Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite... Read allValendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrenc... Read allValendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot hav... Read all
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The more you hit, the higher your risk points go(up to one hundred), the higher your risk points go the more likely you'll miss the enemy and get hit your self. You also have the ability to make your own weapons in the many workshops scattered around the city, this can be alot of fun trying out your own creation on the enemy. This is not a ten minute game, because from once you pick it up you'll play for hours, the story is absorbing, the combat system is fantastic, and the freedom of choose is refreshing. "BUY THIS AND CHANGE THE WAY YOU LOOK AT GAMES FOREVER!" 10/10. {k.noone}
Yes, the graphics were very good. Yes, the cinema scenes were awesome and extremely well done (The opening sequence in particular.) Yes, the character animations were extremely fluid and well done. And the music is amongst the best I've ever heard in a video game.
But the game ultimatley suffers from "Metal Gear Syndrome", wherein the process of watching the game was for focused on by producers than actual gameplay.
Okay, actually, that may not be a fair statement. Upon hearing the gameplay features, it sounds pretty spiffy: You run around in real-time throughout dungeons and so on, solve puzzles, but mostly battle enemies. When you fight an enemy, you activate a range-grid which details what enemies are in range of your weapon, and target specific body parts. In addition, you can perform timed moves which add to your repertoire, both defensively and offensively. And of course, there's magic spells, and customizable weapons. Sounds great on paper, right?
Oh, noooooo. While the programmers were adding all these bells and whistles, they forgot to make it actually FUN. Rather, the combat which engrosses 90% of actual gameplay is slow, tedious, and one of the most acute pains in the ass I've ever had. Basically, it's real-time button mashing without the fun and satisfaction of fast action and smashing s*** up, and menu combat with the annoying factor of having to button mash to make sure you get a move in before the enemy does. Oh, and also there's the plague of unnecissarily slow spell and item sequences that you just sit around for for about seven seconds each. And on top of it, the game makes you switch weapons and armor every damn time you encounter a new kind of enemy.
It's also ironic that a game which such great cinema scenes has such a bad camera system during gameplay. It's hard to see everything around you, and the first part of the game is too damn dark to see half the things you need to. Great way to start off.
So, use caution when approaching this game: love it for the cinema and music, hate for the crap gameplay, and question the fashion sense of hero Ashley and villain Sydney, who both dress like male prostitutes. In the end, I'm not going to suffer through crap gameplay just to see the next pretty cinema sequence.
GRAPHICS: Five years after its American release, VAGRANT STORY's late-PS1's graphics still hold up (made even better if you set your PS2's PlayStation driver to "smooth") and I can say so because it wasn't until five years after its American release that I got around to playing it. VS's overall-sepia palette and stylish detail line up greatly with Alexander O. Smith's antiquated Shakespearean screenplay, and demonstrates what could be done with the console's hardware limitations better than METAL GEAR SOLID did, in the day. In fact, VS also uses the game engine alone to weave its tale, to which many gamers have piped up and denounced it as a Metal Gear Solid-"clone" in response. But in the end MGS took its style from modern cinema, as does VAGANT STORY.
Yasumi Matsuno is a better director, anyway. I cannot wait for Final Fantasy XII.
SOUND: To add even more to VS's cinematic presentation, is Hitoshi Sakimoto's epic score. Reminiscent of Final Fantasy Tactics', but with a darker tone to complement the story, it is also indicative of a great artist working within his limitations. A particularly powerful scene in the forest is made all-the-more potent by Sakimoto's musica track that is aptly-titled "Brainwashing." From the toe-tapping jingle in the abandoned mines, to the meticulous and orchestral theme haunting the cathedral, it is a delicious soundtrack to rival real instruments (and I know how tacky it is to say that). It really is real-sounding, but more than that, it's good.
STORY: Ah, and (d'uh) here is where VS truly shines! To debunk all the marketing blurbs plastered across the game's jewel case, it is not about a murder suspect fleeing to a haunted city in order to clear his name. It is actually much more complex than, and different from, that.
Vagrant Story follows the hunt for a notorious cult leader through the literal ghost town of Leà Monde, a prosperous city that had been abruptly devastated 25 years prior, and left uninhabited since. Among the hunters are VKP (Valendia Knights of the Peace) Riskbreaker (member of a special task force of pseudo-knight/detectives with a 30% survival rate) Ashley Riot, and the bible-thumping Crimson Blade Romeo Guildenstern, captain of the Cardinal's men. What their provocatively-dressed cultist, and the game's (supposed) antagonist, Sydney Lasstarot ultimately wants from the town of Leà Monde is uncertain, but it involves Ashley and the rest of the cast, as well.
What is so compelling about the plot would spoil a game that needs to be experienced at least twice on your own, so I'll just say that there are zombies. Zombies and ghostly suits of armor. Oooohhooh! Scared, yet? YOU SHOULD BE.
game play: And so we come to what makes this game a game. A game in the sense that you participate to become more than a reader, but a player. The battle system is something that you need to fully embrace in order to enjoy. Ashley survives on fitting himself with custom-made equipment according to what he's up against. There are no "perfect" weapon + armor combinations to be found in any location, but materials are instead scattered about to build swords and shields and pole arms and leggings in any of the many functional smithies around Leà Monde. Ashley survives on what he can find, and using them in the best way he can in any given situation.
Depending on what kind (human, undead, beast, phantom) of enemy, what elemental affinity (fire, water, physical, evil) they hold, and kind of weapon (edged, blunt, piercing) they're vulnerable to, the appropriate equipment is essential. As you use that equipment in these conditions, they'll be slowly pounded on and become stronger in these areas. As such, your weapon may break after a while, and require you to repair it at the nearest smithy.
NOTES: One gripe I do have about this game, and it has absolutely nothing to with the content, is that the alarmingly important prologue is OPTIONAL. Meaning that if you start playing from "New Game" then you will miss it, so remember to wait for the music to die down after the introductory CG movie. What starts to play will continue automatically and explain everything you need to know from the start to fully enjoy this work of interactive art.
TO SUM UP: If you own a PlayStation of any kind, get this. If you're a fan of RPG's, get this. If you value story as much as anything else in a video game, get this. VAGRANT STORY is a grossly-overlooked classic, and with the latest Greatest Hits release, it should be easier to correct that. I'll just wait here and pray for a sequel.
10/10
Did you know
- TriviaVagrant Story, despite being a commercial failure (due to low advertising), is considered a "perfect" game by Famitsu (a Japanese gaming magazine), and is one of its legendary five "greatest ever games". It is the third game ever to reach this status, and the first game by SquareSoft, now named Square-Enix, to earn this rating.
- Quotes
Ashley Riot: Rosencrantz, was it? Your words bear much meaning.
Jan Rosencrantz: Please, my friend! I speak only the truth.
Ashley Riot: Yet, you have no evidence.
Jan Rosencrantz: For that, you must search.
Ashley Riot: [turns to walk away] I will cut you, next we meet. Leave the city before sundown if you value your life.
- ConnectionsFeatured in Playstation Underground: Issue 4.2 (2000)
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