The story of your mild-mannered family in a not-so-normal video game world. Mom is a Lara Croft rip-off, dad is a Grand Prix racer, the neighbors are Kung Fu monks and the kids... well, they... Read allThe story of your mild-mannered family in a not-so-normal video game world. Mom is a Lara Croft rip-off, dad is a Grand Prix racer, the neighbors are Kung Fu monks and the kids... well, they try to be cool.The story of your mild-mannered family in a not-so-normal video game world. Mom is a Lara Croft rip-off, dad is a Grand Prix racer, the neighbors are Kung Fu monks and the kids... well, they try to be cool.
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I don't think alot of people know comedy if it bit them in the frigging ass I found this show better than reboot. Ever since this show aired it gave me a reason to watch UPN again and if this show gets canceled I will never frigging watch UPN again because I won't have a reason too so I give this show 10 stars in my view. So if anyone agrees with me in any way feel free to post anything you like about the show. I for one couldn't wait for this show to air, If UPN doesn't renew this show then to hell with them and I hope that Cartoon Network picks up the show and they continue making episodes. My fave characters are Rip Smashenburn,Alice Smashenburn, and the rest of the characters as well I got every joke they threw in there I even liked alot of the cameo's of other video game characters either them just walking in the background like the character from Oddworld and the frog from Frogger.
Network UPN; Genre: Animated Comedy; Rating: TV-PG (language, mild adult situations and mild animated violence); Available: DVD; Perspective: Contemporary (star range: 1 - 4);
Season Reviewed: Complete Series (6 episodes)
With CGI animation exploding on the big screen and the geniuses at Pixar turning it into a high art, it is only a natural progression that this style find it's way to the small screen. The footnote in the TV history books next to UPN's "Game Over" will be that it was the first primetime "adult" CGI animated series. Luckily too, because that is the only thing noteworthy about the show. Warning: this review will have a lot of references to other works. Try to keep count.
Created by David Sacks, "Game" actually has an odd, convoluted premise that is stripped down to a single line uttered by a narrator in the show's intro just to make sense of it. Have you ever wondered what happens to the video game characters when the game ends? This is the other side, where apparently all manner of species live together in human cities and have their daily routines interrupted by the adventures you might see in a video game. Really trying to think about the logistical reality of the world (or why there is a zombie in the school) will give you a bit of a headache, but the point is that this is where the Smashenburn family lives.
"Game" is jammed with video game references - some direct, some indirect and some using images so liberally I'm wondering how copy-write wasn't violated. The Smashenburn family is lead by mom Raquael (Lucy Liu) who looks more like "Tomb Raider's" Lara Croft than Angelina Jolie, dad Ripley (Patrick Warburton, typecast again) a NASCAR driver who can't seem to win on the track and strikes out communicating with his family, daughter Alice (Rachael Dratch, "Saturday Night Live") the typical non-conformist, nagging, protester daughter and son Billy (E.G. Daily, "Rugrats"), an airhead who talks exclusively in fads. They also have a cigar-chomping pet (Artie Lange, "Howard Stern") named Turbo who I guess is supposed to be Sega's Sonic the Hedgehog from hell.
I could sit here and hang this on the very real possibility that this show was rushed into production to be that first CGI series and that as a result all the characters are underdeveloped, but that doesn't quite do justice to how repellently annoying all of them (except Raquel) are. Ripley is the whiniest of all the whiny, childish, post-feminist TV dads since Bryan Cranston on "Malcolm in the Middle". Although I am consistently impressed with E.G. Daily, Billy is written in that stereotypical way that people think teenagers talk when they have never actually heard one. And Turbo is the Bender of the piece.
