tell you how many times I used the evade button and it failed, or how many times I just flat-out missed my target due to bad controls. Prepare to be killed... a lot, due to the poor combat system.
General Gameplay... 7 out of 10 The general gameplay is similar to other entries in the series. Explore an area, look for clues, proceed to the next area and do the same. Fight some monsters and get some new ammo and health, and continue the cycle, occasionally encountering a cut-scene or two. It's a very "true to formula" entry, although that's what I wanted, hence, I can't complain. Basic gameplay is solid.
Story... 6 out of 10 Everyone in a "Silent Hill" game seems to be looking for something on the outside, and something on the inside. This game is no exception. While the story is essentially a watered-down retread of the first two entries, it is enjoyable enough, although the characters are underdeveloped. But it works, and works well. Some of the twists and turns are predictable, but I didn't mind. Also, you can tell this game is from an American developer as opposed to the Japanese developers who worked on previous entries, because despite similar styles and themes, the game does feel more "American", and as with American cinema, the game just isn't a subtle as the first few entries. But for their first "Silent Hill" game, they did a great job, and stayed true to the spirit of the game.
Overall, I give this game a 7 out of 10. It's very enjoyable, and fans of the series should like it, I know I did, and I've been playing the series since its debut. Get ready to get your mind messed with once again!
Positives:
Negatives:
- A few interesting ideas
- Some of the creatures designs
- Musical score
Negatives:
- Lack of horror
- Gameplay
- Graphics
- Story
- Poorly done psychological elements
Did you know
- TriviaWhen Alex has a brief conversation with Dr. Fitch in "Hell's Descent", the weird sounds in the background are from a scene in Stephen King's film Ça (1990), directed by Tommy Lee Wallace.
- GoofsMany of the human enemies Alex faces are able to take more than one gun shot to the face.
- Quotes
Deputy Wheeler: [Siam jumps in and attacks Alex and Wheeler]
[Wheeler looks at Alex]
Deputy Wheeler: Alright, You cuff him, I'll read him his rights.
- Alternate versionsBoth German and Australian versions are similarly censored for violence in order to secure USK-18 and MA15+ ratings respectively. The changes are: Finishing moves towards human opponents are no longer possible and some cutscenes are edited to be less bloody/gory.
- ConnectionsFeatured in Zero Punctuation: Silent Hill Homecoming (2008)
Details
- Release date
- Country of origin
- Language
- Also known as
- Silent Hill 5
- Production company
- See more company credits at IMDbPro
- Color
- Sound mix
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