A first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and indep... Read allA first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and independent of each other.A first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and independent of each other.
- Nominated for 2 BAFTA Awards
- 2 nominations total
Featured reviews
Obviously a lot of love and work went into this game, so it's not easy to diss it. Still, compare the gameplay of this FPS to any modern FPS and it'll leave you hollow.
A valiant effort, and honestly, kinda fun for a while. It'll be more fun for the roleplaying aspect than gaming.
It is crippled by an inflexible and cumbersome multiplayer system (you have to go to some third party gamer site) and probably limited in various ways by myopic gamer company exec's numbskull ideas (e.g. "Let's make it so you can't save your game! It'll add to the 'pain' of dying!")
If yer bound and determined to buy it, get the Gold Edition, or better yet, wait for the sequel, which should be coming out Real Soon Now.
A valiant effort, and honestly, kinda fun for a while. It'll be more fun for the roleplaying aspect than gaming.
It is crippled by an inflexible and cumbersome multiplayer system (you have to go to some third party gamer site) and probably limited in various ways by myopic gamer company exec's numbskull ideas (e.g. "Let's make it so you can't save your game! It'll add to the 'pain' of dying!")
If yer bound and determined to buy it, get the Gold Edition, or better yet, wait for the sequel, which should be coming out Real Soon Now.
I have been an Alien and Predator fanatic since I was about 8 years old. I still remember how I got into the films (the details I won't bore you with). But when this game came out, our family had just got our first really good computer at the time (a whopping 6GB hard drive at the time. Which makes me laugh, seeing as how I have more than that on my PHONE now). I had just started getting into computer games, with Unreal Tournament, Counter-Strike, Half-Life, nerdy stuff like that. Anyways, it was 1999 when this game was released, I was about 13 when it was released; and wow. I was in a state of awe, the graphics were phenomenal for it's time (still tolerable today) and never had I seen any video game capture the atmosphere of a film so well. It feels like you are actually in the movie. While playing as a marine; the flashing emergency lights in an otherwise dark environment, not sure if you see what you think you see in the distance, and before you can blink there's an alien charging at you! As a Predator, cycling vision modes with that heart-beat sound. Being cloaked, looking down on unsuspecting marines before you vaporize their torsos. Last but not least; the Alien. Lightning fast, vicious tail and claws, scale any surface, drop from any distance, see in any spectrum of light. This game nailed everything! The only complaint is that the predator's arsenal was fairly lacking, so it gets boring to play as one fairly fast. So, after all this time and it's aging graphics, it's still the first game I load onto my computer when I reformat or buy a new computer, it's always good and I never get sick of it. AvP 2 was fun and all, but it seemed a cheap arcade version of the first.
P.S. The online was also incomparable for it's time, the game modes, the levels, the overall fun of it all. It'd probably be near impossible to find any servers to play on nowadays, but if you can convince a friend to play this, the co-op mode is lots of fun!
P.S. The online was also incomparable for it's time, the game modes, the levels, the overall fun of it all. It'd probably be near impossible to find any servers to play on nowadays, but if you can convince a friend to play this, the co-op mode is lots of fun!
«Aliens vs. Predator, developed in 1999 by Rebellion Developments for PC, is an ambitious attempt to combine the universes of two iconic franchises - Alien and Predator. The game offers a unique experience, allowing players to complete three different campaigns: for Alien, Predator and Marine. This concept was one of the most interesting features of the game, offering different styles of play and approaches to missions, which set it apart from other shooters of the time.
Each of the three campaigns offers its own unique game mechanics so that the player can feel like a representative of each of the three worlds. The player who chose a Stranger received incredible speed, the ability to climb walls and use surprise attacks to fight enemies. The Predator campaign gave players the opportunity to use a diverse arsenal of high-tech weapons and devices, including invisibility and thermal vision. Finally, the Marine campaign offered a more traditional approach to first-person shooters, with an emphasis on firepower and the use of various types of weapons. It's fresh, really fresh.
