Mario's castle home has been stolen by the diabolical Wario, so Mario must find the six golden coins to open the lock and reclaim his house.Mario's castle home has been stolen by the diabolical Wario, so Mario must find the six golden coins to open the lock and reclaim his house.Mario's castle home has been stolen by the diabolical Wario, so Mario must find the six golden coins to open the lock and reclaim his house.
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Featured reviews
Mario Land 2 is decent at it's worst and pretty okay at it's best. I have really no strong feelings about this game at all. I played it... That's about it.
Choosing to up the graphical quality from the first game while impressive, isn't that great. Having more detailed sprites causes the game to be very zoomed in and claustrophobic but at the very least it's designed with those limitations in mind.
I never really died due to an off screen enemy or obstacle and you can scroll the screen up or down manually. Mario's movement does feels sluggish and imprecise compared to every home-console game in the series though.
The one thing I will give to this game is the fun setting and unique worlds. There's a world themed around being tiny, one themed around Halloween and one themed around space etc. The variety in enemies and level design due to this is pretty great.
So yeah the game doesn't leave much of an impression and after beating it I just wanted to go play Mario 3 or World. It's definitely decent enough but very low compared to other Mario's.
Choosing to up the graphical quality from the first game while impressive, isn't that great. Having more detailed sprites causes the game to be very zoomed in and claustrophobic but at the very least it's designed with those limitations in mind.
I never really died due to an off screen enemy or obstacle and you can scroll the screen up or down manually. Mario's movement does feels sluggish and imprecise compared to every home-console game in the series though.
The one thing I will give to this game is the fun setting and unique worlds. There's a world themed around being tiny, one themed around Halloween and one themed around space etc. The variety in enemies and level design due to this is pretty great.
So yeah the game doesn't leave much of an impression and after beating it I just wanted to go play Mario 3 or World. It's definitely decent enough but very low compared to other Mario's.
This Was Surprisingly Bad Because Not Only They Lack Peach, Daisy, Yoshi Or Other Characters, But The Music Is Garbage, The Graphics Are So CHEAP And LAZY To All The Mario Fans Hated It With The Burning Passion, Don't Even Get Me Started On The Final Battle With Wario, Why? Because There's No Bowser Boss Fight But I Thought He Was Going To Be In This One But No, Wario Takes His Place Instead And It Makes NO SENSE At All Of Mario History That Was The Most Terrible Game Of 1993 For The Nintendo Gameboy And It's Even Worse Than The First Game From 1989 & It Sucks So Badly And I Give This 0/10.
Super Mario Land 2: 6 Golden Coins is one of those rare sequels that doesn't just improve on the original-it redefines what a handheld Mario game can be. Where the first Super Mario Land felt like a quirky side project, 6 Golden Coins feels like the real deal: a full, feature-rich Mario adventure squeezed impressively into the Game Boy's limited hardware.
Chapter 1: Bigger, Bolder, Better
The jump in quality from the first game is enormous. Mario controls tighter, sprites are larger and more expressive, and the world is far more imaginative. Gone are the oddball enemies and vehicle levels-this time, it's a sprawling, nonlinear quest filled with personality. The overworld map lets you choose the order of the themed zones, a freedom rarely seen in Mario games at the time.
Chapter 2: Creative Level Design
Each of the six zones (Tree, Space, Pumpkin, Turtle, Mario, and Macro) is packed with clever level design and distinct visuals, especially impressive given the Game Boy's monochrome screen. The game constantly throws new ideas at you-gravity shifts, underwater mazes, and Halloween-themed enemies-without ever losing cohesion. The power-ups are simple but effective, especially the bunny ears, which allow for slow gliding and precision platforming.
Chapter 3: Wario's Debut and a Memorable Finish
This was the game that introduced Wario, and his presence adds a real narrative drive to the adventure. You're reclaiming your castle from a greedy imposter, and the final level-Wario's fortress-is one of the most challenging and memorable stages in any Mario platformer. It adds just enough story without getting in the way.
Final Thoughts
It may be overlooked due to its handheld roots, but Super Mario Land 2 is easily one of the best 2D Mario games of its era. Smart design, charm to spare, and a surprising amount of content for a Game Boy title.
