IMDb RATING
8.0/10
2.4K
YOUR RATING
Agent 47 is a genetic super human assassin. The ICA (International Contract Agency) assigns 47 with various assignments to kill five men known as "The Five Fathers." Including his own creato... Read allAgent 47 is a genetic super human assassin. The ICA (International Contract Agency) assigns 47 with various assignments to kill five men known as "The Five Fathers." Including his own creator.Agent 47 is a genetic super human assassin. The ICA (International Contract Agency) assigns 47 with various assignments to kill five men known as "The Five Fathers." Including his own creator.
- Nominated for 1 BAFTA Award
- 1 nomination total
David Bateson
- Hitman
- (voice)
David Koseruba
- Additional Voices
- (voice)
- (uncredited)
Featured reviews
If you are not familiar with the Hitman series and do not know which part to start with, then I ask you: DO NOT START WITH THIS ONE! This will make you lose the desire to play the next parts, without fully understanding what the charm of playing for Johnny Sins is, who is tired of the routine of the porn industry, and decided to switch to killing big shots in the criminal environment.
The truth is that the developers did not yet fully understand how exactly the game was supposed to come out. Counting on the fact that you will want to go through everything stealthily is impossible, and there are moments where the game begins to represent a banal third-person shooter, and an extremely inconvenient one at that. The methods for completing certain missions are also extremely inconsistent in their own way, where you are forced to go through the way the developer himself intended without having any hints.
I suffered a lot from this game, but in the end I completed it. To say that I am proud of this is to say nothing. This was my craziest playthrough, where in terms of hardcore even Max Payne is inferior to it.
The truth is that the developers did not yet fully understand how exactly the game was supposed to come out. Counting on the fact that you will want to go through everything stealthily is impossible, and there are moments where the game begins to represent a banal third-person shooter, and an extremely inconvenient one at that. The methods for completing certain missions are also extremely inconsistent in their own way, where you are forced to go through the way the developer himself intended without having any hints.
I suffered a lot from this game, but in the end I completed it. To say that I am proud of this is to say nothing. This was my craziest playthrough, where in terms of hardcore even Max Payne is inferior to it.
While certainly a breakthrough in their own right, for bringing another dimension into the world of VGs, for some years after FPS's came to, not very much was done with it. Touch-ups. Change of setting. Overall, it stayed the same, in particular once the climbing/jumping was settled. Then 3rd person view was introduced. And then this. From the get-go, you can tell that this is different. Stealth, which thus far had mostly been a possibility in certain titles, now became an integral part. Not only is shooting everything in sight not encouraged, it's just about invariably punished. This took a realistic and stylistic approach that I've not seen in any release predating it. I do not know why this seems so widely disregarded. What there isn't in this that's in the later in the series usually exists here at least as an idea, and this oozes the awesomeness and need of planning(yes, the later ones got bigger than this, but that would not have happened without a start-off point) that the franchise is so loved for. This begins with a concise and marvelous training portion, which can be returned to at any time, and that ranks rather far up on the list of the best introductions to a game, both as an opening and as a course in the basics. The camera in this is cool(and affords reasonable control to the player), throughout the entirety of this, with the known over-the-shoulders angle being the main one, outside of the atmospheric, well-done cut-scenes(some animated, most are well-scripted, in-engine ones) and an alternative to it, that I consider an experiment that perhaps didn't work out as hoped(mind you, you're never forced to use it). There are arguably a handful of unlikely things in this, but they're easy to ignore. The cinematic feel of this is omnipresent. The controls are simple whilst allowing plenty of freedom(and for my money, this has bar none the greatest, as far as quality goes, action interface and weapon choosing setup of the bunch). This is more limited in the amount of approaches that can be taken to the tasks than its sequels. The missions are diverse, interesting and well-done, and no two are completely alike. They're well-crafted with gorgeous visuals, as well. The locations that they take place at span the globe. You'll