However, despite the interesting idea, the implementation of the game was not perfect. One of the main problems of "Aliens vs. Predator" was her graphic. Even by the standards of 1999, the visual design looks outdated and "square". The textures turned out to be simple, the surroundings were monotonous, and the character models were angular. This significantly affected the perception of the game, making it visually less attractive and immersive. I remember the game for its dark locations, where sometimes I had to turn the screen illumination settings to the maximum, which also did not have a very good effect on the display. The graphics clearly turned out to be the weak link of this project.
Another difficulty was the passage of the game itself. Some levels were confusing, and often had to spend a lot of time searching for the right path. This aspect was especially noticeable in the campaign for Alien, where a large number of vertical surfaces and invisible walls could easily be confusing. The lack of a clear, let's say, tunnel progress often led to the fact that you had to get stuck in one place, not knowing where to move next. It was frustrating (obscenely) and could spoil the impression of the game (also obscenely).
In addition, the difficulty of the game sometimes seemed unreasonably high, especially in the campaign mode for the Marine. Enemies often appeared suddenly and in large numbers, which made the game extremely stressful and difficult. The inability to save at any time also added points to the total, which negated the impression of the game. I remember when I found out that I had a limited number of saves, I was upset once again (once again swearing). Getting used to more modern and less hardcore games had an effect.
In comparison with the subsequent sequels of the series, "Aliens vs. Predator" from 1999 looks like a more primitive and less polished project. Although the game has laid the groundwork for future sequels, it feels more experimental and raw. Nevertheless, it was significant for its time and offered a unique experience, combining elements of two popular franchises.
As a result, "Aliens vs. Predator" is a good but ambiguous project. The game offers an original concept with three different campaigns. However, the drawbacks in the graphics, the difficulty of navigating the levels and the general hardcore may disappoint some players. Despite its shortcomings, the project remains important in the history of the genre and the franchise, and may be of interest to fans of Alien and Predator, as well as those interested in the history of video games. After all, we must not forget that the toy was released before the diverse crossover films with Aliens and Predators in one frame fell down. And this made the game very interesting and in demand in 1999.
6 out of 10.
Each of the three campaigns offers its own unique game mechanics so that the player can feel like a representative of each of the three worlds. The player who chose a Stranger received incredible speed, the ability to climb walls and use surprise attacks to fight enemies. The Predator campaign gave players the opportunity to use a diverse arsenal of high-tech weapons and devices, including invisibility and thermal vision. Finally, the Marine campaign offered a more traditional approach to first-person shooters, with an emphasis on firepower and the use of various types of weapons. It's fresh, really fresh.
However, despite the interesting idea, the implementation of the game was not perfect. One of the main problems of "Aliens vs. Predator" was her graphic. Even by the standards of 1999, the visual design looks outdated and "square". The textures turned out to be simple, the surroundings were monotonous, and the character models were angular. This significantly affected the perception of the game, making it visually less attractive and immersive. I remember the game for its dark locations, where sometimes I had to turn the screen illumination settings to the maximum, which also did not have a very good effect on the display. The graphics clearly turned out to be the weak link of this project.
Another difficulty was the passage of the game itself. Some levels were confusing, and often had to spend a lot of time searching for the right path. This aspect was especially noticeable in the campaign for Alien, where a large number of vertical surfaces and invisible walls could easily be confusing. The lack of a clear, let's say, tunnel progress often led to the fact that you had to get stuck in one place, not knowing where to move next. It was frustrating (obscenely) and could spoil the impression of the game (also obscenely).
In addition, the difficulty of the game sometimes seemed unreasonably high, especially in the campaign mode for the Marine. Enemies often appeared suddenly and in large numbers, which made the game extremely stressful and difficult. The inability to save at any time also added points to the total, which negated the impression of the game. I remember when I found out that I had a limited number of saves, I was upset once again (once again swearing). Getting used to more modern and less hardcore games had an effect.
