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Hitman: Blood Money

  • Video Game
  • 2006
  • M
IMDb RATING
8.7/10
6.2K
YOUR RATING
David Bateson in Hitman: Blood Money (2006)
ActionCrimeMysteryThriller

A larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).A larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).A larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).

  • Director
    • Rasmus Højengaard
  • Writers
    • Greg Nagan
    • Morten Iversen
  • Stars
    • David Andriole
    • David Bateson
    • Barbara Bernád
  • See production info at IMDbPro
  • IMDb RATING
    8.7/10
    6.2K
    YOUR RATING
    • Director
      • Rasmus Højengaard
    • Writers
      • Greg Nagan
      • Morten Iversen
    • Stars
      • David Andriole
      • David Bateson
      • Barbara Bernád
    • 18User reviews
    • 4Critic reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
    • Nominated for 3 BAFTA Awards
      • 5 nominations total

    Photos23

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    Top cast66

    Edit
    David Andriole
    David Andriole
    • Agent Smith
    • (voice)
    • …
    David Bateson
    David Bateson
    • Agent 47
    • (voice)
    Barbara Bernád
    • Margeaux LeBlanc
    • (voice)
    • …
    Brian Beacock
    Brian Beacock
    • 1st Class Pursers
    • (voice)
    • …
    Joan Bentsen
      Michael Benyaer
      Michael Benyaer
        Nicole Black
          S. Scott Bullock
          • Riverboat Partygoer
          • (voice)
          • (as Scott Bullock)
          Billy Cross
            Christopher Curry
            Christopher Curry
              Vinnie Curto
              • Rudy Menzana
              • (voice)
              • (as Vinny Curto)
              Mark Deakins
              Mark Deakins
                Christine Dunford
                Christine Dunford
                  Wayne Duvall
                  Wayne Duvall
                  • Joe Netberg
                  • (voice)
                  • …
                  Alfred Fair
                    Crispin Freeman
                    Crispin Freeman
                    • Rick Henderson
                    • (voice)
                    Jorge Garcia
                    Jorge Garcia
                      Grant George
                        • Director
                          • Rasmus Højengaard
                        • Writers
                          • Greg Nagan
                          • Morten Iversen
                        • All cast & crew
                        • Production, box office & more at IMDbPro

                        User reviews18

                        8.76.2K
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                        Featured reviews

                        9tbenson-125-624903

                        Hit-man: Blood Money

                        This game has got to be one of my favourite games. I've had it for years and usually play it on my laptop when I just want to relax.

                        CONTROLS 10/10 The controls in the game are very easy to understand and using them for me is not a problem. I am using the default controls(w,s,a,d), and they are fine. Controls are customisable.

                        FUN FACTOR 9/10 Most of the levels in this game have no time limit, and this means you can take your time to do what you need to do. The missions have a very good story line, and not once in the game do you feel like you are playing a slight repeat of a different mission. There are 13 missions and each one has a completely different environment. I have played every mission countless times and each time I will try something different each time.

                        GRAPHICS 7/10 This game was released in 2006. At the time, the graphics looked very detailed. Playing it now looks very different to my first opinion. The detail in the environments is extremely high and I will reward that 5/5. On the other hand, the people let me down. In other games, they would have random clothed people so you would not see the same people twice(most of the time,anyway), but in this game, the number of different NPCs is limited. Another thing that caught my attention was that nearly every man in the game looked extremely strong. Plus, all women except for supermodels are chubby.

                        RE-PLAYABILITY 9.5/10 All the missions are re-playable. In each mission, there is no direct way of completing. There are a a number of weapons and secrets scattered around the maps. Every time you re-play a mission, you are very likely to do something different.

                        SOUND 8/10 The game has an exclusive soundtrack by Geoff Zanelli. The music is orchestral and suits the game perfectly.Although, I have heard snippets of certain scores in Hit-man: Contracts. It was very brief, but shows that some of the scores were made before this game. The voice talent is, well, talented! The accents are very authentic and the acting is brilliant.