get to eliminate targets in a variety of ways, covering the full range of the professional killer's preferred choices. The guns are excellent, well-selected(there aren't many, if really any, neither as far as kinds nor as specific picks, that leave anything to be desired) and lots of fun to fire. Included are side-arms, assault rifles, snipers, SMGs, to name a couple. The depiction of them is fairly credible, as well, with ROF, recoil and aim vs where the bullets actually wind up. You also cannot carry all that you might want to, nor conceal(!) all. You can, however, wield two pistols at the same time, and they don't even have to be the same type. Yes, that does in fact mean that you can have a Desert Eagle in each hand, a Beretta, a Hardballer, or any mix of those. Granted, it can be slightly glitchy, but it's so darn fulfilling to do, and it does work. The bugs are few in number, and even less in the scale of their impairment. The difficulty is relatively high, for all of the three levels. This doesn't let you get away with mowing down everything in your path, and it is the last of the Hit-man efforts to enforce that, at the time of me writing this, out of four. The length depends on how skillful one is. It can be as little as five hours or so. That is when you know what to do, and nothing slowing you down apart from failed attempts. The save system... is that every completion is stored, and nothing else. Between starting and finishing the separate hits, you're on your own. Well, almost. There is an admittedly awkward "resurrection" feature for several of them. The audio(and music!) is top-notch, everything sounds the way it ought to. The voice acting is a mixed bag, and a lot of it ranges between passable and "not quite". Bateson, however... why was this man not cast in the film? He brings the lead to life impeccably well. The writing can be clever, and the overarching plot is well-thought out and unfolds well. It, and the tone of this, is dark before it is funny. You do need to pay attention, and piece together what happened, but it does all come together and make sense. And if you intend to figure out what goes on in the others, as well, you might as well get used to it... it sure is not going to get less complicated, and if you only count this, there shouldn't be numerous theories that contradict each other. ... but I digress. The graphics are near-perfect, with well-designed characters all-round. This contains a rendering method that can handle vast, full areas that are revealed as you come closer to the unseen. It is utterly devoid of lag, and it is well-achieved. The game-play is entertaining, for those who like the concept and genre, and challenging, for all, if the good people at IO Interactive did their job right. I'd say so, definite confirm, in a heartbeat. Before you remove the person you've been paid to, you have to scope out the surroundings, pick what you'll use to instill the untimely demise, the exact time and place. There is a bit of sexual material in this, but little of it is gratuitous. It's about the only stuff to avoid or take note of in this as far as such goes, provided the violence, which is by no means gruesome or brutal(in spite of the plentiful death found in this), doesn't bother you... there's no language that I can think of. I recommend this to any individual whom all this appeals to. 8/10
I'm a big Hitman fan. I've played all the games but not in release order.
Hitman is a beautiful game and series. Its the only game besides Pokemon and gta that I've played religiously.
It started with Silent Assassin which was alright. Then Blood Money was a game changer and I fell in love with the game playing and replaying it for years.
To go from Bloody Money to Codename 47 feels terrible. Codename felt too clunky and lacked the greatness of Blood Money.
I played first mission, turned off the game and never returned to it.
Verdict: I'm sure if I had played it first I would have enjoyed it.
Hitman is a beautiful game and series. Its the only game besides Pokemon and gta that I've played religiously.
It started with Silent Assassin which was alright. Then Blood Money was a game changer and I fell in love with the game playing and replaying it for years.
To go from Bloody Money to Codename 47 feels terrible. Codename felt too clunky and lacked the greatness of Blood Money.
I played first mission, turned off the game and never returned to it.
Verdict: I'm sure if I had played it first I would have enjoyed it.
Codename 47 was a technical marvel back in the day. A unique and mind-blowing take on the stealth genre, with ambitious ideas and even more impressive tech at the time. It's a game filled with a lot of promise. But that overwhelming untapped potential becomes a detriment to the game. As a result, the game hasn't aged all too well and revisiting it after later entries is no easy task.