In comparison with the subsequent sequels of the series, "Aliens vs. Predator" from 1999 looks like a more primitive and less polished project. Although the game has laid the groundwork for future sequels, it feels more experimental and raw. Nevertheless, it was significant for its time and offered a unique experience, combining elements of two popular franchises.
As a result, "Aliens vs. Predator" is a good but ambiguous project. The game offers an original concept with three different campaigns. However, the drawbacks in the graphics, the difficulty of navigating the levels and the general hardcore may disappoint some players. Despite its shortcomings, the project remains important in the history of the genre and the franchise, and may be of interest to fans of Alien and Predator, as well as those interested in the history of video games. After all, we must not forget that the toy was released before the diverse crossover films with Aliens and Predators in one frame fell down. And this made the game very interesting and in demand in 1999.
6 out of 10.
This is an absolutley great game, i have been playing it for about 2 years, though it lacks in detailed models, you can make or download custom skins or just use the original, it has fast multiplayer gameplay, the 3 species are extremely diverse but well balanced through weapon sets, speed and health. I recommend this game to anyone who like first person shooters.
I give this game a 10/10 but with one caveat: it is not for everyone. Fortunately, if you are considering playing this game then you are probably part of the demographic this game was geared for- i.e. you are a fan of the movies, the characters or atmospheric, frightening games that suck you into their world.
If you fit the above, then this game has what you are looking for in spades. The only other game to so perfectly create a world and suck you in would be Riddick: Escape from Butcher Bay.
This game has descent graphics, but the PERFECT game design does an amazing job of hiding the engine's limitations and making everything seem very realistic. Of course it helps that all the iconography from the movies is present and the sounds were taken from the films (and used to amazing effect). There is fear and tension which is compounded by the difficulty and the randomizer which keeps enemies cropping up all over the place -though they do not always storm right at you but rather ambush you later on.
The feeling of the three characters is presented very well too. The marine's campaign and the marine's controls gives the player the feeling of constantly running for one's life while playing the predator makes one feel like a badass and playing the alien feels very strange and well.... alien.
Some people have complained that there is no story and the missions/objectives are obtuse. This is a GOOD thing. While it can be frustrating at times, it is in keeping with the atmosphere and the character's situation. Afterall if one really did have to fight their way to safety through an alien infestation, there wouldn't be a proper story would there? There wouldn't be cut-scenes or character development! There would be nothing but bullets, running, tension and blood --which is exactly what this game delivers.
If you fit the above, then this game has what you are looking for in spades. The only other game to so perfectly create a world and suck you in would be Riddick: Escape from Butcher Bay.
This game has descent graphics, but the PERFECT game design does an amazing job of hiding the engine's limitations and making everything seem very realistic. Of course it helps that all the iconography from the movies is present and the sounds were taken from the films (and used to amazing effect). There is fear and tension which is compounded by the difficulty and the randomizer which keeps enemies cropping up all over the place -though they do not always storm right at you but rather ambush you later on.
The feeling of the three characters is presented very well too. The marine's campaign and the marine's controls gives the player the feeling of constantly running for one's life while playing the predator makes one feel like a badass and playing the alien feels very strange and well.... alien.
Some people have complained that there is no story and the missions/objectives are obtuse. This is a GOOD thing. While it can be frustrating at times, it is in keeping with the atmosphere and the character's situation. Afterall if one really did have to fight their way to safety through an alien infestation, there wouldn't be a proper story would there? There wouldn't be cut-scenes or character development! There would be nothing but bullets, running, tension and blood --which is exactly what this game delivers.
Did you know
- TriviaEarly versions did not have middle levels saves. Fox released a patch which allowed limited saves after fans protested.
- GoofsThe pulse rifle has a capacity of at least 10 grenades in its magazine. According to series canon, the maximum ammunition in the magazine should be 4 grenade rounds.
- ConnectionsEdited into The 'Alien' Saga (2002)
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- Aliens Versus Predator: Gold Edition
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- See more company credits at IMDbPro
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