IMDb RATING
7.2/10
4.1K
YOUR RATING
In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.
- Awards
- 5 nominations total
Ali Hillis
- Claire Farron - Lightning
- (English version)
- (voice)
Troy Baker
- Snow Villiers
- (English version)
- (voice)
Georgia Van Cuylenburg
- Oerba Dia Vanille
- (English version)
- (voice)
Reno Wilson
- Sazh Katzroy
- (English version)
- (voice)
Vincent Martella
- Hope Estheim
- (English version)
- (voice)
Rachel Robinson
- Oerba Yun Fang
- (English version)
- (voice)
Laura Bailey
- Serah Farron
- (English version)
- (voice)
Daniel Samonas
- Maqui
- (English version)
- (voice)
Zach Hanks
- Gadot
- (English version)
- (voice)
- …
Anndi McAfee
- Lebreau
- (English version)
- (voice)
Jeff Fischer
- Yuj
- (English version)
- (voice)
Mary Elizabeth McGlynn
- Nora Estheim
- (English version)
- (voice)
André Sogliuzzo
- Bartholomew Estheim
- (English version)
- (voice)
Connor Villard
- Dajh Katzroy
- (English version)
- (voice)
Jon Curry
- Yaag Rosch
- (English version)
- (voice)
Paula Tiso
- Jihl Nabaat
- (English version)
- (voice)
Dave Wittenberg
- Amodar
- (English version)
- (voice)
Josh Robert Thompson
- Rygdea
- (English version)
- (voice)
Featured reviews
Final Fantasy XIII almost became the best, unlike its predecessors, the HP could reach 100,000.
After three months and 72 hours of gameplay, the game was deleted. With so much training time, the Cactus hitting kills makes playing it discouraging.
*Story: Acceptable plot, but having to receive so many names like Fal'cie, l'cie, Pulse city, right away and only later studying and understanding the fantasy is boring. It's interesting to see Lightning and her friends receiving the l'cie mark and being victims of racism and hatred. Characters overcoming anguish and fear, hatred against religion and the system, and a lot of love for others.
*Gameplay: Good evolution in movements, less robotic characters and more simulation with human movement. The fights also have beautiful action scenes.
*Music and sound effects: Menu sound, dubbing, and all sound effects in the gameplay, nothing to complain about, top. And especially great music by composer Hamauzu, Final Fantasy XIII has the best music in the franchise.
Negative points.
❌ Not always having control of Lightning, making any other character the leader, and forcing you to evolve a character you don't want to play.
❌ Gameplay limitations, the game following a pre-defined script.
❌ It takes a while to access the fighting skill and magic.
❌ Limited evolution system.
Positive points.
✅ Beautiful graphics, and good character design.
✅ Best music in all of Final Fantasy.
✅ Incredible battle system, no strategy, no victory.
Game Awards 🏆 Game of the Year: Final Fantasy XIII 🏆 Best RPG: Final Fantasy XIII 🏆 Best Soundtrack: Final Fantasy XIII 🏆 Best Game Song: Frances Maya (The Sunleth Waterscape) - Final Fantasy XIII 🏆 Best Graphics: Final Fantasy XIII 🏆 Best Actress: Naho Nakashima (Lightning) - Final Fantasy XIII.
After three months and 72 hours of gameplay, the game was deleted. With so much training time, the Cactus hitting kills makes playing it discouraging.
*Story: Acceptable plot, but having to receive so many names like Fal'cie, l'cie, Pulse city, right away and only later studying and understanding the fantasy is boring. It's interesting to see Lightning and her friends receiving the l'cie mark and being victims of racism and hatred. Characters overcoming anguish and fear, hatred against religion and the system, and a lot of love for others.
*Gameplay: Good evolution in movements, less robotic characters and more simulation with human movement. The fights also have beautiful action scenes.
*Music and sound effects: Menu sound, dubbing, and all sound effects in the gameplay, nothing to complain about, top. And especially great music by composer Hamauzu, Final Fantasy XIII has the best music in the franchise.
Negative points.
❌ Not always having control of Lightning, making any other character the leader, and forcing you to evolve a character you don't want to play.
❌ Gameplay limitations, the game following a pre-defined script.
❌ It takes a while to access the fighting skill and magic.
❌ Limited evolution system.
Positive points.
✅ Beautiful graphics, and good character design.
✅ Best music in all of Final Fantasy.
✅ Incredible battle system, no strategy, no victory.
Game Awards 🏆 Game of the Year: Final Fantasy XIII 🏆 Best RPG: Final Fantasy XIII 🏆 Best Soundtrack: Final Fantasy XIII 🏆 Best Game Song: Frances Maya (The Sunleth Waterscape) - Final Fantasy XIII 🏆 Best Graphics: Final Fantasy XIII 🏆 Best Actress: Naho Nakashima (Lightning) - Final Fantasy XIII.
