IMDb RATING
7.7/10
2.4K
YOUR RATING
Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.
- Nominated for 1 BAFTA Award
- 3 nominations total
Keeley Hawes
- Lara Croft
- (voice)
Kath Soucie
- Amanda Evert
- (voice)
Grey DeLisle
- Jacqueline Natla
- (voice)
Alex Désert
- Zip
- (voice)
Greg Ellis
- Alister Fletcher
- (voice)
- …
Alan Shearman
- Winston Smith
- (voice)
Featured reviews
I'm a big Tomb Raider fan, have played all the previously released games, including gold games, and I must say, this game is most like Tomb Raider AOD: A great story, stunning new graphics, and out of control controls. Although this game doesn't contain as many texture glitches as AOD, the setback is that the camera is completely out of control. It's like they put the game on 2x speed compared to Tomb Raider Anniversary, which completely takes out the pleasure of playing the game, and just makes you confused and even sometimes nauseous. The story is interesting, and in line with the previous game Tomb Raider Legend, although in this game you have no idea where to go, because the textures are too realistic and the camera is in your way. It's just really, REALLY disappointing how they managed to screw this game up so badly in gameplay, like so many new games, always such a hurry to make it before some deadline.
The story and atmosphere are decent but not great. Most of the gameplay is puzzle platforming. This sometimes gets a bit repetitive, but there is enough variation and cutscenes to prevent it from getting too tedious. The balance between platforming and other types of gameplay is better than in TR-Anniversary (which was all platforming) but maybe not quite as engaging for the masses (and me) as the 2013 reboot (which had more action). The platforming difficulty is generally good for most of us, but on the easy side for hardcore gamers. I struggled with some parts, but always got through after a while. Some environments look really nice (Thailand), but others have rather bare and bland level design. The combat is fairly bad, as expected with this series. The checkpoint save system is also annoying, but not too bad.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
Despite what some reviews around the net say, TR:U is a fantastic step forward for the series. While not overly different from Legend and Anniversary, it has definitely taken inspiration from the two and combined all of the best bits of both.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
This is my first review so go easy on me. Tomb Raider: Underworld follows the story from the previous game Tomb Raider: Legend where Lara, as a 9 year old girl gets stranded in the Himalayas with her mom when, suddenly her mom disappears through a portal and Lara tries to solve the mystery that her dad started about what really happened to her mom. So she starts out in the Mediterranean Sea after a colleague of her dads said that a hint about Avalon might be in some ruins at the bottom. After playing through the game I found that it was similar to 2 games that I owned before getting it, those two being Harry Potter and the Prisoner of Azkaban and James Bond 007: Agent Under Fire. HP, because of the puzzle solving and collecting Wizard Cards, and James Bond because of the shooting and different weapons, though I liked Underworld's camera view better than James Bond.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
Tomb Raider Underworld looks like a current generation game but feels like it is still stuck in the past. Let's start with the good looks. The environments in Underworld are stunning and grand. The lighting, reflections and textures look fantastic. The character models look a lot more realistic than in previous games, with Lara having a much more athletic build. Lara still has a plastic Michael Jackson face, which does ruin the immersion a bit, but at least it doesn't affect the game-play. Lara is now mo-capped, adding a lot more flexibility to the character, e.g. Lara can jump and grab the very corner of a ledge which is on a strange angle.
For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.
Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.
Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
Did you know
- TriviaThis is the first Tomb Raider to be broad-casted in high definition (720p).
- GoofsLara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
- Quotes
Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.
Jacqueline Natla: A trait we have in common.
- Alternate versionsThe Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
- ConnectionsEdited into Lara Croft and the Guardian of Light (2010)
Details
- Release date
- Country of origin
- Official sites
- Language
- Also known as
- Lara Croft Tomb Raider: Legend II
- Production company
- See more company credits at IMDbPro
- Color
Contribute to this page
Suggest an edit or add missing content