                        OVERALL 9/10 As I said before, this game is very fun and has logic and meaning behind it. I recommend this game to anyone who likes this sort of gameplay.
                        7cadenfears

                        Good game

                        Love the games but this is the only one with weird fu**inf controls first crouch is Lt but in the other one it's right stick. Hold b to swap weapons plus you can't customize the controls in settings.
                        9TBJCSKCNRRQTreviews

                        Near-perfect execution

                        As is more often than not true for my reviews of VGs, this is based on the PC version. This title is generally met with positive response. That is well-deserved. In almost every way, this is the greatest since the first, and in many, it's even better. This is incredibly smooth, every aspect of it, it's unbelievable how much effort was put into it, and how well and clearly it all has paid off. This is probably the best of the whole series. The freedom is quite simply extreme. If you think you can do it, it makes sense to do in the context of what your goals are, and you have or can obtain the means... you are enormously likely to be able to. This allows you to be creative with your main limitation being your own imagination. You can spend literally countless hours trying out and finding the just about infinite different methods of successfully taking out your targets, with varying degrees of secrecy. Unprecedented, at least for these. Talk about your re-playability value. Things that occurred in the others are considerably more available here. They manage to keep them from becoming flat and dull. I'd say it's because they have multiple applications, and are, honestly, darned fun to work with. Examples, you ask? How about the possibility of making your hit look like an accident? They do happen, you know. Barbecues malfunction. Heavy objects drop at inopportune times, for those that are under them as they do. Less attention can help a professional killer. That brings me to the notoriety. If you get seen or make yourself too noticeable... mass murderers tend to be... then you will, in fact, be tracked down. Your picture might get in the paper. Civilians can recognize you. That's gonna make a mess of your next assignment. Either you plan and sneak, eliminate them spot-on, without anyone knowing you were there, or you spend a hefty chunk of your reward... which also depends on your rating, the stealthier, the more... buying the trouble away. Furthermore, you always get to carry a tactical explosive with you. Sabotage or a crude... but deliciously effective, and usually untraceable... instrument to render members of the opposition, and that includes the ones you're specifically hired to remove, deceased. The choice is yours. You now always have a syringe of poison, and one that will sedate, and mostly two uses of each. They can taint foods, or you can go for the direct approach. This combination is good, and the next step for that. In this are intricately detailed briefings, more so than the others in the franchise, except for perhaps Codename: 47, as well. This makes hiding easier, both for yourself and for bodies. Someone pointed out that this does get a tad obvious... with containers big enough to hold a corpse found in a bunch of areas. The closets for the clone himself are somewhat inconspicuous. There are negatives in this... they're minuscule and seldom impact the entertainment, but not entirely nonexistent. The training bit has been brought up before, too. While it does, indeed, introduce a lot of what you can do in this, leaving little of it unrevealed, it fails in setting the tone, by not only suggesting you mow down the majority of all you meet, but largely forcing you to do so. Unwise. From then on out, every mission does let you attain the coveted SA, or Silent Assassin, if you do it right. The several marks in all of them, among other things, help ensure that this offers plenty of challenge, and to all, on account of the four difficulty settings, that are rather well defined, and you get to read precisely what each has and hasn't got, prior to any second of trying it. This has a profile system... for every completion, you can store your progress, although you aren't required to, if, for example, you weren't happy with how well you did. Note that you can't load what you've saved if you exit, if you stop playing, you have to start that one, over. The weapons of this are nice and cool, and you have a couple that you can upgrade... the iconic Silverballers, the nifty Spas 12, an M4, a Heckler & Koch MP5 and the infamous Walther 2000. We're talking, silencers, alternate ammo, accuracy, speed to name a few. The money for those would be another reason to go for "clean" play-throughs. You can now purchase "intel", hints. The level design is solid. The map leaves little, if anything, to be desired, as with most else in this. The interface is magnificent. The camera is now "loose", with 360 degrees of freedom. And without losing the solid control of 47. You can, as the developers put it, stage the attacks, view it from the angle you want as you go into action. The cinematic style of this is excellent. The cut-scenes are amazing, and, seemingly, in spite of the LOD on them, invariably in-engine. They're part of the source of pure, unadulterated awesomeness of this. The plot is intriguing and well-told, with a climactic and satisfying twist. The graphics are immense and masterfully done. This tops as far as the realistic movement goes, and the rag-doll physics. This supports a huge group of characters at an occasion, and the NPCs always have their own life. You can watch it play out if you don't affect them. The AI is astounding. The music... wow. I wouldn't rule out that it's more enticing and fitting than in the other three. Jesper Kyd outdoes himself. With one exception, this takes place in the US... and nowhere else. That doesn't have to preclude it from having interesting and diverse locations, and it doesn't. There are some stereotypes in this, along with language, particularly in aforementioned intro, that can get harsh, and strong, at times pervasive, sexuality, albeit no nudity. I recommend this to any fan of the others, and/or open games. 9/10
                        7CuriosityKilledShawn

                        Killing in HD for the very first time

                        Hit-man: Contracts came in at the tail end of the standard definition era of video gaming. Two years later this, the 4th game in the popular series, came out - right at the infancy of HD gaming. It shows, but it's still a noticeable graphic improvement. For this entry IO Interactive have changed the controls and gameplay, which annoyed me at first, but you get used to it, even though they are still rather fiddly and you'll often select the wrong command by accident.