The Game opens with a bang – a bang that lasts for 20-25 hours. The characters are some of the most believable, likable, fun, and personally identifiable to date. At this point in the game, I thought for sure that this was going to dethrone Final Fantasy X as my favorite Final Fantasy ever. Unfortunately, the game sort of became lost in itself and failed to hold its high standard to the end.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
It is clear that FF13 tries to innovate the franchise in order to compete with other next gen titles. And while I also think that some changes have to be made it shouldn't lose it's charm of the old JPRG genre we learned to love. Visually FF13 is the most beautiful game of the PS3 at the moment (Although I assume it will be just as beautiful on the xbox 360). Game play wise it is still Final Fantasy,only much more linear (until Chapter 11) with side quests and secret areas to explore. However I must say that the sudden rise in difficulty is a bit shocking. Because clearing the first 10 chapters didn't require much grinding,in Chapter 11 is a must since even the tiniest monsters can beat you in a whim. The new battle system takes time getting used to. And when yo do you will experience one of the most fun and intense battle system created in the genre. But it can be off putting in the beginning since it seems almost too easy in the beginning. In Chapter 11 you will find out however that it is pretty deep and that the first 10 chapters have served as some sort of training levels. (I must add that in the beginning I really missed the old turn based strategy system,but the fights wouldn't have been as intense at it is now.) So visually and game play wise there is nothing wrong. Story wise however this part just falls short. Yes the cut scenes were brilliant and yes there were some solid moments where you learn to care for the characters. Only in my opinion not enough. Not everything is explained in the cut scenes. Most of the background story is explained in the datalog. But even then it is hard to make sense what the purpose of your characters are to defeat the villains. The villains in FF13 aren't as evil as they were in the earlier parts of the franchise. The story wasn't as engaging as it could have been. And to me that is just as important as the visuals and the game play. I'm still playing this game even after finishing the main story for the side quest monsters who are brutally more difficult than the end boss. Overall Final Fantasy 13 is still one of the best games on the next gen consoles. Only people who expect a story as engaging as the for example FF10 will be disappointed.
This game came out a while after part twelve and I was eagerly anticipating it. Twelve, quite frankly, is my least favorite Final Fantasy game and I was hoping this one would make up for it. Well, it is better, but in the end still a disappointment. It amazes me that Final Fantasy VII, VIII, IX and X all came out in a five year span. Since then we have gotten four original stories, but wait, two of those are online and quite frankly should not be apart of the sequential FF games. They should have been called FF Online or something, so that makes the list of original games down to two...TWO! The two we get are also two of my least favorite of the series. What happened? Before Enix and Square united, both were so much better and produced lots of RPG games. During that five year stretch, the one year we did not get a FF game we got Xenogears which is better than this game and its predecessor! Lot's of things wrong here and the only thing this one has going for it is phenomenal graphics, but it is missing many elements that make an RPG an RPG. The previous game, twelve, would be better had they just tightened the game up and made better characters. One just had to level for too long to finish the game. This one, as I said, is just missing so many components that make a RPG game fun.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
This has been an event four years in the making. With the power of PS3 and Xbox360 behind it, Final Fantasy XIII is something special to behold.
From the first cut scene, to the unforgettable race track scene near the end of the game, the graphics are something that we have not seen before. There were moments in this game that took my breath away and made me think how far we have come since Final Fantasy VII.
The major criticism of this game is how linear it is. I do agree that the game is very straightforward, but that is the only real major problem I had with it. Even that, it didn't really bother me as much as my fellow gamers.
I think the best feature of the game is the battle system. It kind of reminded me of FF X-2, where you can change battle styles in the middle of battle. This makes for not only exciting battles, but battles that must be thought through with careful detail. It also prevents from you using the same characters the whole game, at least for me. I had the same team throughout most of the game, until the end.
The story is pretty interesting and the characters are well rounded. If you love video games or Final Fantasy...pick up this game...It is damn fun.
From the first cut scene, to the unforgettable race track scene near the end of the game, the graphics are something that we have not seen before. There were moments in this game that took my breath away and made me think how far we have come since Final Fantasy VII.
The major criticism of this game is how linear it is. I do agree that the game is very straightforward, but that is the only real major problem I had with it. Even that, it didn't really bother me as much as my fellow gamers.
I think the best feature of the game is the battle system. It kind of reminded me of FF X-2, where you can change battle styles in the middle of battle. This makes for not only exciting battles, but battles that must be thought through with careful detail. It also prevents from you using the same characters the whole game, at least for me. I had the same team throughout most of the game, until the end.
The story is pretty interesting and the characters are well rounded. If you love video games or Final Fantasy...pick up this game...It is damn fun.
Did you know
- TriviaMany fans criticized Georgia Van Cuylenburg's performance as Vanille, singling out her supposed unauthentic Australian accent, while simultaneously praising Rachel Robinson's accented performance as Fang. Ironically, Robinson is from Los Angeles and Van Cuylenburg is from Melbourne.
- GoofsDuring battle sequences, Snow's trench coat has artwork on the back; however, in the field, there's nothing there. These designs serve as Snow's equipable "weapon" as the design changes as the player equips new weapons. Equipped weapons appear in battle and do not appear in the field for any of the characters.
- Quotes
Oerba Dia Vanille: When it comes to home and family, we never keep either as close as we should. Who ever thinks that this time could be the last?
- Crazy creditsThe background image used in the The End title screen is the crystalized Cocoon.
- Alternate versionsThe Xbox 360 version of Final Fantasy XIII required 3 discs to play and when the player got to the end of Disc 1. A message would appear Please Insert Final Fantasy XIII Disc 2 and when they got to the end of Disc 2 another message would appear Please Insert Final Fantasy XIII Disc 3.
- ConnectionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- SoundtracksMy Hands
From the album "Echo"
Used courtesy of J Records/Syco Music
Vocalist: Leona Lewis
Lyricsts: Arnthor Birgisson and Ina Wroldsen
Composers: Arnthor Birgisson and Ina Wroldsen
Producer: Arnthor Birgisson
Mixing Engineer: Manny Marroquin
Assistant Mixing Engineers: Christian Plata and Erik Madrid
Recording Engineers: Rich Cooper, Seth Waldmann, and Neil Tucker
Recording and Mixing Studios: British Grove Studios, London; Conway Studios, Los Angeles; Dean Street Studios,
London; Metropolis Studios, London; The Vault, Sweden; Mixed at Larrabee Sound Studio, North Hollywood
Details
- Release date
- Country of origin
- Language
- Also known as
- Final Fantasy 13
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16 : 9
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