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Halo 2

  • Video Game
  • 2004
  • 16
IMDb RATING
8.7/10
11K
YOUR RATING
Steve Downes in Halo 2 (2004)
Space Sci-FiActionAdventureSci-Fi

As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Director
    • Jason Jones
  • Writer
    • Joseph Staten
  • Stars
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • See production info at IMDbPro
  • IMDb RATING
    8.7/10
    11K
    YOUR RATING
    • Director
      • Jason Jones
    • Writer
      • Joseph Staten
    • Stars
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69User reviews
    • 4Critic reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
    • Won 1 BAFTA Award
      • 6 wins & 7 nominations total

    Photos45

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    Top cast72

    Edit
    Dee Bradley Baker
    Dee Bradley Baker
    • Gravemind
    • (voice)
    • (as Dee Baker)
    Julie Benz
    Julie Benz
    • Miranda Keyes
    • (voice)
    Hamilton Camp
    Hamilton Camp
    • Prophet of Mercy
    • (voice)
    Tim Dadabo
    Tim Dadabo
    • 343 Guilty Spark
    • (voice)
    • …
    Robert Davi
    Robert Davi
    • SpecOps Leader
    • (voice)
    Keith David
    Keith David
    • Arbiter
    • (voice)
    Steve Downes
    Steve Downes
    • Master Chief
    • (voice)
    Robin Atkin Downes
    Robin Atkin Downes
    • Prophet of Regret
    • (voice)
    Miguel Ferrer
    Miguel Ferrer
    • Heretic Leader
    • (voice)
    John Michael Higgins
    John Michael Higgins
    • 2401 Penitent Tangent
    • (voice)
    Bob O'Donnell
    • Prophet of Objection
    • (voice)
    Ron Perlman
    Ron Perlman
    • Lord Hood
    • (voice)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Tartarus
    • (voice)
    David Scully
    • Sergeant Johnson
    • (voice)
    • …
    Jen Taylor
    Jen Taylor
    • Cortana
    • (voice)
    Michael Wincott
    Michael Wincott
    • Prophet of Truth
    • (voice)
    Ken Boynton
    Ken Boynton
    • Brute
    • (voice)
    • …
    David Cross
    David Cross
    • Marine
    • (voice)
    • Director
      • Jason Jones
    • Writer
      • Joseph Staten
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews69

    8.710.9K
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    Featured reviews

    9FoolyMagoolz

    My favorite game ever.

    What worked: The action on this game is so intense and the production values and story is so great this could have easily been a movie. Playing this game on legendary with a friend is incredible. The graphics are possibly the best on the Xbox. And if you have surround sound crank this baby up, you'll be ducking and dodging at every bullet ricocheting off the wall. The level are incredibly huge! The missions with the SCARAB will have you looking at the screen in awe.

    What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.

    Overall: This game is possibly the best game on the Xbox. Recommended 10/10.
    10winged_loner

    Awesome

    Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
    halflifetalk

    rushed story

    I was a big halo 1 fan, I loved the game loved the story and thought it was amazing. Halo 1 was defiantly the golden-eye of next gen. But is halo 2.

    GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.

    GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.

    STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.

    Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.

    OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.

    and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
    10Spartan_234

    One of the best games of all time!

    I can't think of a single thing that's wrong with this game. Even Half-Life (both 1 & 2) can't achieve this level of absolute perfection. While the gameplay mechanics have mostly been recycled from the original Halo (and that's a good thing -- after all, it's not a very good choice to try to fix something that isn't broken, only to break it anyways, like many developers have done in the past with sequels), Halo 2 does add some new tricks to the already excellent formula to create perfect gameplay. You are a cyborg named Spartan 117 (AKA The Master Chief) that was one of many Spartan cyborgs that were built by Humanity in an attempt to win a losing battle against an evil alien race known as the Covenant. And I mean "evil" -- these aliens just started a war against the humans because they thought that humanity was an affront to their gods. All the other Spartan cyborgs were blown up by the Covenant while they were being cryogenically frozen. In fact, you are the only Spartan cyborg left, and Humanity's only hope. People who have played first-person shooters for a long time may not notice anything new in Halo 2's storyline, but who cares? There's probably no other storyline to use for a futuristic, sci-fi themed game that takes place in deep space.

    Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.

    Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).

    You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.

    Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!
    papajohn3289

    The most aggravating cliff-hanger in all history, but it did not disappoint in any way

    Halo 2, hmm....I thought I might try it out, I mean, I only spent 100000000 hours on the first one...

    Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.

    I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.

    Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.

    Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.

    Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+

    Except for the ending.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Goofs
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Quotes

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Crazy credits
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Connections
      Edited into Red vs. Blue (2003)
    • Soundtracks
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Details

    Edit
    • Release date
      • November 11, 2004 (France)
    • Country of origin
      • United States
    • Official sites
      • Bungie Software Products Corporation
      • Official site
    • Language
      • English
    • Production companies
      • Bungie Software
      • Ministry of Motion (MOM)
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Dolby Digital
    • Aspect ratio
      • 4:3

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