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The Getaway

  • Video Game
  • 2002
  • 18
IMDb RATING
7.9/10
700
YOUR RATING
The Getaway (2002)
The Getaway
Play trailer0:40
1 Video
8 Photos
ActionCrimeDramaThriller

The kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of hi... Read allThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.The kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.

  • Director
    • Brendan McNamara
  • Writers
    • Brendan McNamara
    • Bertie Ellwood
  • Stars
    • Don Kembry
    • Richard Hards
    • Joe Rice
  • See production info at IMDbPro
  • IMDb RATING
    7.9/10
    700
    YOUR RATING
    • Director
      • Brendan McNamara
    • Writers
      • Brendan McNamara
      • Bertie Ellwood
    • Stars
      • Don Kembry
      • Richard Hards
      • Joe Rice
    • 15User reviews
    • 1Critic review
  • See production info at IMDbPro
    • Nominated for 1 BAFTA Award
      • 1 nomination total

    Videos1

    The Getaway
    Trailer 0:40
    The Getaway

    Photos7

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    Top cast99+

    Edit
    Don Kembry
    • Mark Hammond
    • (voice)
    Richard Hards
    Richard Hards
    • Charlie Jolson
    • (voice)
    • (as Ricky Hards)
    Joe Rice
    • Frank Carter
    • (voice)
    Anna Edwards
    Anna Edwards
    • Yasmin
    • (voice)
    • …
    Michael Preston
    Michael Preston
    • Harry 'The Hat'
    • (voice)
    Dave Golds
    • Jake Jolson
    • (voice)
    Paul Burfoot
    • Eyebrows
    • (voice)
    Mick Oliver
    • DCI McCormack
    • (voice)
    • …
    Jim Darrah
    • Grievious
    • (voice)
    Jason Parker
    • Big Walter
    • (voice)
    • …
    Symond Lawes
    • Sparky
    • (voice)
    • (as Symmond Lawes also)
    • …
    Paul Swaby
    • Liam
    • (voice)
    Russell Levy
    • Nick Collins
    • (voice)
    Vic Robinson
    • Joe Fielding
    • (voice)
    Wai Tsang
    • Bobby Lee
    • (voice)
    Chee Kin Chan
    • Fu Shan Chu
    • (voice)
    • …
    Chun Wah Kong
    • Kum Dong
    • (voice)
    • …
    Wai Yuen
    • Johnny Chai
    • (voice)
    • Director
      • Brendan McNamara
    • Writers
      • Brendan McNamara
      • Bertie Ellwood
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews15

    7.9700
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    Featured reviews

    TheEtherWalk

    Fun, but not the same as the GTA games

    While playing The Getaway, it is almost impossible not to compare this with Vice City. The real difference is how I perceived both games. In GTAVC, I was wondering just how they fit all the different elements, including 103 songs, 30 weapons, around 50 missions, and a massive city all in a disc. In The Getaway, I was wondering just what took up so much space that they could only include 5 weapons, 24 missions and hardly any secret elements or cheats. If the PS2 is capable of storing all the things put into GTAVC, what was all the work put into in The Getaway? The answer is probably the city itself and the large amount of very cool-looking cutscenes that are needed. The city is 40 sq. kilometers, and the cutscenes, all together, are apparently more than an hour long. Still, they could have made this game much more fun if they had added some side missions and made it less linear. Nonetheless, a fun game for the few days it takes to finish.
    diehard92

    the best game i've ever bought

    this game is very fun to play. the game is stylish. the story is good too. real cars are included like saab, BMW etc. First you play mark hammond whose's son is kidnapped by the jolsons after you have completed the game then you play the policeman frank carter who is also with in the story and you play with his point of view. when you have completed the game, you play play free roam where you can explore London but not whole. the game is not like other games that when you're wounded, you need to find a heart and you can carry many weapons as you like, in this game you can rest against a wall to recover yourself and you can have max two pistols and a two-hand weapon. but still the crew should have put abit more effort in it but overall: 8/10
    practiced_bravado

    Not so much a game as much as it is an "interactive movie" and on that level, it works.

    "The Getaway" is not a video game version of the Sam Peckinpah heist flick or even of the Walter Hill remake. It's a British gangster movie in the vein of Guy Ritchie's "Lock, Stock and Two Smoking Barrels". Or is it a video game? It certainly seems like a movie, but it's not.

    For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.

    However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.

    In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.

    It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.

    There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.

    The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.

