A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.
- Awards
- 1 nomination total
- Frey Holland
- (voice)
- Cuff
- (voice)
- …
- Auden Keen
- (voice)
- Robian Keen
- (voice)
- Olevia Liette
- (voice)
- Johedy Klavido
- (voice)
- Tanta Sila
- (voice)
- Tanta Prav
- (voice)
- Tanta Olas
- (voice)
- Tanta Cinta
- (voice)
- Bellette Krau
- (voice)
- Jennesh Hekkadi
- (voice)
- Treahy Duganur
- (voice)
- Dax Viernost
- (voice)
- Maya Bird
- (voice)
- Lisa
- (voice)
- Tavern Keeper
- (voice)
Featured reviews
The main character, Frey Holland, is poorly written and just really irritating. Her personality is essentially what you'd expect from a real life whiny teenage girl. Whiny, rude, stuck-up, and immature, it's especially repugnant if you know what she's dealing with in her hometown, New York. She literally mocks her companion Cuff for zero reason. But she constantly tries to crack these really unfunny jokes while swearing, during both the cutscenes and gameplay. It's as if the writers couldn't figure out how to make a character funny and likable that isn't Eric Cartman or Deadpool. For a 21 year old, she acts like a 12 year old. She looks like one, too. Some people have said she's why silent protagonists in games are better, I personally have to disagree with that. I prefer protagonists in games that talk, it gives them personality. Making them mute makes them self inserts and bland characters. I would just make Frey actually act like a 21 year old.
It's not the voice actresses fault, it's the horrendous writing. I'm all in for a witty and less serious story, but here, it just doesn't work. Also, the game loves to have it so you activate a cutscene after walking every so thirty feet, and it's especially irritating when they've could've just cut the gameplay and made clumped the cutscenes together for one large cutscene. I mainly play most games for the story, but I don't want a cutscene to be interrupted by gameplay and vice versa.
This is a game that could've been delayed for another year or so. It desperately could use some rework. The combat is fine, gameplay is also pretty solid, but man, the story and writing kills the entire experience. This game is wasted potential. Because the gameplay is sadly the only saving grace here, and I feel most of the development time went into that.
I feel critics were a bit too nice on this game, this game is definitely a 4/10. I wouldn't recommend this to a gamer even if it was only a dollar.
But is it enjoyable and worth $40 and a steal at $20 which is what I paid for it? Definitely.
The Bad: The graphics felt stuck in the PS3 era.
The writing needed some more time to bake for sure; it's pretty typical isekai so it needed to figure out how to break the mold rather than what was sent out.
There are settings you'll probably need to change to tailor to make the game better.
The Good: The gameplay is solid with the spells being easily customizable to fit your style of fighting.
The enemies and boss fights were engaging and interesting.
The traversal magic parkour was fun albeit takes a bit of work before it stops feeling clunky.
Graphics:
- Massive graphic downgrade from the demo, feels like a scam...
- It demands a ridiculous ammount of things and storage to run, at best, like a PS3 game.
- The cities design is just embarrasing. Without spoilers, they introduce a city that is the equivalent of modern Athens, and it looks like a bunch of sticks
Gameplay:
- Repetitive mechanics
- IT LAGS all the fkn time!!!!!! If there are like 10 enemies it will be a lag storm.
- NPC are just dumb and void. They don't say anything, just one or two lines over and over again.
- Massive map... that is empty, has nothing to do. No interest points. Just an annoying empty field.
- Open world doesn't work. It doesn't let you explore, respawns you in the last checkpoint if you go "too far".
Main character and story:
- The most insufferable main character... This is supposed to be a dark story... But whatever deepness they planned goes down the drain with the lame ironic comments of the protagonist, at all times. In the most serious moments, there's always the most unfunny joke to be made, that avoids the player to be immersed in the story. This, along with the annoying bracelet voice, makes it impossible to take the story seriously.
Don't judge the game from YouTube reviewers who just payed the demo or played the game just for 1 hour.
Yeah this game start late but when you defeat the first boss, this game become incredible. Combat system is awesome, like you have never seen 10 on 10.
It has some downside like you cant move between the chat with Cuff and the video cutscene quality is bad, I mean really bad and there is too much chat with cuff and the cutscene, but overall this is a fantastic game. I will rate this 10 on 10 if we just remove these minor problem I mentioned.
Overall I really like this game and its playstyle and story is also very decent. Take a advice from me and just play this one. Keep it up SquareEnix.
Did you know
- TriviaThe first and last game from Square Enix's newly established studio, Luminous Productions.
- Quotes
Frey Holland: [Frey uses magic to push a monster away] Did I just do that?
Cuff: Well, definitely with my assistance.
Frey Holland: [ignores Cuff] I did not just do that.
Cuff: We did.
Frey Holland: [ignores Cuff again] I just moved shit with my mind.
Cuff: Perhaps our connection has somehow awoken some abilities...
Frey Holland: I just moved shit... With my mind.
Cuff: I just keep hearing "I", "I", "I".
Frey Holland: I just moved shit! With my freaking mind! Ha ha!
[spins around with joy]
Frey Holland: Yeah, okay, that is something I do now. I do magic, talk to sentient cuffs, kill jacked-up beasts; you know what? I'll probably fly next.
Cuff: Now you're just being ridiculous.
Frey Holland: Oh, that's too far? Good to know there's a line.
Cuff: If you could just master these new abilities, with my help of course...
Frey Holland: Um, did you not just see me take out that gnarly beast?
[more monsters show up]
Frey Holland: Oh, bring it you mangled monsters!
- ConnectionsFeatured in PS5: The Future of Gaming (2020)
Details
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- Countries of origin
- Official site
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- Also known as
- Project Athia
- Production companies
- See more company credits at IMDbPro
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