Firstly, compared to later HITMAN entries, Codename 47 is more of a demo or first draft idea than it is a complete game. Many aspects of the game don't feel quite realized or even polished in most cases. It's a very skeletal game that - like mentioned beforehand - is filled with massive potential. But it is hindered by inconsistent presentation and questionable design choices. In other words, the game feels like it lacked the necessary playtesting. As a result, a lot of the game design doesn't work all too well, due to busted AI or odd level and mission design. But these complaints mostly arise if you try to play the game with the series' "Silent Assassin" philosophy that would be pushed in the subsequent games. You cannot play Codename 47 the same way you play its sequels without finding massive inconsistencies. While later games encouraged much more silent play, sometimes you have no choice but to go loud in Codename 47. And this might stem from what the game's original concept was - a third person shooter - before it went in a stealthier direction later on. Because of this, the game feels like it doesn't know what it wants to be in some areas. But if you look past the inconsistencies within gameplay and just go loud when stealth becomes an issue, Codename 47 still offers a mostly great time.
The game's art direction and visuals are also pretty good and subjectively still hold up. The semi-realistic aesthetic of the game results in a slightly cartoonish look with some more realistic aspects. Other than some dated and blurry textures, the environmental design is well done.
The story is not all that important to note, but it does act as a nice introduction to the world of HITMAN and the character of Agent 47. The plot is fairly straightforward and the worldbuilding is interesting. But don't expect a revolutionary story here. Besides, some of the writing and voice performances aren't anything to write home about. Nor is that the intention.
Other parts of the presentation, like the stellar soundtrack and the technical aspects of the game still hold up really well.
Other than the unpolished gameplay and the choppy presentation of certain ideas, HITMAN: Codename 47 is an innovative take on the stealth genre which would spawn an iconic and long running series that would only get better and better with time. It's still a fun time, but it is admittedly an extremely dated game if you've played later entries.
Firstly, compared to later HITMAN entries, Codename 47 is more of a demo or first draft idea than it is a complete game. Many aspects of the game don't feel quite realized or even polished in most cases. It's a very skeletal game that - like mentioned beforehand - is filled with massive potential. But it is hindered by inconsistent presentation and questionable design choices. In other words, the game feels like it lacked the necessary playtesting. As a result, a lot of the game design doesn't work all too well, due to busted AI or odd level and mission design. But these complaints mostly arise if you try to play the game with the series' "Silent Assassin" philosophy that would be pushed in the subsequent games. You cannot play Codename 47 the same way you play its sequels without finding massive inconsistencies. While later games encouraged much more silent play, sometimes you have no choice but to go loud in Codename 47. And this might stem from what the game's original concept was - a third person shooter - before it went in a stealthier direction later on. Because of this, the game feels like it doesn't know what it wants to be in some areas. But if you look past the inconsistencies within gameplay and just go loud when stealth becomes an issue, Codename 47 still offers a mostly great time.
The game's art direction and visuals are also pretty good and subjectively still hold up. The semi-realistic aesthetic of the game results in a slightly cartoonish look with some more realistic aspects. Other than some dated and blurry textures, the environmental design is well done.
The story is not all that important to note, but it does act as a nice introduction to the world of HITMAN and the character of Agent 47. The plot is fairly straightforward and the worldbuilding is interesting. But don't expect a revolutionary story here. Besides, some of the writing and voice performances aren't anything to write home about. Nor is that the intention.
Other parts of the presentation, like the stellar soundtrack and the technical aspects of the game still hold up really well.
Other than the unpolished gameplay and the choppy presentation of certain ideas, HITMAN: Codename 47 is an innovative take on the stealth genre which would spawn an iconic and long running series that would only get better and better with time. It's still a fun time, but it is admittedly an extremely dated game if you've played later entries.
What a great game! So often, games are just easy shoot 'em ups, with no challenge; just walk in and blow everyone away. Hitman however, is a complex game that requires thinking, strategy and precision. Despite a couple of small glitches, graphics are good, gameplay is sweet and the game itself cannot be beat. Highly addictive, this game will put you behind the scope... so pull the trigger.
Did you know
- TriviaMid level saving option was removed after test players completed the game in less than 4 hours.
- GoofsSome of the doors have the knob where the hinges should be.
- Crazy creditsElse Andersen - Everything Tanja Rau - Food Coecilie Berg Heising - More Food
- ConnectionsFeatured in Computer Chronicles: Online Gaming (2001)
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