IMDb RATING
9.4/10
8.5K
YOUR RATING
After receiving a letter from his late wife, from Silent Hill, James Sunderland heads towards the town to search for her, only to come across a terrifying road of truth and redemption.After receiving a letter from his late wife, from Silent Hill, James Sunderland heads towards the town to search for her, only to come across a terrifying road of truth and redemption.After receiving a letter from his late wife, from Silent Hill, James Sunderland heads towards the town to search for her, only to come across a terrifying road of truth and redemption.
- Directors
- Writers
- Stars
Guy Cihi
- James Sunderland
- (voice)
Donna Burke
- Angela Orosco
- (voice)
Jacquelyn Breckenridge
- Laura
- (voice)
- (as Jakey Breckenridge)
Dominic Allen
- Game Show Host
- (voice)
Dennis Falt
- Doctor
- (voice)
Ward Sexton
- Ernest Baldwin - Restless Dreams version
- (voice)
- (as Ward E. Sexton)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
This game is a sequel to Silent Hill, the surprise hit videogame that came out in 1999 and scared the crap out of almost everyone who played it. Silent Hill 2 is quite different from the first one. It is completely independent, and it does that just right. This game, while nowhere near as scary as the first one, is more psychologically disturbing. The story has a theme of dealing with the ghosts of your past, which plays in very well with the psychologically deranged characters. The characters are more developed than in SH1, and the story is much better done. This game gains something that was missing from the first game, but loses something that the first game had. James Sunderland is my favorite character of all the games. It also has a twist near the end that I really didn't expect. A great game. Pick it up. I command you!
Wow. This game embodies everything that horror movies should be. Oh sure, the gameplay leaves some things to be desired, but that's like criticizing a good movie because the video had poor picture quality. Enjoy this game for the imagery, the eerie sense of...scary things, and the plot. Yes, that's right: plot. This video game is plot-driven; not like Resident Evil which can be summed up thusly: We Have to Kill Things.
The sound effects and scenes are better-done than in any other comparable video game, and most motion pictures too. But, heh, the lines are pretty dumb and the voice acting isn't that great, but, hey, it's a Japanese translation so you'd expect it not to be that great of an exercise in dialogue.
If you're a horror-movie aficionado, even if you're not a regular gamer, try this game. Or, if you're sick and tired of the crappy crap that is put out by the gaming industry, try this! It's good!
And don't come crying saying it was "boring" or something. You obviously played this game for the wrong reasons.
The sound effects and scenes are better-done than in any other comparable video game, and most motion pictures too. But, heh, the lines are pretty dumb and the voice acting isn't that great, but, hey, it's a Japanese translation so you'd expect it not to be that great of an exercise in dialogue.
If you're a horror-movie aficionado, even if you're not a regular gamer, try this game. Or, if you're sick and tired of the crappy crap that is put out by the gaming industry, try this! It's good!
And don't come crying saying it was "boring" or something. You obviously played this game for the wrong reasons.
I recently purchased a PS2 and with it a copy of Silent Hill 2. I haven't really read any of the reviews and bought it solely because of the original Silent Hill, which is a classic.
Upon popping the disc in my system, I was immediately astonished by the weird, creepy and distinctive atmosphere of the beginning. I knew at that moment, that this wasn't like any other "horror" game I have ever played. This game is impressive on every level. The visuals and sound are so polished and atmospheric, that the experience is way more immersive than even today's standards of graphics. The action is well balanced with puzzles and, luckily, Silent Hill 2 didn't forget the running away aspect of survival-horror games (as many new games do forget). But the real knock-out is the massive, deep and emotional story line, that keeps you guessing and never really let's you in on what's real, and what's not. All of these features add up to what is Silent Hill 2, the scariest game I have ever played.
In all, Silent Hill 2's creepy, yet beautiful visuals, haunting story and terrifying sounds are definitive proof that video games can be art, and darn fine art at that.
Upon popping the disc in my system, I was immediately astonished by the weird, creepy and distinctive atmosphere of the beginning. I knew at that moment, that this wasn't like any other "horror" game I have ever played. This game is impressive on every level. The visuals and sound are so polished and atmospheric, that the experience is way more immersive than even today's standards of graphics. The action is well balanced with puzzles and, luckily, Silent Hill 2 didn't forget the running away aspect of survival-horror games (as many new games do forget). But the real knock-out is the massive, deep and emotional story line, that keeps you guessing and never really let's you in on what's real, and what's not. All of these features add up to what is Silent Hill 2, the scariest game I have ever played.
