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Crash Bandicoot

  • Video Game
  • 1996
  • E
IMDb RATING
8.2/10
3.8K
YOUR RATING
Brendan O'Brien and Kappei Yamaguchi in Crash Bandicoot (1996)
Crash Bandicoot
Play trailer0:34
1 Video
11 Photos
ActionAdventureComedyFamilyFantasySci-Fi

Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.

  • Directors
    • Andrew S. Gavin
    • Jason Rubin
  • Writer
    • Andrew S. Gavin
  • Stars
    • Brendan O'Brien
    • Mitsuru Ogata
    • Kappei Yamaguchi
  • See production info at IMDbPro
  • IMDb RATING
    8.2/10
    3.8K
    YOUR RATING
    • Directors
      • Andrew S. Gavin
      • Jason Rubin
    • Writer
      • Andrew S. Gavin
    • Stars
      • Brendan O'Brien
      • Mitsuru Ogata
      • Kappei Yamaguchi
    • 9User reviews
    • 1Critic review
  • See production info at IMDbPro
    • Awards
      • 2 nominations total

    Videos1

    Crash Bandicoot
    Trailer 0:34
    Crash Bandicoot

    Photos10

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    Top cast6

    Edit
    Brendan O'Brien
    Brendan O'Brien
    • Crash Bandicoot
    • (voice)
    • (as Brendan Obrien)
    • …
    Mitsuru Ogata
    • Nitrus Brio
    • (japanese version)
    • (voice)
    Kappei Yamaguchi
    Kappei Yamaguchi
    • Crash Bandicoot
    • (japanese version)
    • (voice)
    Shôzô Îzuka
    • Dr. Neo Cortex
    • (japanese version)
    • (voice)
    Dal McKennon
    Dal McKennon
    • Ripper Roo
    • (archive sound)
    • (voice)
    • (uncredited)
    David Siller
    • Aku Aku
    • (voice)
    • (uncredited)
    • …
    • Directors
      • Andrew S. Gavin
      • Jason Rubin
    • Writer
      • Andrew S. Gavin
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews9

    8.23.8K
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    Featured reviews

    1Super-master332

    junk games for your ps1

    It is terrible everything is almost a scam, the difficulty is hateful and terrible since it is difficult and not playable, the gameplay is boring and generic only jumps and an attack that does not help much, the only good thing about this mediocre game would be the graphics that are good for their era and music with average level designs.
    7WarMovieCollector

    Challenging Platform Game on the Dolphin Emulator in 2022

    Finished this on the Dolphin Emulator. It was a new experience for me playing this with upscale resolution at 1440p with enhanced graphical options enabled in the emulator. A challenging platform game. Some levels such as the ''Boulder Dash'' chapter was a difficult experience for me playing with an Xbox controller. In the level you are forced to escape from a boulder coming at you from behind coupled with obstacles placed in front of your path as you dash for the exit point. Overall, a frustrating but interesting game.
    10FrankBooth_DeLarge

    Will live on forever

    Crash Bandicoot is a classic Playstation game, being one of the first Playstation games. As of now, it is almost ten years old. Wow!!! For today, it is considered primitive, but for back in its time it was the new and more advanced version of Super Mario Bros.(another game that lives on forever). Everything about Crash Bandicoot is awesome from the neat and older style graphics, to the complex levels, and the maniac characters. Crash Bandicoot will always remind me of when I was younger and I played this game with my friends all the time.

    The story is about an experiment by the evil Dr. Neo Cortex that goes wrong, this experiment is called Crash Bandicoot. Crash is supposed to be loyal to Neo Cortex, but he escapes his lab that was on an island and gets washed up on an island nearby. However, Crash had a girlfriend who is held hostage by Neo Cortex and is having experiments done on her. Crash is supposed to get across the island he got washed up on, the island next to it, and then through Neo Cortex's island in order to defeat Cortex, save the world, and get his girlfriend back.

