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Splinter Cell: Double Agent

  • Video Game
  • 2006
  • 18
IMDb RATING
7.7/10
2.4K
YOUR RATING
Splinter Cell: Double Agent (2006)
ActionAdventureThriller

After losing his daughter, NSA operative Sam Fisher is given his most dangerous assignment yet: go undercover with a terrorist organization.After losing his daughter, NSA operative Sam Fisher is given his most dangerous assignment yet: go undercover with a terrorist organization.After losing his daughter, NSA operative Sam Fisher is given his most dangerous assignment yet: go undercover with a terrorist organization.

  • Director
    • Juergen Peretzki
  • Writers
    • Tom Clancy
    • Richard Dansky
  • Stars
    • Michael Ironside
    • Don Jordan
    • Keith Szarabajka
  • See production info at IMDbPro
  • IMDb RATING
    7.7/10
    2.4K
    YOUR RATING
    • Director
      • Juergen Peretzki
    • Writers
      • Tom Clancy
      • Richard Dansky
    • Stars
      • Michael Ironside
      • Don Jordan
      • Keith Szarabajka
    • 11User reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
    • Awards
      • 1 nomination total

    Photos10

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    Top cast56

    Edit
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voice)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (voice)
    Keith Szarabajka
    Keith Szarabajka
    • Emile Dufraisne
    • (voice)
    Rachel Reenstra
    Rachel Reenstra
    • Enrica Villablanca
    • (voice)
    Kevin Glikmann
    Kevin Glikmann
    • Jamie Washington
    • (voice)
    Dwight Schultz
    Dwight Schultz
    • Carson Moss
    • (voice)
    Patrick O'Connell
    Patrick O'Connell
    • Hisham Hamza
    • (voice)
    Trev Broudy
    • BJ Sykes
    • (voice)
    • …
    Terrence Stone
    • Massoud
    • (voice)
    • …
    Michael Sorich
    Michael Sorich
    • BJ Sykes
    • (voice)
    • …
    Doug Stone
    Doug Stone
    • Allejandro
    • (voice)
    Jesse Burch
    Jesse Burch
    • Williams
    • (voice)
    Marcia Mitzman Gaven
    Marcia Mitzman Gaven
      Linda Bergkvist
        Elizabeth Sung
        Elizabeth Sung
          Bibi Nshimba
          Bibi Nshimba
            Obba Babatundé
            Obba Babatundé
              Mudila Kangulungu
                • Director
                  • Juergen Peretzki
                • Writers
                  • Tom Clancy
                  • Richard Dansky
                • All cast & crew
                • Production, box office & more at IMDbPro

                User reviews11

                7.72.3K
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                Featured reviews

                9baz_trinity

                A Grittier, Meaner, far deeper edition to the Splinter Cell series.

                *NOTE: This is a review of the XBOX 360 version of Double Agent.

                Splinter Cell: Double Agent is a welcome change to the normal strictly stealth based game-play of old. This time its far more action-packed, the graphics of course have improved and the story is far more deeper, involved and intriguing. But there is one element of the game that truly sets it apart from the series and video gaming in general; the captivating integration of working for two organizations and the decisions Sam is left with, creating a dynamic and original form of game-play, to which you can choose whether to turn your back on the NSA by adapting to the terrorists way of thinking, or stick with your primary objective of successfully infiltrating and destroying the terrorists organization from within. For every objective in each level, there is a possibility of losing or gaining trust from either the NSA or the JBA. These such elements makes this game slightly in contrast with the previous editions, mainly due to the fact that the first 3 had a mildly involving story, while Double Agent couldn't be any more interesting.

                This being said, the game is not without it's flaws. Firstly, the style of graphics may not suit some and frankly, I for one preferred the old. The new style indeed has more details and such, this is a given considering it's on a more powerful console, but this does not necessarily mean it's an improvement. The familiar style of the first 3 had amazing lighting effects and a slight contrast between dark and light, which was visually original and fresh, while Double Agent loses this imagery somewhat. Secondly, the camera angle can be a nuisance, it is very close up and take a bit of getting used to and sometimes gets in the way of things, for instance, seeing nearby enemies while hiding behind a wall etc.