Speaking of, it would be a good contrast to put this up against Matt Groening's excellent "Futurama". Both shows are packed with nerdy in-jokes, but "Futurama's" are nerdier, smarter and more obscure. As "Futurama" showed us the computer and video game world is filled with clichés and annoyances just ripe for satire, but "Game" goes for only the most obvious sight gags. The pilot lifts directly into "Oddworld", a Crash Bandicoot with a milk mustache is prominently displayed, Mario is referenced by all the characters with awe and there are digs at everything else from "Frogger" to "Pong" to "Pitfall", any first person shooter and "Grand Theft Auto". Not word one of this is funny. The most clever bit in the entire series isn't even a video game joke, but a subtle reference to "That 70s Show's" basement circle - and I may even be reading to much into that.
The show's heart lies in it's "Tomb Raider" sequences where the animators get to put Rachael in all sorts of exotic caves and fight hideous monsters in her never-ending quest to find monkey statues made of every known element. These adventurous set-pieces are far and away the highlight of the series. It is also the time when the animators get to take the swooping CGI "camera" out for a lap around the block.
The fundamental problem with "Game" is that it doesn't know that. It puts the action sequences - what the show is good at - on the back burner and focuses almost exclusively on the kind of domestic family drama you can find on any studio audience CBS sitcom. Case in point: "Alice and the Cats" works because (aside from the fact that a B-story involving a Japanime character named Suki is so utterly bizarre) it uses the family dynamic as a catalyst for the action. The other episodes don't work, because they use the action as a catalyst for the family stories. Who cares if father and son end up playing Catch on a trip into the woods.
For what it's worth the show does look good in the animation department. It has a richly detailed landscape, not the mechanical movements of "Reboot" and the bare walls of the later Dreamworks effort "Father of the Pride". And Christopher Tyng's music is kind of cool too, though it borrows heavily from his "Futurama" theme.
"Game Over" was produced by Carsey-Warner productions which was also behind 2000's "God, the Devil & Bob". The two share the same quality of being animated shows produced by sitcom people, not cartoonists. "Game" is a prime example of how often TV shows would rather take a unique premise and squash it into the traditional mold then take a traditional premise and make it unique.
* / 4
Season Reviewed: Complete Series (6 episodes)
With CGI animation exploding on the big screen and the geniuses at Pixar turning it into a high art, it is only a natural progression that this style find it's way to the small screen. The footnote in the TV history books next to UPN's "Game Over" will be that it was the first primetime "adult" CGI animated series. Luckily too, because that is the only thing noteworthy about the show. Warning: this review will have a lot of references to other works. Try to keep count.
Created by David Sacks, "Game" actually has an odd, convoluted premise that is stripped down to a single line uttered by a narrator in the show's intro just to make sense of it. Have you ever wondered what happens to the video game characters when the game ends? This is the other side, where apparently all manner of species live together in human cities and have their daily routines interrupted by the adventures you might see in a video game. Really trying to think about the logistical reality of the world (or why there is a zombie in the school) will give you a bit of a headache, but the point is that this is where the Smashenburn family lives.
"Game" is jammed with video game references - some direct, some indirect and some using images so liberally I'm wondering how copy-write wasn't violated. The Smashenburn family is lead by mom Raquael (Lucy Liu) who looks more like "Tomb Raider's" Lara Croft than Angelina Jolie, dad Ripley (Patrick Warburton, typecast again) a NASCAR driver who can't seem to win on the track and strikes out communicating with his family, daughter Alice (Rachael Dratch, "Saturday Night Live") the typical non-conformist, nagging, protester daughter and son Billy (E.G. Daily, "Rugrats"), an airhead who talks exclusively in fads. They also have a cigar-chomping pet (Artie Lange, "Howard Stern") named Turbo who I guess is supposed to be Sega's Sonic the Hedgehog from hell.
I could sit here and hang this on the very real possibility that this show was rushed into production to be that first CGI series and that as a result all the characters are underdeveloped, but that doesn't quite do justice to how repellently annoying all of them (except Raquel) are. Ripley is the whiniest of all the whiny, childish, post-feminist TV dads since Bryan Cranston on "Malcolm in the Middle". Although I am consistently impressed with E.G. Daily, Billy is written in that stereotypical way that people think teenagers talk when they have never actually heard one. And Turbo is the Bender of the piece.
