A highly trained woman named Konoko has a mission she must complete to defeat the evil Syndicate. Use machine guns and other weapons as you try to uncover her past.A highly trained woman named Konoko has a mission she must complete to defeat the evil Syndicate. Use machine guns and other weapons as you try to uncover her past.A highly trained woman named Konoko has a mission she must complete to defeat the evil Syndicate. Use machine guns and other weapons as you try to uncover her past.
Amanda Winn Lee
- Konoko
- (voice)
Pete Stacker
- Griffin
- (voice)
Anne Bowerman
- Shinatama
- (voice)
Norm Woodel
- Hasegawa
- (voice)
Bob O'Donnell
- Dr. Kerr
- (voice)
Kurt Naebig
- Muro
- (voice)
George Adams
- Barabas
- (voice)
Kevin Gudahl
- Super Ninja
- (voice)
Hamilton Chu
- Additional Voices
- (voice)
- (as Hamilton "sir" Chu)
Martin O'Donnell
- Additional Voices
- (voice)
- (as Marty O'Donnell)
Featured reviews
From Bungie, the makers of the excellent 'Marathon' sci-fi shooter series comes Oni. A unique fighting game that mixes futuristic anime with bouts of gunplay. The story won't win any awards, but it's serviceable in it's straight forward nature. While the graphic's are good - they don't come close to some of the other entries we've seen in the gaming universe this past year.
No this game works because it does one thing really well - fighting. It's fluent, exciting and modeled well. It does an exceptional job crossing anime and modern game fighting mechanics. There's a nice range of possible kicks and punches and they look strikingly realistic while the flow and style of the game keeps things running at a exciting pace with a cut scene placed here and there throughout the action to keep things moving forward.
Personally it's nice to be able to control a butt kicking female game character that doesn't rely on her bust size to draw rave reviews and sales too. Don't get me wrong Lara Croft is fine, but Konoko is the real deal. Not that the weapons in Oni shouldn't get a mention. A nice mix of the old and the new. Not overbearing on the brute fighting drive of the game.
Sometimes nothing is better than just sitting back as a Striker or a Tanker enemy runs towards you and dropping him with a frozen mercury bolt a split second before he's within melee reach. Oh the happiness.
No this game works because it does one thing really well - fighting. It's fluent, exciting and modeled well. It does an exceptional job crossing anime and modern game fighting mechanics. There's a nice range of possible kicks and punches and they look strikingly realistic while the flow and style of the game keeps things running at a exciting pace with a cut scene placed here and there throughout the action to keep things moving forward.
Personally it's nice to be able to control a butt kicking female game character that doesn't rely on her bust size to draw rave reviews and sales too. Don't get me wrong Lara Croft is fine, but Konoko is the real deal. Not that the weapons in Oni shouldn't get a mention. A nice mix of the old and the new. Not overbearing on the brute fighting drive of the game.
Sometimes nothing is better than just sitting back as a Striker or a Tanker enemy runs towards you and dropping him with a frozen mercury bolt a split second before he's within melee reach. Oh the happiness.
I'm no video game expert but Oni reaches new levels in addictive for me, it's one of those games you just dont get sick of. You simply love every morsel. The story is a mish-mash of the Star Wars series and Highlander but it is that cle she of agression, revenge and betrayal on a family backdrop that makes it something to love doing over and over again. The game is hardly daunting to progress through, you can pretty much leisurely spin kick your way by through some killer action sequences, be prepared for a 'more of the same' finish that is nevertheless the most gripping chapter.
Oni is basically the story of TCTF agent Konoko who in investigating certain companies starts to unearth some illegal technology. While pursuing such she is confronted by an ultra-cool looking crime boss named Muro and his syndicate. As Konoko starts to pick up details of the case her own past also starts to surface and things start to point to fowl play on the part of her boss Griffin. She begins to discover that she is in fact much superior in combat potential to any but one other person. Outlawed by the TCTF she endeavours to search for answers about her past and Muros alone through constant confrontations. Featured bad guys include first Barabys, a yellow suited half-robot who in head and shoulders looks dead set like the de-helmeted Darth Vader, and aside from your doppleganger and your former boss, a Black Ninja which acts like Darth Maul, sounds like Darth Vader and looks like a cross between the two. He is in fact the games most formidable adversary, beating him requires a good bit of practise.