    I'd give it *** out of **** (Good)
    chrispchenry

    Mature Fun

    Let's get one thing straight: You can steal cars, you perpetrate crimes and you shoot people. Lots of people. But aside from those similarities, this game bears little semblance to the GTA series. While the GTA games give you a arcade feeling, The Getaway is meant to be as real as possible. There's no screen junk like maps, health bars, ammo counter or anything. You are guided by the blinking indicators on your car and your health is gauged by the way you move and the blood on your suit. The controls are acceptable, but not as tight as they could be. Controlling the cars is much more enjoyable than GTA3 or GTA:VC. Unlike in GTA:VC and preceding games, you can only target hostile opponents, which saves ammo and frustration in a fire fight. The on foot engine has stealth. Hide against walls, pop out around corners, etc. You can take hostages and use them as a shield. Opponents may not fire if the hostage is important. Cops, however, will NEVER fire at a hostage. The weapon selection is limited, you can get pistols, a shotgun, an AK47 and MP5s. Be warned, this game definitely mature. Plenty of course language, stark violence and some other mature themes. Overall, it's a great game.
    nvdw

    Why should games be realistic?

    The Getaway, says Sony, is a perfect combination of both movie and game. You, the player, have to complete missions implemented in a storyline told by several cut-scenes. On-screen information like health bars, hints and directions simply don't exist: you have to rely on your car's turn signals to find your way through the faithfully remodeled city of London. Realism is the keyword here.

    And it's the realism that makes this game hell to play. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. Example: killing pedestrians in GTA is fun. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. The sickening thud and the screaming of the person you just hit make this quite horrible. And you'll have to kill a few peds in this game, believe me. London folks appear to be suicidal, which means they'll regularly walk into your car. Same goes for the innocent people who get killed when they walk stupidly into your line of fire.

    Telling the entire world that your game is ultra-realistic sheds expectations. People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. This game should have set a benchmark, and it did: The Getaway is the world's first ánd worst movie-game combo ever! A brilliant idea, good storyline and seedy atmosphere are worth nothing thanks to the ruddy gameplay. Games shouldn't be realistic, they should be fun. Ironically, The Getaway is neither realistic nor entertaining. A lousy 5.5/10 is even more than they actually deserve.

    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Although not all of them made it onto the final version of the game, the original list of cars was:
      • Ambulance
      • Alfa Romeo 156
      • Aston Martin DB7
      • Aston Martin V8 Vintage
      • Audi TT
      • Bentley Continental
      • BMW 3-Series
      • BMW 5-series
      • BT Van
      • Car Transporters
      • Cherokee
      • Chrysler Voyager
      • Citreon 2CV
      • Cranes
      • Double Decker Buses
      • Fedex Van
      • Fiat Punto
      • Fire Truck
      • Ford Capri
      • Ford Escort XR3i
      • Ford Focus
      • Ford Fiesta
      • Ford Granada
      • Ford Transit Van
      • Forklift
      • Honda Accord
      • Jaguar
      • Jolson Motor
      • London Cab (Black & Red)
      • Lexus LS 2003
      • Lexus S3 2003
      • Lotus Espirit
      • Mercedez Benz S Class
      • Mini (new)
      • Nissan Micra
      • Police Car (Ford Fiesta)
      • Police Car (Vauxhall Vectra)
      • Police Truck
      • Police Van
      • Range Rover
      • Renault Laguna
      • Routemaster Bus
      • Rover 2000
      • Royal Mail Van
      • Saab 900
      • Saab 93
      • Seat Ibiza
      • Toyota Corolla
      • Toyota Hiace
      • Toyota MR2
      • Toyota Transporter Truck
      • TVR Cerbera
      • Vauxhall Astra Max Van
      • Volvo
      • VW Golf
    • Goofs
      The colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
    • Quotes

      DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.

    • Crazy credits
      There is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
    • Alternate versions
      The US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
    • Connections
      Featured in Troldspejlet: Episode #28.5 (2003)
    • Soundtracks
      Saunty Sly Chic
      performed by Campag Velocet

      Lyrics by Voss

      music by Cater / Slater

      Produced and mixed by Paul Schroeder and Campag Velocet

      This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.

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    Details

    Edit
    • Release date
      • December 11, 2002 (United Kingdom)
    • Country of origin
      • United Kingdom
    • Official site
      • Official site
    • Languages
      • English
      • Cantonese
    • Also known as
      • Getaway 1
    • Filming locations
      • Piccadilly, Mayfair, Westminster, Greater London, England, UK
    • Production company
      • Team Soho
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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