A test subject wakes up in a scientific facility controlled by a sadistic artificial intelligence and must escape with the help of the only instrument she has--a gun that makes portals.A test subject wakes up in a scientific facility controlled by a sadistic artificial intelligence and must escape with the help of the only instrument she has--a gun that makes portals.A test subject wakes up in a scientific facility controlled by a sadistic artificial intelligence and must escape with the help of the only instrument she has--a gun that makes portals.
- Awards
- 6 wins & 3 nominations total
- GLaDOS
- (voice)
- …
- The Anger Sphere
- (voice)
- Chell
- (as Alésia Glidewell)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Chell
- (archive sound)
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
Featured reviews
This game is absolutely brilliant. This is a 1st Person puzzle game that uses...you guessed it...Portals! The way the levels are designed, they're really well done. There are some that don't take a lot of thought, but later in the game, they get really clever with the puzzle and level design that really impresses me.
The atmosphere, music, art direction, and story is also really appealing. It has bit of a dark vibe coming off of it, while at times being subtly funny in the games dialogue.
I will say, playing it again is different than playing it through the 1st time. The challenge is present when you first play it, but as far as replay ability, it becomes a game of speed running at that point. It still doesn't take away my overall enjoyment of this game. It's still a great game, and I would HIGHLY recommend anyone reading this to play it. You won't be disappointed.
In short, the game is perfectly made, and even more so at its age.
At the same time, an interesting plot is combined with interesting and even challenging logic puzzles.
There is humor that dilutes the intense thoughts after the level.
The game is atmospheric, it has references, and after completing it, a pleasant impression remains.
And since the game is based on logic levels, you can replay it several times as soon as you forget (after a couple of years, calmly).
Be sure to play it. It's pretty fast, but very memorable...
The central conceit revolves around a special gun that can create portals in walls, allowing the player to immediately travel from one window to another. The game is a series of puzzles the player must solve to reach a reward at the end. Besides being challenging, the game includes some very humorous elements.
Some have complained about the brevity of the gameplay, but this game was originally part of a 5-game compilation called The Orange Box, and Portal was deemed by many to be a minor inclusion in a collection that included the highly anticipated Half-Life 2. Portal was a surprising success.
However brief the gameplay might be, it is of high quality. And I have to say the ending (song) is my favorite of all time.
In principle it is a great game although it does show its age with the loading times and the basic graphics. I enjoyed the game play and I enjoyed applying logic to come up with my ideas and then executing them. The puzzles are all well designed but they are perhaps a bit too easy to get through – it is only some of the later rooms that gave me pause for thought while mostly I was able to move through room after room with relative ease and at times it was a little disappointing to identify the solutions within a few seconds of entering the area. Although quite easy to solve, the puzzles are well designed and do require skill and timing to pull it off – getting the solution is the first bit, pulling it off is the next! The challenge rooms put into the Arcade version are welcome (the story mode took me just under two hours) and these do provide a bit more of a challenge – but the game is still surprisingly short even with these and, as I found it a bit easy, I will say I didn't have any of the "oh that's evil" moments that I had with Limbo, where 20 minutes of staring at the screen found me rewarded with a brainwave of the solution. The only time the game suddenly got hard was in those last few "advanced" maps – and this was a frustrating "hard" where everything had to be timed perfectly, in terms of "puzzles" they were still pretty obvious, just doing them was harder.
The humour of it all helps immensely and even my girlfriend (who simply doesn't see any point to gaming) appreciated this aspect of it. The song over the end credits is the perfect example but throughout we have some great lines from the computer behind the tests and I really got a kick out of some of the things she said. When you find yourself loving the turrets that are trying to kill you, you know that the game has done something right in terms of making characters! Visually the game is solid and effective even if the last few years have dated it quite quickly. The simple controls are easy to pick up and master so that mostly it comes down to how logical the player is in regards whether they can spot what to do. I think once in the story mode I was tempted to look the solution up but I resisted and I advise others to do the same at all costs because the whole point of the game is the puzzles, looking them up leaves nothing so why do it? I'll happily spend however long trying to work out the puzzle because this thought process is as much playing the game as using the controller is.
Portal is a bit too easy to be the classic and short that everyone claims it as when approached as a standalone game but it is no doubt a great game that has been influential. The puzzles are logical and quite rewarding on the whole even if some of them are annoyingly obvious (eg a room with a floor far below you and a wall above you is clearly a "momentum" solution waiting for you to do it). The humour to the game makes it that little bit more special and I did appreciate it for making me chuckle frequently as I played. I may have been years behind in terms of playing this game, but one thing is for certain – I will be picking up Portal 2 very soon.
Did you know
- TriviaGLaDOS may be named for the real life Dr. Gladys J. Loring who was one of the psychiatrists who evaluated Mercury Astronaut candidates at Wright-Patterson. These men were put through extreme tests that pushed the boundaries of ethical testing.
- GoofsAt the end of the testing chambers, GLaDOS states that the equipment "can withstand temperatures of over 4000 degrees Kelvin," however, Kelvin is not measured in degrees, it's measured in Kelvins.
- Quotes
GLaDOS: Look, you're wasting your time. And, believe me, you don't have a whole lot left to waste. What's your point, anyway? *Survival?* Well, then, the last thing you want to do is hurt me. I have your brain scanned and permanently backed-up in case something terrible happens to you, which it's just about to. Don't believe me? Here, I'll put you on:
Strange voice: Hellooooooooo!
GLaDOS: That's you! That's how dumb you sound! You've been wrong about every single thing you've ever done, including this thing. You're not smart. You're not a scientist. You're not a doctor. You're not even a full-time employee! Where did your life go so wrong?
- ConnectionsEdited into Chell's Mind (2010)
Details
- Color