                But the quality outweighs the flaws by a mile, this game is a fantastic, intense tour de force and a revolution in gaming storyline. Double Agent is an essential purchase and sits proudly at the top of the not-so-populated Stealth Genre and is a fantastic edition to the ever-so-great Splinter Cell franchise.
                10asim34522-1

                i love this game

                When I first played it, it was hard but then I got into it. I completed the first mission in about 20 minuets. The second level where you have to escape from prison was my favourite because there is a massive riot and most of the prison is on fire. You have a trust meter at the end of each mission which rates you on what you did. You have primary objectives for both NSA (your agency) and JBA (terrorist agency. YOu need to do objectives for both agencies. You also have opportunity objectives. If you do non your trust meter stays neutral, do more Nsa than Jba it will go to NSA leaving the JBA with less trust for you and the same will happened if you do all of the JBA missions. If the trust meter goes too far to one side (mine went too far to the JBA three times)anyway if if it goes too far you need to get access to a computer before the timer runs out and when you do get to the computer you need to send some crap to the JBA or NSA to gain trust. Sometimes you need to hack computers to complete and objective. 10/10 is my rating. Good game. I loved it.
                9tdavidson-60822

                The og DA is better than Chaos Theory

                Despite the fact CT is recognized as the goat in the splinter cell series, I beg to differ. I had played the 360 version way back in 2006 and thought it was good but nothing special. Im just now playing the original Xbox version of DA in 2023 and all I can say is WOW it's a fantastic game. I tried replaying CT(first time in 15 years) right after I beat DA and it just didn't do it for me. I personally found the story of infiltrating the terrorist group(JBA) to be more engaging and with the critical choices you have to make in the game is outstanding. The hit detection while shooting is also 100% better than CT. For whatever reason, you constantly miss headshots at point blank range repeatedly. Nevertheless, I know I'm in the minority but Double Agent(ver 2) is my personal pick of best Splinter Cell game.
                10PhoenixGod00

                Intense and a true battle of Morals

                10 out of 10 - A Gritty Masterclass in Morality, Espionage, and Player Choice

                A Turning Point for Sam Fisher and the Franchise

                Splinter Cell: Double Agent isn't just a stealth action game-it's a defining chapter in the evolution of both Sam Fisher and the series as a whole. This time, the stakes aren't just about national security-they're personal, psychological, and brutally complex. Sam is deep undercover, infiltrating a domestic terrorist organization in order to destroy it from the inside. And with that shift comes a bold new gameplay direction: moral choice.

                You're not just sneaking past enemies or disabling cameras-you're balancing loyalties, earning trust from both your handlers and your targets, and deciding how far you'll go, and who you're willing to sacrifice, in the name of duty.

                Gameplay: Two Worlds, One Man

                In Double Agent, Sam Fisher walks a razor's edge between two opposing worlds. On one hand, you're executing covert missions for the NSA. On the other, you're living with and working alongside a dangerous terrorist group who'll sniff out weakness-or betrayal-at the slightest slip.

                The brilliance lies in the balance. You're often forced to choose between your orders and your cover. Should you save innocent lives and risk blowing your identity? Or sacrifice civilians to stay embedded? Every decision alters the story, shaping who trusts you, who lives, and how the game ends.

                This dual-loyalty mechanic transforms the stealth genre from a tactical experience into a narrative and moral minefield.

                Atmosphere: Tension You Can Feel

                The tone of Double Agent is darker and more personal than any previous installment. Sam's usually calm, calculated demeanor is tested by grief, anger, and isolation, making him more human-and more dangerous-than ever.

                Missions take place in icy Arctic bases, crowded urban centers, and claustrophobic safehouses. The environments are meticulously designed for vertical movement, gadget-based tactics, and smart improvisation. You feel the weight of every footstep, the consequence behind every action. Tension is not just built-it's earned.

                The Emotional Core: Sam Like You've Never Seen Him

                This is not the same Fisher who always had the upper hand. This Sam is weathered, wounded, and walking through moral shadows. He's not the voice of absolute justice-he's a man who's seen too much, lost even more, and is still willing to throw himself into the fire if it means protecting the innocent.

                It's raw, real, and emotionally potent in a way that few stealth games have ever dared to go.

                Verdict: Legendary Stealth with a Conscience

                Splinter Cell: Double Agent pushed boundaries in all the right ways. It kept the tight, intelligent stealth mechanics fans loved, but layered in a complex web of morality, trust, and emotional weight. This game made you feel every decision-and it never let you forget the cost of doing the right thing.

                10 out of 10 - A haunting, brilliant spy thriller that defined what Splinter Cell could be: not just a tactical operation, but a psychological reckoning.
                9TBJCSKCNRRQTreviews

                What side are you fighting for?

