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IMDbPro

Fallout 3

  • Video Game
  • 2008
  • 18
IMDb RATING
9.0/10
21K
YOUR RATING
Fallout 3 (2008)
Fallout 3
Play trailer3:14
1 Video
43 Photos
Dystopian Sci-FiActionAdventureSci-Fi

Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.

  • Director
    • Todd Howard
  • Writers
    • Emil Pagliarulo
    • Erik J. Caponi
    • Brian Chapin
  • Stars
    • Liam Neeson
    • Malcolm McDowell
    • Ron Perlman
  • See production info at IMDbPro
  • IMDb RATING
    9.0/10
    21K
    YOUR RATING
    • Director
      • Todd Howard
    • Writers
      • Emil Pagliarulo
      • Erik J. Caponi
      • Brian Chapin
    • Stars
      • Liam Neeson
      • Malcolm McDowell
      • Ron Perlman
    • 56User reviews
    • 6Critic reviews
  • See production info at IMDbPro
    • Nominated for 4 BAFTA Awards
      • 5 wins & 16 nominations total

    Videos1

    Fallout 3
    Trailer 3:14
    Fallout 3

    Photos43

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    Top cast40

    Edit
    Liam Neeson
    Liam Neeson
    • James
    • (voice)
    • …
    Malcolm McDowell
    Malcolm McDowell
    • President John Henry Eden
    • (voice)
    Ron Perlman
    Ron Perlman
    • Narrator
    • (voice)
    Odette Annable
    Odette Annable
    • Amata Almodovar
    • (voice)
    • (as Odette Yustman)
    Jeff Baker
    Jeff Baker
    • Stanley Armstrong
    • (voice)
    • …
    William Bassett
    William Bassett
    • Elder Owyn Lyons
    • (voice)
    Karen Carbone
    • Catherine - Mother
    • (voice)
    • …
    Johnny Contino
    • Grouse
    • (voice)
    • …
    Erik Dellums
    Erik Dellums
    • Three Dog
    • (voice)
    • (as Erik Todd Dellums)
    Paul Eiding
    Paul Eiding
    • Nathan Vargas
    • (voice)
    • …
    Shari Elliker
    • Beatrice Armstrong
    • (voice)
    • …
    Peter Gil
    • Colonel Augustus Autumn
    • (voice)
    • …
    Gregory Gorton
    • Jonas Palmer
    • (voice)
    • …
    Duncan Hood
    Duncan Hood
    • Overseer Alphonse Almodovar
    • (voice)
    • …
    Jake Howard
    • One Year Baby
    • (voice)
    Jan Johns
    Jan Johns
    • Lucy West
    • (voice)
    • …
    Wes Johnson
    Wes Johnson
    • Mr. Burke
    • (voice)
    • …
    Stephanie Joy
    • Young Amata
    • (voice)
    • …
    • Director
      • Todd Howard
    • Writers
      • Emil Pagliarulo
      • Erik J. Caponi
      • Brian Chapin
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews56

    9.021.4K
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    Featured reviews

    9jinxta

    High-end Roleplaying..just not for everyone..

    I've been reading a lot of negative comments on this title and I felt I should put my opinion out there as well, because I believe most of those comments come from people that have either not played the game at all, or are no RPG gamers in the first place. That is exactly, first and foremost, what this game is..a huge, intelligent RPG, that takes time, effort and brains to complete. There are a few minor mistakes (like the same voices being used for many of the different interactive characters), but in my opinion, the sheer volume and content of the game itself, makes up for those mistakes.

    Im 32hrs into the game at this point, and I've only completed 2 objectives of the main quest. It is MASSIVE, and I can see how it could be overwhelming for non-rpg gamers or those new to the genre, because of the side-quests (it's hard not to lose yourself in them). If you're used to having your hand held through-out the games you usually play, than this is certainly not for you. The story takes place, as in any Fallout game, in a world laid to waste by a nuclear holocaust..So that means; no big cities or the comforts they provide, no crowds of people everywhere you look, not even a beautiful woman passing you by on the street..because there aren't any. You'll be spending a lot of time on your own, with no one around to help or assist you in any way. It is the ultimate sandbox experience, with nothing but a main quest (to find your father) and no leads to his whereabouts whatsoever, to begin your game with. Everything else, you'll have to figure out, discover, or force out of the world and its inhabitants on your own. But when you do, the world created by Bethesda slowly opens up and shows you just how gigantic and detailed it truly is. What at first glance seems like a barren, godforsaken wasteland, slowly unveils itself as a giant testament to the survival of civilization as a whole..whether that be human or that of a sub-species, and against any odds.

    Unprecedented player choice is the main theme. You can lie, steal, murder, charm or work your way into completing your objectives. Be a goody-goody, a beacon of hope for the lost souls out there, become their worst fear or morally as grey as a clouded sky. The choice, really..is up to you. Now I have played a lot of rpg's and interactive movies in my days, but I have never played anything that was so free and interactive as the world (AND STORY) presented to you in Fallout 3.