In all, Silent Hill 2's creepy, yet beautiful visuals, haunting story and terrifying sounds are definitive proof that video games can be art, and darn fine art at that.
I always thought that video games were due for some respect as a legitimate art form, but far too many games relish their positions as mindless gorefests. That's why this game is such a breath of fresh air. It combines all the best elements of a video game with the creepy ambiance of films like SEVEN. Even better is that the game gives you characters that are complex and troubled.
You play as James Sunderland. James lost his beloved wife Mary to a strange disease three years ago, and he's been drifting through his life in a deep depression since then. Then, out of the blue, he receives a letter signed by his late wife saying to meet her in the town of Silent Hill, a faorite vacation spot of theirs when they were married and the site of Mary's death. So James travels to the town, to find it devoid of natural human life and engulfed in fog. Something terrible has happened here, and James starts to learn the truth about the town's horribly mutated, monstrous inhabitants.
Few games have made characters seem so real. James doesn't have superpowers, and he isn't trying to survive any longer than it takes to find his wife. He's not searching for treaure, he's searching for a reason to live, and he doesn't necessarily care if he finds it. There are several other mysterious characters inhabiting the town. All have stories to tell, none of which are pretty, and we watch in fascination as various characters fold under the mental strain of the sights they are seeing.
By the end of the game, there are several questions left unanswered, and several new ones are raised. Where did the monster's come from? Where did the strange little girl come from, and how did she survive? And (most interestingly) does this nightmarish Silent Hill actually exist, or is it all a figment of James' twisted imagination?
The game provides some brilliant environments and creature design, some challenging puzzles and creepy, grainy camerawork. It uses these things to grab hold of your emotions and twist them around. Few games have ever been able to capture raw fear, but this one succeeds brilliantly. Most importantly of all, this game makes you think. This is a formula that more games of this genre should follow, if video games ever hope to receive respect as an art form.
You play as James Sunderland. James lost his beloved wife Mary to a strange disease three years ago, and he's been drifting through his life in a deep depression since then. Then, out of the blue, he receives a letter signed by his late wife saying to meet her in the town of Silent Hill, a faorite vacation spot of theirs when they were married and the site of Mary's death. So James travels to the town, to find it devoid of natural human life and engulfed in fog. Something terrible has happened here, and James starts to learn the truth about the town's horribly mutated, monstrous inhabitants.
Few games have made characters seem so real. James doesn't have superpowers, and he isn't trying to survive any longer than it takes to find his wife. He's not searching for treaure, he's searching for a reason to live, and he doesn't necessarily care if he finds it. There are several other mysterious characters inhabiting the town. All have stories to tell, none of which are pretty, and we watch in fascination as various characters fold under the mental strain of the sights they are seeing.
By the end of the game, there are several questions left unanswered, and several new ones are raised. Where did the monster's come from? Where did the strange little girl come from, and how did she survive? And (most interestingly) does this nightmarish Silent Hill actually exist, or is it all a figment of James' twisted imagination?
The game provides some brilliant environments and creature design, some challenging puzzles and creepy, grainy camerawork. It uses these things to grab hold of your emotions and twist them around. Few games have ever been able to capture raw fear, but this one succeeds brilliantly. Most importantly of all, this game makes you think. This is a formula that more games of this genre should follow, if video games ever hope to receive respect as an art form.
