Just when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous orga... Read allJust when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous organization kidnaps his friend, the resident priest.Just when Agent 47, a former high-target hitman for an international contractor, has decided to reform himself and retire, he becomes engulfed in an elaborate conspiracy as an anonymous organization kidnaps his friend, the resident priest.
- Agent 47
- (voice)
- Diana Burnwood
- (voice)
Featured reviews
Hence, I found this game rather boring if you can't go in guns blazing all the time, but you may find it enjoyable.
The art direction and atmosphere is beautiful and vibrant. It's a surprisingly artsy game with diverse cultural aesthetics complimenting the slightly cartoony art style of the game. The soundtrack is phenomenal, unforgettable and ambitious.
The story is surprisingly touching. Codename 47 before it was fairly light and simplistic on its story. That game had some rough writing, which resulted in a story that was okay. Silent Assassin, however, contains a much more focused, fleshed out and unique story. Easily the most heartfelt story that a stealth game could have. The writing, dialogue and overall storytelling is great. The voice acting is still quite rough, though. It's a tragic story with a lot of questions and story moments left for the player to interpret in their own way.
The gameplay and level design still feels ahead of its time, but feels much rougher after playing the recent World of Assasination trilogy. The AI is very inconsistent and some game mechanics feel unpolished. Once you come into grips with the way the game plays and feels, it's a rewarding and compelling experience.
It seems strange then, that so many noisy firearms are up for grabs, only in the final level are you encouraged to blow away bad guys "Max Payne"-style. Yet, by then, the thoughtless shootout is welcomed, since throughout the entire game you have to mix brainpower with firepower.
That, in itself, is not for everyone, but it's the goal of the game. Besides, walking into a highly inhabited area, killing the "mark" and then strolling away as if nothing ever happened is much more satisfying then just to kill everything in sight. It makes you feel much more "professional", after all you are playing the role of a hitman.
The game, however, does have some flaws that keep it from being great, something I'm hoping "Contracts" will improve on. For instance, you can't tell how much noise you are making as you quietly approach your adversaries, they just all of a suddent get the drop on you. Another one being the way the anesthetic works. It takes far too long to dispense, making you a vulnearable target. The victim also does eventually wake up from it, even a full dose, making it pretty useless. I hope "Contracts" lets you use a tranquilzer gun.
The A.I. is a little too unforgiving, making this unplayable for more casual gamers. One last thing, the nightvision goggles seriously impairs your vision by making you see through a "cone". "Splinter Cell" did this much cooler and easier, given it was essential to that game. Well, there you have it, my review of the game. It is very good, but takes patience, lots of it, to fully grasp the game and appreciate its pleasures. *** 1/2 stars out of 4.
Did you know
- TriviaThe original Hitman was in third person and without mid level saves. The developers added a first person option and limited saves to this sequel after fans protest that it was too hard and the third person camera too awkward.
- GoofsIn Mission 9 Agent 47 says 'Have to disappoint you...' but the subtitles say 'Hate to disappoint you...'
- Quotes
Hitman: Agent 47: Always knew i didn't belong in this world. I wasn't made for this. But I'll never forget- those who betrayed me, and those who never failed my trust. I'll be carrying nothing from Gontranno but this lesson: never trust anyone and rely on your instincts. Forget the past. I'll never find peace here. So, I'll seek justice for myself. I'll choose the truth I like.
- Alternate versionsThe Steam, GameCube and HD Trilogy versions have some edited dialogue and posters in the cult levels. Specifically in Diana's briefing and Smith's dialogue, removing the terms "towelheads" and Gurdwara.
- ConnectionsFeatured in Troldspejlet: Episode #27.8 (2002)
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- Hitman 2
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- See more company credits at IMDbPro