                This review is for the version released for the Wii. After the meaningless death of his daughter, Sam feels that he has nothing left to lose. Thus, he is sent on an insanely dangerous assignment that he would not have agreed to before: Undercover in a terrorist group. You now get objectives(some of them timed) from both them and the NSA, and you can't afford to lose the faith of either(and it will directly affect, for example, the equipment that you get; and in case you're wondering why you get to use the spy stuff, yes, it is explained... sorta). It can be debated if they went far enough with that(because if it does happen, you get a chance to fix it, though you have to be fast), but in Ubisoft's defense, gamers today won't put up with having to start all over(not saying that's bad, only that we are demanding in different ways, today). You get a Trust Meter that will tell you how much confidence they have in you, and you increase the amount(at the expense of how much the other organization believe in you; admittedly, it doesn't seem like they should notice or care, for a couple of them) by solving things for them. There are also several specific, vital decisions that you have to make. For example on a cruise ship, where you prevent 2000 deaths... or ensure them. Do you trade thousands of lives to potentially save millions? The story-telling in-between missions consists of full CGI cinematics that are immensely effective, very engaging and with excellent cinematography and editing, as well as an on-going phone call between the assistant director and Fisher, carried mainly by their voices, supplemented by a documentary-like mix of stills and moving footage. These two can vary based upon what choices you make. The remaining cut-scenes are in-engine. This has a genuinely compelling and interesting plot, with a marvelous ending. The characters are impeccably well-written(and the banter is hilarious; dialog is clever, in general), credible and well-developed. There is magnificent drama in this. This does Tom Clancy proud. The audio is spot-on. Nearly every acting performance is flawless. Sound is crisp. The score now has a gritty, "dirty" tone to it, and it fits beautifully. AI is well-done with few exceptions. The Wii-Mote is not a half bad substitute for a mouse, and prior to me trying this, you could not have convinced me that a 360 degree camera could *ever* work on a console. Controls are intuitive, easy to use, smooth and not overly sensitive. The jump is a tad awkward, since you have to shake the Nun-chuk, and it's the only one where you make that strong a movement. It took getting used to for me to be able sneak without only tapping the stick, then again, this is the first I'm playing on the thing that is this complex. The lock-picking will cause frustration, since you have to figure out exactly what specific positions that you have to hold the 'Mote in. It takes practice(not to mention patience). Hacking in this is *fun!* The game-play is not cannibalized for the port(I have read that it is the same as the one for the PS2; I cannot confirm or deny that). Graphics are probably the greatest loss, revealed particularly by the difference between light and darkness not being as visually obvious(with that said, you can tell with no problems; the indicator in the HUD works perfectly) as on the other platforms. Animation suffers slightly, as does FX. Fire and water look OK. Throwing bottles, etc., to distract is useless(however, the whistling works nicely), and I maintain that one of the regular knocking out moves looks like how a five-year-old would push off someone mean; then again I'm not on any special forces team. The occasional ally feature is a nifty addition, with you and them helping each other past obstacles. This comes with split-screen Co-Op multi-player, that I have yet to try. You can save at any time in this, if there is only one file(thankfully, you can restart from checkpoint too). The levels are well-designed(and you can go back to the beginning of them at any time, and replay any that you have completed); the initial one will introduce you to what you can do in the game(and early on, you get the option of watching training videos, which are short, sweet and to the point), the environments are well-done, the finale is awesome, and there are memorable ones, including one taking place *on top of a subway train*, where you(automatically) duck to avoid getting crushed against the lower parts of the ceiling("I'm taller than you"), and one where you defuse bombs, and it is the most entertaining and tense time I've had playing a Splinter Cell game(meaning, of these four). Meanwhile... they continue to be just about entirely linear. Apart from the consequences that shape the branching story-line, the player has relatively little freedom in this. Does it bother no one else? I am comparing it to the Hit-man and Commandos franchises, and before you say that this is plot-driven, yes, so are they, if the former more than the latter. This is my biggest problem with this series. You don't go in with a detailed plan, so it comes off as if you simply succeed as a result of a bunch of lucky coincidences(as opposed to brilliantly exploiting tiny holes in the security setup). The map could be better, it can confuse you, and you may get lost(possibly with valuable seconds ticking away), and I'm sorry, in my book, that is not where the challenge in a stealth title should come from. That is really all that you can complain of. This has a fantastic interface, it doesn't get repetitive, it's addictive and it, like the three that precede it, brings something new to SC. There is moderate to strong language in this, as well as violence and disturbing content. I recommend this to all fans. 9/10

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                Storyline

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                Did you know

                Edit
                • Trivia
                  Each version of the game (X-BOX, X-BOX 360, PS2) differs.
                • Goofs
                  Mr. Fisher has glowing objects in his gear. These would inevitably give away his position if he tried to hide in darkness.
                • Quotes

                  [from trailer]

                  Sam Fisher: My name is Sam Fisher. I used to be a hero - now I'm a wanted man. I used to hunt terrorists - now I am one. I used to take orders - now I execute them.

                • Connections
                  Featured in Troldspejlet: Episode #35.11 (2006)
                • Soundtracks
                  Sincerely Yours A82759
                  Written and Performed by Jake La Botz

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                FAQ1

                • What year does this game take place?

                Details

                Edit
                • Release date
                  • October 30, 2006 (United States)
                • Countries of origin
                  • France
                  • Italy
                  • China
                  • Canada
                • Official site
                  • UbiSoft (United States)
                • Languages
                  • French
                  • English
                • Also known as
                  • Tom Clancy's Splinter Cell: Double Agent
                • Production company
                  • Ubisoft Montreal
                • See more company credits at IMDbPro

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