                        The story bounces around in time as Agent 47 travels to various locations around the world offing evil-doers. It ties into the story of Hit-man: Contracts rather tightly, which is not something I expected it to do. The killing and gameplay is still very similar and the game doesn't offer anything new in that regard. I think it is time that Hit-man starts introducing gorier deaths that obliterate victims or feature noticeable damage instead of the ragdoll effects after a sudden burst of red.

                        I liked this game, but for Agent 47's first jaunt into HD I would have preferred new methods of killing that would benefit from the better resolution. Maybe next time.

                        Graphics B- Sound B Gameplay B Lasting Appeal B+
                        10Targetius

                        Blood pays well

                        I have to say that "Hitman" games (and I mean pretty much all of them) are great. The first one maybe a bit better in some ways than the second one, but that's irrelevant and everyone can decide by themselves.

                        Anyway, I think that "Hitman: Blood Money" is a nice upgrade to the series. It has pretty much everything good that there was before and some new things too. One of the newer things is killing the targets by making a fake accident. That's great, but basically it could make you feel a bit that "it's the only real" or "right way" to go with the mission. That might limit the freedom a little, but of course you can still kill your targets in the old fashioned way. That's still absolutely only your choice, and the accident is only one more way to eliminate your personal VIP.

                        One interesting thing is also the newspaper that appears to the screen right after the mission. Eventually your face can get to the front page if you're seen by too many people, or if you don't bribe anyone. The newspaper always talks about your last murder. That's one thing I noticed to be a bit annoying, since even if you don't kill anyone and make the murder look like an accident, they still magically know that it was a murder.

                        However, in the end, "Hitman: Blood Money" is a great game. The story might not be extremely interesting or unpredictable, but it's much more interesting to follow than nothing. And many of the missions are very great. You get a lot of money, but if you try to be as silent as possible, you don't have to use 'em that much. I'd recommend this to everyone who wants to be a virtual hit-man for a while, as well as to everyone who likes previous "Hitman" games.

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                        Thriller

                        Storyline

                        Edit

                        Did you know

                        Edit
                        • Trivia
                          In the "Curtains Down" mission, the player may access the locked door in the upper corridor (the one the worker with the screwdriver is trying to enter) by killing all the rats in the large basement room that has the long sideboard in it. Shortly after the last rat's death, a golden "Rat Casino" key card will appear on the wooden sideboard. This key card will open the otherwise locked door to reveal a small room divided by bars behind which a group of rats are boxing and playing poker.
                        • Goofs
                          After the level "A Dance With The Devil", read the Newspaper article closely. The CIA Agent's last name changes from Martinez to another name.
                        • Quotes

                          Guard: What the fuck they call you?

                          Hitman: Agent 47: Names are for friends, so I don't need one!

                        • Connections
                          Edited into Hitman HD: Enhanced Collection (2019)
                        • Soundtracks
                          Double Trouble
                          Performed by John Mayall's Bluesbreakers

                          Courtesy of The Decca Record Company Ltd

                          Licensed by kind permission from the Film & TV licensing division. Part of the Universal Music Group.

                          Composed by Otis Rush

                          Published by Conrad Music, A Division

                          of Arc Music Corp.

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                        FAQ7

                        • In the first level "DEATH OF A SHOWMAN" why is it impossible to untie the blindfolded lawyer screaming "help me" after you save him from a gangster setting him on fire?
                        • Is Agent 47 Serbian? He sounds like he had a Serbian accent in this game.
                        • Why is the player only allowed 3 saves to save the game in the expert mode?

                        Details

                        Edit
                        • Release date
                          • May 26, 2006 (United Kingdom)
                        • Countries of origin
                          • Denmark
                          • United Kingdom
                        • Official sites
                          • Eidos (United Kingdom)
                          • Official site
                        • Languages
                          • English
                          • Spanish
                          • French
                          • Italian
                          • Arabic
                        • Also known as
                          • Blood Money
                        • Production companies
                          • IO Interactive
                          • Mi'pu'mi Games
                          • Feral Interactive
                        • See more company credits at IMDbPro

                        Tech specs

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                        • Color
                          • Color

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