I base this upon the Director's Cut version, and I played this on the PC. Apart from letting you to save at any point(which I'm not sure you can do on the PS2), I don't think the latter changes anything. The former, however, means that you get a sub scenario, where you play as Maria, who, for how skinny she is, is not in very good shape; she can only run for a few seconds straight before she slows down and has to catch her breath if she is to maintain a reasonable pace. It's *really* short, only one, maybe two hours of playing time. There is only a single outcome, it doesn't take you to many new areas, and there are only two new weapons, a revolver(that somehow holds ten bullets) and a meat cleaver. I would almost go so far as to argue that it potentially detracts from the main game, if you take it as 100% canonical. Then again, what add-on or expansion pack doesn't, in some way? It's still worth it, I'd say. I'd go for the DC if you enjoy these. It also improves the graphics, and those are excellent in this, regardless of release: The beautiful, impeccably done and realistic lighting, shadows, weather effects, "static noise"(invaluable for the mood), the *gorgeous* CGI cut-scenes(and the in-engine ones, that now have their mouths move, if perhaps not always perfectly synced), the cinematography that gets to be even freer and it's been loosened up, that it helps a ton and the dynamic camera(that brings with it immensely interesting and effective angles) that you can exert limited control over all add up to make this a truly cinematic experience. Something that demands mention is the sound-side(including the amazing music, that is well-composed and fitting, never loud or noisy). With a subtlety unique to this series, this has you firmly glued to the seat, uneasy, and sometimes jumping out of it. When the two are put together, the most exquisite atmosphere is built up and maintained. The fear comes from the eerie surroundings, the grotesque, nightmarish creatures that are your enemies(on that, there are sadly not as many different types as in the original, and they are not as varied this time around, and although I completely understand why, this does impact the overall experience), the small town being abandoned and so nearly quaint, only... not quite. There is little brutality. This is for delving into. Not everyone will enjoy it. Imagine playing through a horror masterpiece, one of the Asian ones or one by John Carpenter. This is plot-driven, ambiguous, metaphorical and can be interpreted, and while I love the story of the first, this is definitely the more psychological one. You are James Sunderland, whose wife passed away three years away earlier, because of a terminal illness. Or did she? You receive a letter from her, telling you that she is waiting for you... in Silent Hill. Where she liked to be when she was alive. Because she is dead. Right? With three difficulty settings for puzzles and four for action, this can be played by new-comers as well as veterans. It's easy to get into, and impossibly engaging. There is still no HUD, and one is not missed. The game-play has you exploring, discovering clues to piece together what is going on, solving the well-done enigmas and fighting foes. This has a vastly improved(if not entirely flawless) combat system, with a target-lock and where it's not hard to tell if you're aiming directly at the being. Something that gives you the means to put safe distance between them and you is the Wooden Plank(with a nail at the business end), that allows you to run past them and *smack* them with it as you pass them. The radio that emits static when monsters are nearby returns, and you can adjust its volume now. Controls are relatively basic, and there's not a single superfluous command to be found. You can side-step this time. The map is present again, and notes made are better than before. "Memos" is a great feature that means that you don't need a pad and pen with you when you play. The characters are credible and distinguish themselves, and none of them could be written out without losing something vital to the whole. There are several endings, and this has plenty of replay value. It is not as long as the 1st one; I can't entirely determine by how much, however, you can tell. That makes sense, when you know and think about what this is about at its core, and compare that to what the other was. What's awesome is that both are astounding, and this follow-up doesn't go for the *exact* same thing; the flavor is the same, and yet the essence is sufficiently different that this doesn't condemn the other to the background. I have only played these two, but I've heard that this is the best, and I honestly can't imagine the next ones being as strong and well-produced as this. Any animated(as opposed to scripted sequences) video you've unlocked can be viewed at any time from the menu that has the introductory collage(similar to the one that opens the previous VG), a trailer for this and two for the third one, and of course the credits for this. Every role in this was subject to spot-on casting. The voice acting is marvelous, in spite of, well, while poetic and getting the point across nicely, the dialog does not always come off as natural. It was translated from Japanese, that is probably why. This has nearly no bugs or glitches, and I found no big ones whatsoever. There is a ton of disturbing content, a lot of bloody violence(a little of it is grisly), and finally a tiny bit of repelling sexuality in this. I recommend this to any fan of gloomy, terrifying, creepy, well-told and intelligent entries in the genre. Yes, whether or not you usually play games. 10/10
Did you know
- TriviaThe Pyramid Head monster actually has an eye and a tongue. The eye is barely visible on the front of its head and the tongue sticks out and wiggles when it grabs the player by the neck.
- GoofsWhen James ducks into the closet to hide from Pyramid Head, he leaves his flashlight on the entire time, shining light through the slits and illuminating himself for Pyramid Head.
- Quotes
James Sunderland: I was weak. That's why I needed you... needed someone to punish me for my sins... but that's all over now... I know the truth. Now it's time to end this.
- Alternate versionsThe HD version on PS3 & XBox 360 contains the option to either play the game with the new English dub or the original English dub.
- ConnectionsEdited into Silent Hill HD Collection (2012)
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