Speaking of, it would be a good contrast to put this up against Matt Groening's excellent "Futurama". Both shows are packed with nerdy in-jokes, but "Futurama's" are nerdier, smarter and more obscure. As "Futurama" showed us the computer and video game world is filled with clichés and annoyances just ripe for satire, but "Game" goes for only the most obvious sight gags. The pilot lifts directly into "Oddworld", a Crash Bandicoot with a milk mustache is prominently displayed, Mario is referenced by all the characters with awe and there are digs at everything else from "Frogger" to "Pong" to "Pitfall", any first person shooter and "Grand Theft Auto". Not word one of this is funny. The most clever bit in the entire series isn't even a video game joke, but a subtle reference to "That 70s Show's" basement circle - and I may even be reading to much into that.
The show's heart lies in it's "Tomb Raider" sequences where the animators get to put Rachael in all sorts of exotic caves and fight hideous monsters in her never-ending quest to find monkey statues made of every known element. These adventurous set-pieces are far and away the highlight of the series. It is also the time when the animators get to take the swooping CGI "camera" out for a lap around the block.
The fundamental problem with "Game" is that it doesn't know that. It puts the action sequences - what the show is good at - on the back burner and focuses almost exclusively on the kind of domestic family drama you can find on any studio audience CBS sitcom. Case in point: "Alice and the Cats" works because (aside from the fact that a B-story involving a Japanime character named Suki is so utterly bizarre) it uses the family dynamic as a catalyst for the action. The other episodes don't work, because they use the action as a catalyst for the family stories. Who cares if father and son end up playing Catch on a trip into the woods.
For what it's worth the show does look good in the animation department. It has a richly detailed landscape, not the mechanical movements of "Reboot" and the bare walls of the later Dreamworks effort "Father of the Pride". And Christopher Tyng's music is kind of cool too, though it borrows heavily from his "Futurama" theme.
"Game Over" was produced by Carsey-Warner productions which was also behind 2000's "God, the Devil & Bob". The two share the same quality of being animated shows produced by sitcom people, not cartoonists. "Game" is a prime example of how often TV shows would rather take a unique premise and squash it into the traditional mold then take a traditional premise and make it unique.
* / 4
damn. finally a cg series with great animation, great writing, and great voice acting (cant even tell its lucy liu!!). the last bunch of cg animation has been crap , things like Max Steel, Starship Troopers:Roughnecks, only Reboot had amazing cg. now its over, cancelled. 6 episodes made, 5 aired, good work upn. worse than the handling of THE TICK!
ah well, pack up and try again, the tick was great, (made by the same guys that did game over), i'm sure they can do it again! dont let all these neilson people get to you.
i dont understand why upn moved it from wednesdays to fridays. its not the way to keep viewers. thats how tv stations screwed the schedule on futurama, family guy, the tick, and countless other shows.
from neilsen's website "For our national ratings estimates, we use a sample of more than 5,000 households, containing over 13,000 people who have agreed to participate." so 13000 people decide what 220million people get to watch (and even more when you think how much us tv goes overseas). good work. according to neilsen, Game Over had 2 million viewers.
ah well, pack up and try again, the tick was great, (made by the same guys that did game over), i'm sure they can do it again! dont let all these neilson people get to you.
i dont understand why upn moved it from wednesdays to fridays. its not the way to keep viewers. thats how tv stations screwed the schedule on futurama, family guy, the tick, and countless other shows.
from neilsen's website "For our national ratings estimates, we use a sample of more than 5,000 households, containing over 13,000 people who have agreed to participate." so 13000 people decide what 220million people get to watch (and even more when you think how much us tv goes overseas). good work. according to neilsen, Game Over had 2 million viewers.
