In 1964, a U.S. government operative codenamed "Snake" must infiltrate mountainous Soviet territory to rescue a scientist building a weapon of terrible power.In 1964, a U.S. government operative codenamed "Snake" must infiltrate mountainous Soviet territory to rescue a scientist building a weapon of terrible power.In 1964, a U.S. government operative codenamed "Snake" must infiltrate mountainous Soviet territory to rescue a scientist building a weapon of terrible power.
- Awards
- 2 nominations total
David Hayter
- Snake
- (English version)
- (voice)
Jodi Benson
- EVA
- (English version)
- (voice)
- (as Suzetta Miñet)
Jim Piddock
- Major Zero
- (English version)
- (voice)
Heather Halley
- Para-Medic
- (English version)
- (voice)
James Mathis III
- Sigint
- (English version)
- (voice)
- (as James Mathis)
Neil Ross
- Colonel Volgin
- (English version)
- (voice)
Josh Keaton
- Ocelot
- (English version)
- (voice)
Gregg Berger
- The Pain
- (English version)
- (voice)
Michael Bell
- The Fear
- (English version)
- (voice)
J. Grant Albrecht
- The End
- (English version)
- (voice)
- (as Grant Albrecht)
Richard Doyle
- The Fury
- (English version)
- (voice)
David Thomas
- The Sorrow
- (English version)
- (voice)
- …
Brian Cummings
- Sokolov
- (English version)
- (voice)
Charlie Schlatter
- Raikov
- (English version)
- (voice)
- …
Richard McGonagle
- President Johnson
- (English version)
- (voice)
Jesse Corti
- Commander
- (English version)
- (voice)
Storyline
Did you know
- TriviaAfter the release of Metal Gear Solid 2: Sons of Liberty (2001), Hideo Kojima said that he would not direct this game. He wanted a member of his team at Konami to replace him, but none of them wanted to, so he was forced to change his mind and direct after all.
- GoofsThe first HALO jump was in 1960 not 1964.
- Quotes
Major Zero: 007 is the biggest thing to come out of England since the Mayflower. I wouldn't be surprised if they made 20 more of those movies.
- Crazy creditsAfter the end credits, there are two revealing phone calls by Ocelot.
- Alternate versionsMetal Gear Solid 3: Subsistence (2005), an expanded version, includes many new features, such as:
- An optional third-person camera angle.
- Metal Gear Online, an online multi-player mode.
- All of the features previously exclusive to the European version of Metal Gear Solid 3 (see below).
- The original versions of Metal Gear (1987) and Metal Gear 2: Solid Snake (1990).
- ConnectionsEdited into Metal Gear Solid 3: Subsistence (2005)
- SoundtracksSnake Eater
Music & Words by Norihiko Hibino
Vocal by Cynthia Harrell
Strings and horn arrangement by Mark Holden
Programming by Nate Phillips (as Nate Phillipe) and Rika Muranaka
Recorded and mixed by Alan Meyerson
Produced by Rika Muranaka (Un Jazz Music, Inc.)
Featured review
Hideo Kojima is possibly the most famous video game director currently living, and for good reason: his Metal Gear franchise has set a high-watermark for video game storytelling. He accomplished this with Metal Gear in 1987, and as recently as 2015's Metal Gear Solid V: The Phantom Pain his directorial skills STILL hold up wonderfully.
Kojima doesn't direct his games JUST like games: he treats them like movies that he loves and wants to give his all to every aspect of the project. Metal Gear Solid 3 is one of the highlights of the Metal Gear series, not only because its prequel-oriented storytelling delivers surprises that doesn't make it feel like obligatory canon like George Lucas' Star Wars prequels, but also because the game is a period piece gaming hasn't done in such a way since its release. The 1960s Soviet Union in this game shows the wild aspects of the Union; but you still get the nuclear-influenced machinations going on behind the scenes: a genius move for the game serving the Cold War setting and the overall Metal Gear story.
Hideo Kojima has been hailed over the years for his wonderful directing gifts perfectly fitting his games, and Metal Gear Solid 3 once again drove the point home, and has continued to showcase the man's superpowers as a man defying the rest of fellow game-makers in the medium.
Kojima doesn't direct his games JUST like games: he treats them like movies that he loves and wants to give his all to every aspect of the project. Metal Gear Solid 3 is one of the highlights of the Metal Gear series, not only because its prequel-oriented storytelling delivers surprises that doesn't make it feel like obligatory canon like George Lucas' Star Wars prequels, but also because the game is a period piece gaming hasn't done in such a way since its release. The 1960s Soviet Union in this game shows the wild aspects of the Union; but you still get the nuclear-influenced machinations going on behind the scenes: a genius move for the game serving the Cold War setting and the overall Metal Gear story.
Hideo Kojima has been hailed over the years for his wonderful directing gifts perfectly fitting his games, and Metal Gear Solid 3 once again drove the point home, and has continued to showcase the man's superpowers as a man defying the rest of fellow game-makers in the medium.
- Johnny-the-Film-Sentinel-2187
- Oct 27, 2016
- Permalink
Details
- Release date
- Countries of origin
- Official site
- Languages
- Also known as
- Metal Gear Solid 3
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 4:3
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