    And yes, I know the comments, like; it's not Fallout 1&2..yaddayadda, but it's not trying to be. It's a stand-alone game, with a stand-alone story set in a universe that is definitely recognizable as a Fallout universe and let no one tell you anything different than that! Sure, it runs on the Oblivion-engine, and while I didn't like The Elder Scrolls AT ALL, it doesn't bother me.

    So to wrap it up, Fallout 3 is a genuine RPG mixed with a bit of shooter, wrapped in a massive explorable world and is good for more than a 100 hours of gameplay. A must have/play for RPG and Adventure fans, but unfortunately..not for anyone else.
    9Sebas7710

    Just amazing.

    This has to be one of my favorite games on the XBOX 360. Plenty of quests, characters and most importantly, you decide you fate. That was a very creative idea.

    PS: I beat the game as Very Good. If anyone cares.
    bob the moo

    Deeply impressive and engaging mix of RPG and shooter with varied game-play and plenty of it

    Hard to believe that I didn't even hear of this game when it came out and it was only a colleague telling me it was "my thing" that made me aware of it. I had thought about it but all the stories of the many bugs put me off and I had also heard people describe the game as "walking through an empty landscape for 30 minutes". Eventually, over two years after release, I got it and wondered what the fuss was as I had to take baby steps to learn controls and design a character I didn't care about or even know if I would stick with – this feeling only lasted a short time because the story gets moving, the action starts, ramifications of decisions are felt and it is not long before you are out in the open, facing a massive landscape and with an entirely blank map.

    The first town you enter is a potted summary of the entire game. You have characters in there that progress the main story but you have more characters that have side quests that you can do. These side quests not only get you out exploring the world but also earn you money and experience which you need to build up your character to be better equipped for the wide world. The main story is quite linear and your decisions and actions in it will only vary it so much – this was fine by me as I didn't want to feel I was missing out on loads by taking a certain path (missing out on a friend or a specific weapon is OK). I guess it must be possible to rush the quest and, although you'll be poorly equipped throughout, it might be possible to ignore the wider world and just push on this one path. To do so would be a mistake though because there are a very strong collection of side-quests – some of which involve you going to one maybe two places, others (such as the Wilderness Survival Guide) take you to loads of places and defy the term "side" quest by taking many hours to complete. Or, if specific quests don't take your fancy, you can simply head out into the wild where the many, many places awaiting you include abandoned drive-in cinemas or complex buildings overrun by mutants or human gangs. Of course many of these places will also produce side-quests for you to do so it is very easy to suddenly find yourself struggling to decide what to do next as your options are so vast.

    The game play is varied and enjoyable. The exploring, trading and building up a character's skill makes for a great RPG feel without ever becoming a chore or really detailed pain. The use of dialogue choices and the range of ways to interact with people also makes it interesting – you can kill almost anyone you want, be rude, be polite, be helpful or be unhelpful, you can ask questions or simply ignore people; all of them will have ramifications (however minor). The FPS aspect is not as good as dedicated shooters, but the VATS system is good and free-firing is reasonably good. The key thing is that all of these aspects are combined and mixed well so that you never feel like you are totally in a RPG or totally in a FPS etc and it is surprising how well they all work together to pull you in. The lock-picking and terminal hacking annoyed me at first but soon I "got" them and enjoyed using logic and skill to do them.

    The design of the game is also key outside of game-play. The idea of an alternative world frozen in the 1950's and then destroyed by nuclear war sounds daft but yet it works wonderfully because whether it is music, iconic items or the way people speak, the "All-American" feel of it contrasts really well with the reality of the wasteland; the adverts looked cool but the whole game captures this and uses it very well. The soundtrack in particular is great. Not quite as great is the voice acting. The characters are pretty well designed but the acting for the majority of them is only so-so. Most surprisingly the "big ticket" names don't have much to do and I was surprised by the lack of impact of Neeson; McDowell didn't have too much more time but he added more I felt. The incidental voices are disappointing since many characters are given identical voices and phrases and personally I would have liked them to have simply given me more voices in the minor characters.

    This is a minor gripe though because I genuinely love the game. The stories of "walking through nothing" didn't come true because the fast-travel is possible once you discover a place and exploring is part of the fun. The bugs didn't affect me too badly – although I saved regularly just in case. My console froze a handful of times and one side-quest bugged out on me but otherwise it was perfect. The graphics are a little dated perhaps but they still look great and the world is well designed and engaging. The ending of the game is poor – I'm not a fan of how Red Dead did it, but at least it let you continue to explore after "the end" – at least Broken Steel will change this for me.

    Overall Fallout 3 is as good as I had heard. It mixes talking with fighting, exploring with trading, a roughly linear story with consequences and overall produces a really great game. Like many others I found that it easily gave me over 100 hours of playing time – and, more importantly, I enjoyed them all.
    10DustinRahksi

    Contains all of my best gaming memories, 10/10 stars.