As for the troops littering the game through and through, there is first some military looking guys in kaki atire and some red and silver equivalents. Each character also has his own troop clone (not literally 'clone' in the story). Barabys has these ogre-like deep voiced assaulants in two different colour atires, Konoko constantly comes across red and blue suited chicks that look like her including a boss that is identical, and the black ninja has these speed kicking elusives in two different colours, all these similarities are probably to save in the programming. Players will enjoy a dream sequence serving as an early precursor to the climax, in much the same way Luke was confronted by Darth Vader in a sub-real experience before fighting him later on in pursuing his quest to reach fulfillment, every time Konoko takes out a bad guy, Barabys, the Black Ninja and Muro she has a power-up from a special gem inside her.
As you play through the game you add to a chapter log in order to re-visit any of dozens of the particular parts of the game. There is usually four save points to a chapter and each time you reach a save point the game is automatically saved with whatever changes in health, ammo or weapon have been made. The fun of this game the sheer brilliance of the fight scenes, a 3D take on the classic punch-em-up walk throughs that were so plentifull in thier day. Of course no one can be told how the full fun of Oni is.......you have to experience it for yourself.
19/10
Oni is basically the story of TCTF agent Konoko who in investigating certain companies starts to unearth some illegal technology. While pursuing such she is confronted by an ultra-cool looking crime boss named Muro and his syndicate. As Konoko starts to pick up details of the case her own past also starts to surface and things start to point to fowl play on the part of her boss Griffin. She begins to discover that she is in fact much superior in combat potential to any but one other person. Outlawed by the TCTF she endeavours to search for answers about her past and Muros alone through constant confrontations. Featured bad guys include first Barabys, a yellow suited half-robot who in head and shoulders looks dead set like the de-helmeted Darth Vader, and aside from your doppleganger and your former boss, a Black Ninja which acts like Darth Maul, sounds like Darth Vader and looks like a cross between the two. He is in fact the games most formidable adversary, beating him requires a good bit of practise.
As for the troops littering the game through and through, there is first some military looking guys in kaki atire and some red and silver equivalents. Each character also has his own troop clone (not literally 'clone' in the story). Barabys has these ogre-like deep voiced assaulants in two different colour atires, Konoko constantly comes across red and blue suited chicks that look like her including a boss that is identical, and the black ninja has these speed kicking elusives in two different colours, all these similarities are probably to save in the programming. Players will enjoy a dream sequence serving as an early precursor to the climax, in much the same way Luke was confronted by Darth Vader in a sub-real experience before fighting him later on in pursuing his quest to reach fulfillment, every time Konoko takes out a bad guy, Barabys, the Black Ninja and Muro she has a power-up from a special gem inside her.
As you play through the game you add to a chapter log in order to re-visit any of dozens of the particular parts of the game. There is usually four save points to a chapter and each time you reach a save point the game is automatically saved with whatever changes in health, ammo or weapon have been made. The fun of this game the sheer brilliance of the fight scenes, a 3D take on the classic punch-em-up walk throughs that were so plentifull in thier day. Of course no one can be told how the full fun of Oni is.......you have to experience it for yourself.
19/10
10doskias
one of the best 3rd person fighting/shooter games ever!!!!!! very complex plot line well made levels, tons of powerful weaponry, interactive npcs
Certainly, I did not think I would ever write a comment to a video game on IMDb, but this one has really gotten me amazed. It is an impressive futuristic anime that can be played through. An active anime, so to say.
Even now, in 2007, I am playing it with pleasure and don't need any 2007 highly sophisticated PC action title (that will require "Geforce 9" or whatever to run properly, I guess).
What I like about this game is beautiful simplicity. Everything is to the point. Every weapon is useful. Every character is neat. Every outfit is cool. Every fighting move is groovy. Every gadget is slick. Every animation sequence is great. Every landscape is "cyberpunky". And every piece of music is catchy. It's a kind of game that will look good no matter how many years pass. Quality at its best.
Even some minor graphics drawbacks (the enemies' dead bodies that occasionally get through the walls and sometimes tend to disappear, the info consoles which look too microscopic when high resolution is chosen, and occasional flickering that happens in certain places of the environment) cannot spoil the overall brilliance.
I don't know if the English version of this game is cool, but the Russian-speaking localization is ultra-cool with perfect voice selection and incredibly funny taunts all through the game.
It's very sad that another version of this game never appeared (with mature audience material). I would surely play both versions then.
10 out of 10. Thank you for attention.
Even now, in 2007, I am playing it with pleasure and don't need any 2007 highly sophisticated PC action title (that will require "Geforce 9" or whatever to run properly, I guess).
What I like about this game is beautiful simplicity. Everything is to the point. Every weapon is useful. Every character is neat. Every outfit is cool. Every fighting move is groovy. Every gadget is slick. Every animation sequence is great. Every landscape is "cyberpunky". And every piece of music is catchy. It's a kind of game that will look good no matter how many years pass. Quality at its best.