Created by some of those behind 3rd Rock from the Sun and starring a decent lineup of voice actors, we follow 'Rip' Smashenburn (Patrick Warburton), a video game race driver who by day drives in circles in his own game, but by night heads back to his average sitcom family, with his Tomb Raider inspired wife Raquel Smashenburn (Lucy Liu), and two teenage kids. All 3D CGI animated, the show looks quite terrible given its 2004, nearly a decade past the likes of ReBoot, which itself followed a similar plot from within a video game and was one of the earliest 3D rendered shows, which makes this one seem even worse. Not only does Game Over look dated, but its jokes and subject matter are more than questionable. An "adult" sitcom, the jokes are never truly vulgar, but there is certainly a lot more tasteless sexual humour than I expected, and some surprisingly gross moments, although at the same time plays it safe more often than not. The jokes are also quite dated and superficial, even for the time it aired, with very little actually having to do with video games, and more just making a family sitcom but that takes place in a game, however even that isn't consistent or fleshed out. The references themselves tend to be for that older audience, meaning the games noted were themselves a decade past their prime when this even aired, again with the jokes being more of the "remember this existed?" form than anything clever. Although was cool to see Oddworld or Crash Bandicoot show up even if just for a second. Only 6 episodes airing before its quick cancellation, I was secretly hoping for more from this one, but yeah it honestly its just really bad, and not in any good ways.
I think what really shot this series down was this: the characters were too much of a stereotype. Dad was too stereotypical of a big, brawny meathead. Mom was too much of a stereotype of little Ms. perfect on the outside, but missing something on the inside. Daughter was stereotypical angry at everything riot grrrl. Son was just... well, son was the stereotype of the kid who couldn't figure out who he was. Very cool computer graphics dominated this show, but unfortunately, they spent way too much money on computerized images, and not really enough on writing.
You also get the feeling that the writers didn't know very much about gaming and gamers to really capture what they were like. Considering that the show's creators, David Sacks and Marcy Carsay are better known for shows like 3rd Rock from the Sun and The Cosby Show, respectively, you have to wonder why they were involved with it. There were also 7 executive producers, and you know what they say about too many chiefs and not enough braves in the tribe...
The show also proves you can take a good cast and still come up with a dud. Lucy Liu, Patrick Warburton, Rachel Dratch, Artie Lange, Marisa Tomei, and Jan Hooks aren't probably going to list this at the top of their resumes.
Still, I think that the series could be retooled and reintroduced someday. It'd take a lot of work and dedication to make it workable, but I think it can be done. You really need someone who knows the world of videogames and videogamers at the top of it all.
You also get the feeling that the writers didn't know very much about gaming and gamers to really capture what they were like. Considering that the show's creators, David Sacks and Marcy Carsay are better known for shows like 3rd Rock from the Sun and The Cosby Show, respectively, you have to wonder why they were involved with it. There were also 7 executive producers, and you know what they say about too many chiefs and not enough braves in the tribe...
The show also proves you can take a good cast and still come up with a dud. Lucy Liu, Patrick Warburton, Rachel Dratch, Artie Lange, Marisa Tomei, and Jan Hooks aren't probably going to list this at the top of their resumes.
Still, I think that the series could be retooled and reintroduced someday. It'd take a lot of work and dedication to make it workable, but I think it can be done. You really need someone who knows the world of videogames and videogamers at the top of it all.
Did you know
- TriviaLowest rated show of the 2003-2004 TV season, #168 out of 168.
- Alternate versions2005 DVD includes an alternate version of the opening credits narrated by Turbo and featuring an on-screen credit for Marisa Tomei (the original actress hired to voice Raquel). This alternate credits sequence can be viewed by winning a trivia game on the DVD.
- ConnectionsFeatured in RebelTaxi: Top 10 Animated Rip Offs or Coincidences (2016)
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