    This game is one thing I could write well over a thousand words for, I can only hope all I have to say fits in here, it probably won't. This review will contain my thoughts, experiences, memories, and moments of the game. This game kept me going through my depression. Let's get this started.

    I remember the day I bought this game, I put it in and played it for an hour, with my consensus being it sucked. But I found my self transported into this world, I couldn't stop playing it, within four days I had already played it for 44 hours. I was terrible at it, I didn't understand how everything worked, but in time I mastered it several times over. On my ps3 I completed it four times, three of those runs were 140 hours plus, the last one was just to get the trophies. On my Xbox 360 I have a 320 hour play through, pretty much a 100 percent completion, including all the DLC. The 320 hour play through took place over a summer break (yes thats all I did), it was the best summer of my life, just thinking about it makes me smile and feel nostalgic.

    The game: I used to be a master for knowledge on this game, I was up to date on everything. I haven't played it in about three years and I unfortunately have lost my great knowledge of this game. It's a RPG, and thats exactly what I did, I would spend countless hours in my homes, and bunkers, hell I even had two vacation homes. I would just sit in my house and listen to Three Dog on the radio, with Dogmeat( an actual dog), my robotic butler, and Sergent RL3( a mister gusty bot). There is over a 150 locations for you to discover, each of them offering a new experience. Roaming through a super-mutant infested D.C. has never been so fun. And on top of that there is a whole another world under the city in the metro system. But of course the city only takes up 35 percent of the map, so you have an entire wasteland to explore. Once you get a hang of this game it becomes incredibly easy, I found myself stock piled with a thousand Stim-packs, and tens of thousands of rounds of ammo. I collected most of the unique guns, and have found all of the Fat-man launchers scattered about. In time you will have collected all of the bobble heads, just don't miss the medical one on James desk. The sound track is one of the best I have ever heard in a video game, it makes you feel at home out in the waste land.

    The glitches: Here is some problems I came across. 1. You can survive jumping off of Tenpenny tower. 2. I once swam through the air in a sewer. 3. The game sky will turn into an LSD mind-trip. 4. I got outside of the map and literally walked through an invisible city. 5. I got into the blocked off Jefferson memorial and took Autmums uniform and gun. There are many more to experience.

    The verdict: I wish this would have allowed me to give a full review of all the DLC, but the word limit wouldn't allow for it. To sum it up, The Pitt and Point Lookout are the best ones. This is and forever will be my favourite game of all time, it is an experience like no other. This game deserves to have the title " Best game of all time". It gave me memories I will never forget, and it helped me through a tough time in my life, I recommend it to anyone who will dedicate a large chunk of time to it. The Xbox 360 version worked the best for me, so I say get the game of the year edition.

    Mar.01: Turns out my knowledge is still top notch, I guess some things you just never forget.
    10brennenearl

    Great game

    • Positives
    All of it

    • Cons
    None of it

    Not my favorite in the series but its still fantastic

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    Related interests

    Clive Owen and Clare-Hope Ashitey in Les Fils de l'homme (2006)
    Dystopian Sci-Fi
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    Action
    Still frame
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    Sci-Fi

    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      The sound that is heard when a mini nuke is fired is that of the Bethesda lunch bell.
    • Goofs
      In the game, you can see the Washington Monument from Germantown, Maryland. This would be impossible in real life, since the two locales are more than 26.5 miles away from each other.
    • Quotes

      [from trailer]

      Narrator: War... War never changes.

    • Alternate versions
      In the Japanese version of the game, in the quest "The Power of the Atom" Mr. Burke has been removed leaving no possibility of destroying the town of Megaton. This was done because the developers feared the Japanese government would not allow the game to be distributed in Japan if it featured the possibility of detonating an atomic bomb in a populated area.
    • Connections
      Featured in Sage Reviews: Fallout 3 (2008)
    • Soundtracks
      I Don't Want to Set the World on Fire
      Written by Bennie Benjamin, Eddie Durham, Sol Marcus and Eddie Seiler

      Performed by The Ink Spots

      Copyright 1940 (Renewed) Bennie Benjamin Music, Inc. administered by Chappell & Co. (ASCAP), Eddie Durham Swing Music Publishing (ASCAP) administered by Bug, Ocheri Publishing Corp. (ASCAP), Carlin Music Publishing Canada, Inc. (SOCAN) on behalf of Redwood Music Limited (PRS) International Rights Secured. All Rights Reserved. Used by Permission.

      Courtesy of Geffen Records under license from Universal Music Enterprises

      Featured in Galaxy News Radio

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    FAQ1

    • What is the reason for Mr. Burke asking you to blow up Megaton?

    Details

    Edit
    • Release date
      • October 28, 2008 (United States)
    • Country of origin
      • United States
    • Official site
      • Official site
    • Language
      • English
    • Production companies
      • Bethesda Game Studios
      • Bethesda Softworks
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color

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