    Along the way, Crash is aided by a witch doctor named Aku Aku. Together they take on several dangers of the island including dangerous plants, wild animals, natives, piranhas, deadly robots, pelicans, rats, and even a few of Cortex's machine gun wielding henchmen that are on his island. Throughout the island are some of Neo Cortex's big henchmen, such as a huge Indian, a crazy dynamite loving kangaroo, an insane Gorilla, and a rat who is much like a '40's gangster with a tommy gun. In the end crash gets to take on Dr. Neo Cortex.

    I really loved this game, it really brings back some great memories for me. Hopefully you can find a copy of it somewhere, as of now it's quite rare.
    9Croc320475

    Challenging but it's still a great PS1 game

    I remember playing this game including the demo version on Sony PS1 when I was a kid. I beat this game about few times I think but I missed some gems, I'm afraid. It's kinda very challenging but it's still a great game though.

    It's about our goofy hero Crash Bandicoot who goes on his quest to rescue his sweetheart Tawna from the evil mad scientist Dr. Neo Cortex.

    I have it on PS4 as its remastered version in Crash Bandicoot N. Sane Trilogy. It looks great. I like its both classic and remastered version. I cannot prefer so who cares which one is the best anyway?!

    It's probably one of the best PS1 games of all time.
    8sebastianali123

    The first playable tech demo in history.

    I dont like to talk about common games, but sometimes i do an exception. Thats why i also skip some important aspects in my reviews because i want to talk about things most dont. If i dont do that, it would just be a copy paste. The first Crash game is also pretty much criticized these days for not aged very well, and while i agree that its the weakest in the trilogy, i feel like people doesnt give the credit it really deserves, but lets calm down a bit.

    For one, i think it manages to be the first 3d game in history to have believable enviroments, managing to match or even surprass some prerender stuff or even tech demos made in super computers. Most people may know all of the clever programming that made this game possible on the first place. I feel people dont give enough credit to how ahead of its time the PS1 Crash games looked. You had everything, z buffer and texture jittering almost fixed, dynamic lightning, facial animation, a great amount of polygonal density present at all time, basically thanks to the fixed camera and focusing all of the poly count available in a reduced space, plus some of the best optimization ever made for a videogame would make some graphical techniques unthinkable to be possible even on a console not made for that, on real time at 30 fps on a 2mb ram machine... Crazy. In comparison, the best looking game on the most powerful platform at the time, which was obviously PC, was arguably Quake 1, which needed at least 8 mb of ram, a decent graphics card and a Pentium, miles more powerful than the PS1 MIPS, and all of that for a game that had blurry brown textures and characters that walk in slow motion and zero expression. Dont get me wrong, i think Quake 1 still is very impressive for 1996, and a top 3 in terms of graphics, but Crash 1 was just in another level. Honestly, if nowadays a game could do photorealism by doing fixed cameras and run on something as old as a pentium 4, by all means do it.

    Obviously all of those miracles wouldnt be anything without a good gameplay, because i swear, the amount of times i played an impressive trash game is to write a book, but fortunately Naughty Dog did know how to make the gameplay addictive. It may seem less revolutionary that something like Mario 64 at first glance, but you should treat Crash 1 like an evolution to old 2d platformers. The 3d in Crash is used in a different way. Not to give you exploration (even though sometimes you have more than one path to go), but to give you a new layer of gameplay. Of course we all know this game has different camera perspectives for each level, but how important is that? Well, a lot. The boulder levels for example kind of reminds me to a scripted sequence in a modern game. Different perspectives can make a level to look better in the right hands. The boxes also makes the gameplay very stimulating by making you control your jumps or your spins at times. Yeah, we all know they screw the save system and the one life one run is still unfair, but honestly... the game isnt that hard? I mean, it still is very challenging for a first playthrough, but is nowhere near as hard as many games of that era or before. Accessibility was always a thing for Naughty Dog, and Crash 1, while not perfect, i think still gives a good margin of error in most levels.