Even some minor graphics drawbacks (the enemies' dead bodies that occasionally get through the walls and sometimes tend to disappear, the info consoles which look too microscopic when high resolution is chosen, and occasional flickering that happens in certain places of the environment) cannot spoil the overall brilliance.
I don't know if the English version of this game is cool, but the Russian-speaking localization is ultra-cool with perfect voice selection and incredibly funny taunts all through the game.
It's very sad that another version of this game never appeared (with mature audience material). I would surely play both versions then.
10 out of 10. Thank you for attention.
Oni is a curious project that combines anime stylistics and cyberpunk elements, which was not so common in the early 2000s. The game catches the eye with its original visual style, and its plot plunges into a dystopian world where technology, corruption and the struggle for freedom are intertwined in one dramatic story.
The game tells the story of Konoko, an agent working for a government that controls the world through high technology. As the game progresses, the player is immersed in conspiracies, mysteries and unexpected twists that open up new facets of the world and the personality of the main character. Despite the fact that the plot does not become a revelation, it keeps the intrigue and allows you to better understand the gloomy atmosphere of the game.
The game's artwork is one of the things that made the game memorable. The anime aesthetic gives Konoko and other characters memorable features, and the futuristic locations enhance the feeling of a dark but stylish cyberpunk world. The animation of the heroine's movements looks good, especially in the action scenes.
One of the most notable elements of the game is its unique combat system. Here, the player is given access to punches, kicks and their combinations, which allows them to create impressive combos. Melee combat looks good and sometimes even dynamic, adding adrenaline. However, shooting turned out to be more difficult to master - alternating weapons and hand-to-hand combat sometimes seemed uncomfortable, especially in intense fights. I remember that in general, there were not very positive impressions of the character management. The heroine was too clumsy in her maneuvers.
The atmosphere of the game seemed twofold: the world feels empty, although it seems to correspond to futuristic locations, where it is required. But it's too monotonous. Music and sounds complement the gloomy surroundings, and the aesthetics of the levels help immerse you in the story.
"Oni" has become a project for me that is difficult to call pleasant, but at the same time it cannot be written off. It was an ambitious experiment with a good plot, good stylistics and good mechanics, which, unfortunately, could not reach its full potential. Bungie West Studio made its only project, and it stopped there. A controversial experience. It was difficult to play at times, and even boring in some places, but I still wouldn't have recorded the project in something passing. The value of this game lies in its unique approach and the courage to experiment. A one-off project for me personally, but it deserves attention as a vivid representative of its time.
6 out of 10.
The game tells the story of Konoko, an agent working for a government that controls the world through high technology. As the game progresses, the player is immersed in conspiracies, mysteries and unexpected twists that open up new facets of the world and the personality of the main character. Despite the fact that the plot does not become a revelation, it keeps the intrigue and allows you to better understand the gloomy atmosphere of the game.
The game's artwork is one of the things that made the game memorable. The anime aesthetic gives Konoko and other characters memorable features, and the futuristic locations enhance the feeling of a dark but stylish cyberpunk world. The animation of the heroine's movements looks good, especially in the action scenes.
One of the most notable elements of the game is its unique combat system. Here, the player is given access to punches, kicks and their combinations, which allows them to create impressive combos. Melee combat looks good and sometimes even dynamic, adding adrenaline. However, shooting turned out to be more difficult to master - alternating weapons and hand-to-hand combat sometimes seemed uncomfortable, especially in intense fights. I remember that in general, there were not very positive impressions of the character management. The heroine was too clumsy in her maneuvers.
The atmosphere of the game seemed twofold: the world feels empty, although it seems to correspond to futuristic locations, where it is required. But it's too monotonous. Music and sounds complement the gloomy surroundings, and the aesthetics of the levels help immerse you in the story.
"Oni" has become a project for me that is difficult to call pleasant, but at the same time it cannot be written off. It was an ambitious experiment with a good plot, good stylistics and good mechanics, which, unfortunately, could not reach its full potential. Bungie West Studio made its only project, and it stopped there. A controversial experience. It was difficult to play at times, and even boring in some places, but I still wouldn't have recorded the project in something passing. The value of this game lies in its unique approach and the courage to experiment. A one-off project for me personally, but it deserves attention as a vivid representative of its time.
6 out of 10.
Did you know
- TriviaThe PlayStation 2 and Windows PC USA edition have foil box art packaging.
- ConnectionsFeatured in Troldspejlet: Episode #24.7 (2001)
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