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Halo 2

  • Video Game
  • 2004
  • 16
IMDb RATING
8.7/10
11K
YOUR RATING
Steve Downes in Halo 2 (2004)
Space Sci-FiActionAdventureSci-Fi

As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Director
    • Jason Jones
  • Writer
    • Joseph Staten
  • Stars
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • See production info at IMDbPro
  • IMDb RATING
    8.7/10
    11K
    YOUR RATING
    • Director
      • Jason Jones
    • Writer
      • Joseph Staten
    • Stars
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69User reviews
    • 4Critic reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
    • Won 1 BAFTA Award
      • 6 wins & 7 nominations total

    Photos45

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    Top cast72

    Edit
    Dee Bradley Baker
    Dee Bradley Baker
    • Gravemind
    • (voice)
    • (as Dee Baker)
    Julie Benz
    Julie Benz
    • Miranda Keyes
    • (voice)
    Hamilton Camp
    Hamilton Camp
    • Prophet of Mercy
    • (voice)
    Tim Dadabo
    Tim Dadabo
    • 343 Guilty Spark
    • (voice)
    • …
    Robert Davi
    Robert Davi
    • SpecOps Leader
    • (voice)
    Keith David
    Keith David
    • Arbiter
    • (voice)
    Steve Downes
    Steve Downes
    • Master Chief
    • (voice)
    Robin Atkin Downes
    Robin Atkin Downes
    • Prophet of Regret
    • (voice)
    Miguel Ferrer
    Miguel Ferrer
    • Heretic Leader
    • (voice)
    John Michael Higgins
    John Michael Higgins
    • 2401 Penitent Tangent
    • (voice)
    Bob O'Donnell
    • Prophet of Objection
    • (voice)
    Ron Perlman
    Ron Perlman
    • Lord Hood
    • (voice)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Tartarus
    • (voice)
    David Scully
    • Sergeant Johnson
    • (voice)
    • …
    Jen Taylor
    Jen Taylor
    • Cortana
    • (voice)
    Michael Wincott
    Michael Wincott
    • Prophet of Truth
    • (voice)
    Ken Boynton
    Ken Boynton
    • Brute
    • (voice)
    • …
    David Cross
    David Cross
    • Marine
    • (voice)
    • Director
      • Jason Jones
    • Writer
      • Joseph Staten
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews69

    8.710.9K
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    Featured reviews

    10winged_loner

    Awesome

    Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
    benjamin-ryan

    What The First Halo Should Of Been!

    Halo 2 is Not flawless/Perfect! Don't get me wrong it is a great game but it is what the first halo should of been. I am going to point out what I mean, 1.In Halo marines couldn't drive so you couldn't be in the gun turret, 2. You couldn't blow up the warthog and scorpion, 3. you could only hold 1 weapon, 4. The graphics weren't that good, 5. there are not many weapons and 6. the game was short having only ten levels.

    Lucky there is halo 2 that solved all these problems expected for being short. Some good points are: 1. You can be an elite, 2. New aliens, 3. New Vehicles and 4. New weapons ( some old ones are replaced the assault rifle is now the battle rifle with a scope, the pistol is now the magnum with no scope).

    I will stop going on about how good or bad it is and get down to it. Story: The story is great so much happening at once The Covenant is invading Earth so it's up to master chief to stop them and then he finds out that there are trying to activate another halo (there are seven halo's in total). It kinda feels like the first halo was a waste since you destroyed one halo when there is seven. 9/10

    Graphics: The graphics are the best I've seen on a xbox to date. They are really detailed and look like they have had a lot of time put into them. 10/10

    Audio: The Audio is the best I've heard on an xbox to date. 8/10

    Controls: The Controls is the same as the first which is good but with some new buttons (Locking on enemy vehicles, holding two weapons etc.). The controls are easy to learn which is good too. 8/10

    Conclusion: Halo 2 is excellent and is worth buying, it maybe short but you would want to play again, with co-operative it is good, it is great on xbox live too but you shouldn't buy this game until you have the first or have finished the first. Overall: 9/10
    The-Amateur-Critic

    Game of the Year contender, if not winner.

    Just beat the game an hour ago, if there is such a thing when playing this game. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros.

    First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.

    2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.

    3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).

    Now for the Pros: 1. Everything.

    Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.

    -- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.

    -- I was surprised as hell when the game put me in the eyes of the Covenant.

    That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).

    -- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.

    I also like the fact that it sticks to your opponents, then blows them up.

    -- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.

    -- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).

    Protocol, the amateur critic. L8.
    10Spartan_234

    One of the best games of all time!

    I can't think of a single thing that's wrong with this game. Even Half-Life (both 1 & 2) can't achieve this level of absolute perfection. While the gameplay mechanics have mostly been recycled from the original Halo (and that's a good thing -- after all, it's not a very good choice to try to fix something that isn't broken, only to break it anyways, like many developers have done in the past with sequels), Halo 2 does add some new tricks to the already excellent formula to create perfect gameplay. You are a cyborg named Spartan 117 (AKA The Master Chief) that was one of many Spartan cyborgs that were built by Humanity in an attempt to win a losing battle against an evil alien race known as the Covenant. And I mean "evil" -- these aliens just started a war against the humans because they thought that humanity was an affront to their gods. All the other Spartan cyborgs were blown up by the Covenant while they were being cryogenically frozen. In fact, you are the only Spartan cyborg left, and Humanity's only hope. People who have played first-person shooters for a long time may not notice anything new in Halo 2's storyline, but who cares? There's probably no other storyline to use for a futuristic, sci-fi themed game that takes place in deep space.

    Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.

    Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).

    You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.

    Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!
    9FoolyMagoolz

    My favorite game ever.

    What worked: The action on this game is so intense and the production values and story is so great this could have easily been a movie. Playing this game on legendary with a friend is incredible. The graphics are possibly the best on the Xbox. And if you have surround sound crank this baby up, you'll be ducking and dodging at every bullet ricocheting off the wall. The level are incredibly huge! The missions with the SCARAB will have you looking at the screen in awe.

    What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.

    Overall: This game is possibly the best game on the Xbox. Recommended 10/10.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Goofs
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Quotes

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Crazy credits
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Connections
      Edited into Red vs. Blue (2003)
    • Soundtracks
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Details

    Edit
    • Release date
      • November 11, 2004 (France)
    • Country of origin
      • United States
    • Official sites
      • Bungie Software Products Corporation
      • Official site
    • Language
      • English
    • Production companies
      • Bungie Software
      • Ministry of Motion (MOM)
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Dolby Digital
    • Aspect ratio
      • 4:3

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