    I honestly could talk about more things... but... it would be repeating what people did for years and i would be lying if i say that i made this review to talk about something more than the graphics. Nowadays a bunch of polygons on screen may not seem much, but i think this game still looks very impressive thanks to the unique artstyle, inspired by a lot of sources (seriously, Zembillas is a genius and if you were an artist you should feel inspired by its art), and its optimization techniques that could theoretically be used in a modern game in the right hands. Making those enviroments divided in multiple pieces was probably a headache, i couldnt imagine how much the devs were suffering by making this game. But something no one could deny is that, it doesnt look like a PS1 game. I mean, is so impressive that even the 3d renders made to promote the game arent too different from the true thing, thats how good it is. The first time i saw where an actual game, could be used as a tech demo to showcase the power of a console. Go away T-Rex and Batoidea, Crash Bandicoot will be packaged on your disk along with you.

    More like this

    Crash Bandicoot 2: Cortex Strikes Back
    8.5
    Crash Bandicoot 2: Cortex Strikes Back
    Crash Bandicoot: Warped
    8.7
    Crash Bandicoot: Warped
    Crash Bandicoot: La vengeance de Cortex
    7.6
    Crash Bandicoot: La vengeance de Cortex
    Crash Bandicoot 4: It's About Time
    7.8
    Crash Bandicoot 4: It's About Time
    Crash Team Racing
    8.6
    Crash Team Racing
    Spyro the Dragon
    8.2
    Spyro the Dragon
    Crash Twinsanity
    7.7
    Crash Twinsanity
    Crash Bash
    7.6
    Crash Bash
    Crash of the Titans
    6.6
    Crash of the Titans
    Crash: Génération mutant
    6.4
    Crash: Génération mutant
    Crash Nitro Kart
    7.2
    Crash Nitro Kart
    Jak and Daxter: The Precursor Legacy
    8.5
    Jak and Daxter: The Precursor Legacy

    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      The crates in the game were made to fill in the more boring parts of the levels.
    • Goofs
      In Generator Room, the monitors all feature Dr Cortex's face staring blankly, however he is missing the 'N' on his forehead.
    • Quotes

      [first lines]

      Nitrus Brio: But Dr Cortex, we have not determined the cause of past failures!

      [giggles convulsively]

      Dr. Cortex: MORON! This bandicoot *will* be my General, and he *will* lead my Cortex Commandos to world domination. This time I shall reign triumphant!

      [they zap Crash with the Evolvo-Ray]

      Dr. Cortex: We are closer than ever before. Quickly! Into the Vortex!

      Nitrus Brio: But Dr. Cortex, the Vortex is not ready. We have no idea what it could do!

      [He giggles as he raises Crash in the Cortex Vortex. The screen reads "BANDICOOT 1.0 REJECTED"]

      Dr. Cortex: Failure again... capture him!

      [Crash runs away, crashes through a window and falls into the sea outside the castle]

      Crash Bandicoot: Uh-oh!

      [back in the castle, Tawna is restrained by a pair of lab assistants]

      Dr. Cortex: Prepare the female bandicoot...

    • Crazy credits
      The Naughty Dog company logo is used with a doghouse and stomping footprints.
    • Connections
      Featured in GamePro TV: Episode #2.2 (1996)
    • Soundtracks
      Music, African
      (uncredited)

      [from the Hollywood Edge Sound Effects Library]

      [Sampled for the music in the Great Gate and Native Fortress levels.]

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    Details

    Edit
    • Release date
      • September 9, 1996 (United States)
    • Country of origin
      • United States
    • Language
      • English
    • Also known as
      • Project Wombat
    • Filming locations
      • Universal City, California, USA(Studio)
    • Production companies
      • Naughty Dog
      • Universal Interactive Studios
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Stereo
    • Aspect ratio
      • 4:3

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