Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite... Read allValendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrenc... Read allValendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot hav... Read all
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Why not everybody like it?, one of the reasons is having a battle system very different from other games, it´s not easy to swallow at first but after a while you get use to it.
The first thing to make clear is that VS is not fully a RPG, is more a hybrid between various genres, there´s some RPG elements but there´s also action and you can explore like in a plataform game. Saying that don´t expect to visit towns and talk to people like in a RPG.
Yasumi Matsuno, creator of this game and another gem from Square, Final Fantasy Tactics, did a marvelous job along with his staff, including the composer of the music Hitoshi Sakimoto.
The plot is unique, very original, not the tipycal hero-has-to-save-the-world-collecting-crystals-and-stopping-a-villian, the characters are also a lot more complex than many characters from other games, the battle system requires all the attention from the player, if you want to survive you have to know everything that is requirer in order to kill the enemies, avoiding traps and a lot more.
I really liked that you can create your own weapons, that makes every battle different from another, keeping it from getting repetitive, and you have to master that aspect too if you want to have good weapons.
Great game in all it´s aspects, a truly underrated masterpiece.
Where the game ultimately fails is in the game play. The battle system in and of itself is fine. It's an interesting hybrid cross between standard real time action combat and traditional RPG turn based combat. The problem is, at the very heart of the battle system is an abysmally UN-fun weapon and armor system. There are several (eight?) classes of enemies in the game- Beast, Human, Dragon, Undead, Phantom, etc. The enemy classes are paired off into diametric oppositions. e.g. Using your weapon against a human enemy will make it stronger against humans, but weaker against phantoms. (sic) On top of that, there are specific weakness ratings. An enemy might be weak against blunt weapons, but almost totally impervious to edged weapons or piercing weapons. And then there are the usual elementals as well- fire, ice, earth and so on. Finally, each of your weapons has its own "wear" rating. The lower the rating, the more worn out the weapon, the less damage it does. You must repair your weapons in workshops, which are few and far between in the game. Another thing you can do in workshops is disassemble your weapons and reassemble the parts to make new weapons. Whether the new weapon will be better or worse than the weapons you sacrificed to make them involves much trial and error. The end effect of all of this is that as you play the game, you are literally constantly changing weapons. Yet the creators of the game didn't bother to implement any sort of quick menu for weapon switching, a la Secret of Mana. You have no choice but to spend 45% of your game time opening the main menu, opening the weapon menu, finding the right weapon, opening the accessory menu, changing the elemental jewels on the weapon, etc. etc. etc. All they had to do was come up with some sort of quick menu for changing weapons, as Seiken Densetsu 2 did seven years earlier. As it stands, Vagrant Story is a micro-management nightmare. To call the game tedious is an understatement of epic proportions.
As is always the case, no matter how flawed something, there will be a small niche group of vocal supporters who will insist that the thing in question is the greatest creation in history, and that people who don't like it just don't "get it." Beware of misguided fanatics.
Please note that the preceding includes some ridiculous things like 'excel-lance' and 'UN-fun' because of IMDb's incredibly retarded "error checking" system. IMDb: Please get rid of that broken piece of garbage.
The music is also fantastic. Hitoshi Sakimoto has always wowed me with his scores for the Ogre Battle Saga games and Final Fantasy Tactics, and this is one of his best.
Of course, the highlight of games is always the gameplay, and here it shines magnificently, unless you are impatient and/or simply stupid. This is where the game gets the most criticism, as many find the juggling of weapons and the management of risk and weapon affinities to be a chore. It's not, and the gameplay is very rewarding, especially when you become good enough to kill bosses in a single chain. Yes, it's possible.
The plot of Vagrant Story is also another high point in gaming history. The story revolves around Ashley Riot, a member of the VKP (Valendia Knights of the Peace) elite unit, the Riskbreakers. When a cult known as the Mullenkamp sect lays siege on Duke Bordorba's manor, Ashley is called into action to lift the siege, along with the Crimson Blades, a brigade of knights working for the church. Ashley meets Sydney Losstarot, the cult's prophet and a mysterious man of great power. Ashley shoots him in the heart with a crossbow bolt, and yet he lives. He flees the scene with a hostage, and leaves a Wyvern behind for Ashley to deal with. Ashley slays it, and then decides to head to the long dead city of Lea Monde, where Sydney let slip he was fleeing to. Accompanied by Inquisitor Callo Merlose, he sets upon the city, where he will battle Sydney's monsters and his own inner demons.
That is only a snippet of the plot, shown in the first 15 minutes or so of the prologue. The plot is extremely complex and fun to watch unfold, with betrayals and intrigue around every corner. The writing is also top notch, thanks to Alexander O. Smith's wonderful translation, which was written to utilize an "Old English" style of dialogue that fits the setting perfectly. Few games have ever completely enthralled me with their plots, and this is one of them.
All in all, I'd recommend it to any RPG fan who would enjoy a new, different battle engine. Getting a hold of the finer mechanics of it can be difficult, as the other reviewer has mentioned. However, once you come to grips with the limitless weapon options and the intricacies of the chain/risk system, you will be taking down everything in one or two chains. The combat itself rewards skill, as bigger chains result in more damage dealt, and racking up 15-20 hit chains is rewarding in its own way. It may be difficult at the onset, but don't give up! The battle system is never broken or oriented against the player; it's much like Ninja Gaiden, in that player skill and knowledge of the player's capabilities are required to overcome some of the more difficult foes. If you can't time your chains properly, or if you do not explore the wealth of options in your chain and defensive abilities and your weapons, you will fail. A successful player will nail the timing and fully utilize what the game gives him. All too often I hear complaints by other players about how hard the game is, when they've never even looked at the finer points of blade types, enemy and elemental affinities, risk management, and chain and defensive abilities.
To any gamer who wants a well written story, fantastic visuals and art direction, wonderful music, and a deep and challenging battle system need look no further; Vagrant Story is your game.
Did you know
- TriviaVagrant Story, despite being a commercial failure (due to low advertising), is considered a "perfect" game by Famitsu (a Japanese gaming magazine), and is one of its legendary five "greatest ever games". It is the third game ever to reach this status, and the first game by SquareSoft, now named Square-Enix, to earn this rating.
- Quotes
Ashley Riot: Rosencrantz, was it? Your words bear much meaning.
Jan Rosencrantz: Please, my friend! I speak only the truth.
Ashley Riot: Yet, you have no evidence.
Jan Rosencrantz: For that, you must search.
Ashley Riot: [turns to walk away] I will cut you, next we meet. Leave the city before sundown if you value your life.
- ConnectionsFeatured in Playstation Underground: Issue 4.2 (2000)
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