9/10 - A Game Boy masterpiece. Big ideas, great execution, and a must-play for any Mario fan.
Chapter 1: Bigger, Bolder, Better
The jump in quality from the first game is enormous. Mario controls tighter, sprites are larger and more expressive, and the world is far more imaginative. Gone are the oddball enemies and vehicle levels-this time, it's a sprawling, nonlinear quest filled with personality. The overworld map lets you choose the order of the themed zones, a freedom rarely seen in Mario games at the time.
Chapter 2: Creative Level Design
Each of the six zones (Tree, Space, Pumpkin, Turtle, Mario, and Macro) is packed with clever level design and distinct visuals, especially impressive given the Game Boy's monochrome screen. The game constantly throws new ideas at you-gravity shifts, underwater mazes, and Halloween-themed enemies-without ever losing cohesion. The power-ups are simple but effective, especially the bunny ears, which allow for slow gliding and precision platforming.
Chapter 3: Wario's Debut and a Memorable Finish
This was the game that introduced Wario, and his presence adds a real narrative drive to the adventure. You're reclaiming your castle from a greedy imposter, and the final level-Wario's fortress-is one of the most challenging and memorable stages in any Mario platformer. It adds just enough story without getting in the way.
Final Thoughts
It may be overlooked due to its handheld roots, but Super Mario Land 2 is easily one of the best 2D Mario games of its era. Smart design, charm to spare, and a surprising amount of content for a Game Boy title.
9/10 - A Game Boy masterpiece. Big ideas, great execution, and a must-play for any Mario fan.
When it comes to the Gameboy, It's far less powerful and less memory than the Nes or Snes, so instantly I saw a speed issue here where it feels twice as slow as a regular Mario game. However once you get used to that, it's not that bad of a new version of Super Mario World.
This time around Mario is not taking on King Kooper to rescue the princess, he's collecting 6 coins to enter Warios castle to defeat him. No Yoshi tho.
You take on a map of various zones and complete about 4 stages in each zone to face a boss and collect one of the 6 coins.
It's very short, I managed to complete the game in about an hour or so. It's not all that challenging, but it's not that bad.
This time around Mario can get the usual power ups, plus a bunny ears thing to fly that's a little different to the Cape or feather of Mario 3 and 4.
I found the music to be a bit annoying, I'll be surprised if it was Koji Kondo who scored this game. If not, it needed him.
Overall, had I owned this back in the day, it mightve been repayable having a limited choice of games owned, but by today's standards there's nothing really to urge me to play again. Tho a remastered version in 3D would be cool. Who knows, we might see an enhanced version of this one day? Perhaps a Gameboy version of the Mario Collection made into an All-Stars type of thing with modern graphics?
This time around Mario is not taking on King Kooper to rescue the princess, he's collecting 6 coins to enter Warios castle to defeat him. No Yoshi tho.
You take on a map of various zones and complete about 4 stages in each zone to face a boss and collect one of the 6 coins.
It's very short, I managed to complete the game in about an hour or so. It's not all that challenging, but it's not that bad.
This time around Mario can get the usual power ups, plus a bunny ears thing to fly that's a little different to the Cape or feather of Mario 3 and 4.
I found the music to be a bit annoying, I'll be surprised if it was Koji Kondo who scored this game. If not, it needed him.
Overall, had I owned this back in the day, it mightve been repayable having a limited choice of games owned, but by today's standards there's nothing really to urge me to play again. Tho a remastered version in 3D would be cool. Who knows, we might see an enhanced version of this one day? Perhaps a Gameboy version of the Mario Collection made into an All-Stars type of thing with modern graphics?
This was a good game. The story was original and so were many of the levels and bad guys. The game is not very hard at all though, so the lack of challenge kind of takes away the fun. The hardest part is beating Wario and that is the most fun. Not as fun as the original Super Mario Land, but it still gives some enjoyment.
Did you know
- TriviaFirst appearance of Wario.
- Quotes
Ending screen: THANK YOU MARIO. YOUR QUEST IS OVER.
- ConnectionsFeatured in La Plage (2000)
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- Also known as
- Super Mario Land 2: 6 Golden Coins
- Production companies
- See more company credits at IMDbPro
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