IMDb RATING
8.1/10
4.2K
YOUR RATING
Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.
- Directors
- Writers
- Stars
- Nominated for 2 BAFTA Awards
- 7 nominations total
Bobby Edner
- Vaan
- (English version)
- (voice)
Catherine Taber
- Penelo
- (English version)
- (voice)
- (as Cat Taber)
Gideon Emery
- Balthier
- (English version)
- (voice)
Nicole Fantl
- Fran
- (English version)
- (voice)
Kari Wahlgren
- Ashelia B'nargin Dalmasca - Ashe
- (English version)
- (voice)
Keith Ferguson
- Basch Fon Ronsenburg
- (English version)
- (voice)
Elijah Alexander
- Vayne Carudas Solidor
- (English version)
- (voice)
Johnny McKeown
- Larsa Ferrinas Solidor
- (English version)
- (voice)
Michael E. Rodgers
- Judge Magister Gabranth
- (English version)
- (voice)
- (as Michael Rodgers)
John Rafter Lee
- Cidolfus Demen Bunansa - Cid
- (English version)
- (voice)
- (as John Lee)
David Rasner
- Al-Cid Margrace
- (English version)
- (voice)
Phil LaMarr
- Reddas
- (English version)
- (voice)
Tom Kane
- Marquis Halim Ondore IV
- (English version)
- (voice)
Nolan North
- Vossler York Azelas
- (English version)
- (voice)
Andrew Philpot
- Rasler Heios Nabradia
- (English version)
- (voice)
Yuri Lowenthal
- Reks
- (English version)
- (voice)
Roger Jackson
- Emperor Gramis Gana Solidor
- (English version)
- (voice)
- (as Roger L. Jackson)
Mark Wing-Davey
- Judge Magister Ghis
- (English version)
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Currently a little over than 60 hours into the game (with all characters at level 40), I'd say that "Final Fantasy XII" ("FFXII") ranks as perhaps one of the best video games I have ever played (not that I've played a lot).
Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.
The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.
As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.
Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.
"FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.
Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.
Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.
The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.
As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.
Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.
"FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.
Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.
Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
10kjhizzle
To be honest, after the disappointment of X-2, i didn't have good feelings about XII, but man was i wrong. As soon as i picked up this game, i could not put it down. The graphics are even better than its predecessors, the plot was very good, and the dialogue wasn't unbearable or cheesy. Not to mention the new battle system, which was very well done because instead of random encounters, you now have the option of fighting the enemies wondering around (with the exception of boss battles). The game also offers a lot to do to keep the players occupied. The hidden bosses, the hunts, completing the sky pirates den (achievements within the game) and even acquiring the best weapons of each class gives the game player plenty to do and very well entertained. For me, it truly revolutionized the style of Final Fantasy (IMO).
This game is definitely an excellent addition to the final fantasy series and is a game that should not be missed by any final fantasy fans.
Rating: 10/10
This game is definitely an excellent addition to the final fantasy series and is a game that should not be missed by any final fantasy fans.
Rating: 10/10
10ishjr85
I have been playing this game for about 10 hours. Every minute of this game is worth it, the battle system is fantastic, and I really enjoy the new direction they took the series. The Gambit system is a fine addition to the battles, and it really gives players a lot to choose from when customizing each character for battle.
The license board is also done well, and it kills the sphere grid previously seen in Final Fantasy X. You can customize your characters differently or the same, and you have the freedom to do it, there are no restrictions like in the Sphere Grid.
It's refreshing to play something new from Final Fantasy, and it does not disappoint. The story so far is very interesting, and extremely involving. This is one game, especially in the Final Fantasy series that one will not want to miss.
The license board is also done well, and it kills the sphere grid previously seen in Final Fantasy X. You can customize your characters differently or the same, and you have the freedom to do it, there are no restrictions like in the Sphere Grid.
It's refreshing to play something new from Final Fantasy, and it does not disappoint. The story so far is very interesting, and extremely involving. This is one game, especially in the Final Fantasy series that one will not want to miss.
This game is so incredible. It made such an impression on me when I was younger. This is pure art. The language can be hard to understand but the story is deep. The world is just top tier. Ivalice has my heart.
Understand that this game came out at the end of the Ps2's life cycle. However this means its actually one of the most technically impressive ps2 games ever made. Nobody ever talks about that fact but Final Fantasy 12 has full on dungeons in worlds with multiple monsters and bosses casting gigantic spells while your party meets them in kind. Somehow it keeps up, how? With a lot of motion blur but its good motion blur, it feels the misty nature of the game.
The amount of endgame content is staggering and ultimately you can get a lot out of this game. Taking your time and interfacing with the gambit system is key to enjoying 12.
Again I cannot simply state how FFXII is simply art.
Understand that this game came out at the end of the Ps2's life cycle. However this means its actually one of the most technically impressive ps2 games ever made. Nobody ever talks about that fact but Final Fantasy 12 has full on dungeons in worlds with multiple monsters and bosses casting gigantic spells while your party meets them in kind. Somehow it keeps up, how? With a lot of motion blur but its good motion blur, it feels the misty nature of the game.
The amount of endgame content is staggering and ultimately you can get a lot out of this game. Taking your time and interfacing with the gambit system is key to enjoying 12.
Again I cannot simply state how FFXII is simply art.
Did you know
- TriviaThis video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
- Crazy creditsThe end credits showcases the game's artwork before fading to black towards the end.
- ConnectionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- SoundtracksOpening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yûji Saitô
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Ôta
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Satô
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Final Fantasy 12
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 4:3
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