When the magical crystals which keep the elements in balance begin to shatter unexpectedly, a ragtag group consisting of a wanderer, a princess, a pirate captain, and an amnesiac old man mus... Read allWhen the magical crystals which keep the elements in balance begin to shatter unexpectedly, a ragtag group consisting of a wanderer, a princess, a pirate captain, and an amnesiac old man must band together to save the world.When the magical crystals which keep the elements in balance begin to shatter unexpectedly, a ragtag group consisting of a wanderer, a princess, a pirate captain, and an amnesiac old man must band together to save the world.
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Where the game rises above the previous titles is in its job system and difficulty curve. The job system allows for your character to gain abilities in different jobs and then mix and match those abilities to create fun synergistic combos. Throughout the entire game I was constantly adjusting which classes I wanted to level up based on which combinations seemed to be more successful. The game even somewhat forces experimentation because different bosses require different strategies to overcome. My only complaint about the job system is that some abilities take eons to obtain, especially in the first two thirds of the game. If you are playing blind, you also risk putting in many hours of grinding only to find out that the next ability your character receives was not worth the effort. Still, the amount of creativity and strategy that the game allows for is impressive considering that each job allows for only one extra ability you have earned from another job.
Two aspects I was consistently delighted by were the substantial difficulty of many of the bosses and the best difficulty curve of the first five games- the game's difficulty is incredibly even and gradual (with the requisite spike in the end, of course). I never had to grind and usually just had to play around with my party job and equipment setup in order to overcome a boss. Even the last boss was beatable by just learning from each defeat and making adjustments. I got a little lucky on my final attempt because Neo-Exdeath missed a lot, but the battle didn't feel like pure luck at a lower level like the final boss of FF IV did (I had to lower the active time battle speed settings to win that one).
Final Fantasy has a nothing story, but it was the first of the original five 2D Final Fantasy games where I didn't feel like I was rushing at the end to get it over with. The level design was quite varied and each featured different types of puzzles instead of long, boring hallways like in the first four games. It's just a shame that the story was so perfunctory because that is the only aspect that would hold me back from wanting to replay it someday. I often found myself glazing over during the dialogue scenes and frequently lost track of the plot due to disinterest. The gameplay, however, was a treat.
First the good news. Final Fantasy V has an excellent job system that is more developed version from Final Fantasy III. There's a wide selection from different jobs including common fighter, thief and couple of mages and uncommon dragoon, samurai and many others. What even better, all special skills are saved even if a player decides to change classes. Only down side is that some of the classes, like geomancer, mediator or dancer, are completely useless.
The bad thing in this game is the atmosphere. Story about stopping evil Exdeath from destroying elemental crystals and the everything else just feels to make excuses to point colorless characters to go in different places. Although it's revealed enough their past that they are somehow interesting they have not any characteristics to make them feel close. Plus white-armored Exdeath with no clear motivation for wanton destruction is probably one of the dullest main villains ever in any media. Only good character is Exdeath's first-in-command Gilgamesh who has charisma and funny dialog. Even the music has decreed from Final Fantasy IV's excellency to mediocre.
Final Fantasy V is good as hack'n slash game but because of its sterile story, characters, music and even graphics it feels like work of engineers rather than artists.
Explanation of the Job System: You will gain many crystal shards throughout the game, which are "Jobs". They allow a large amount of freedom in customizing your team (Bartz, Reina, Faris, and Galuf, the old man). For example, you can have Bartz become a Knight, or Faris become a Dragoon. The one class they have without jobs equipped is called a Suppin(or BARE, if you own the PSX version, like me). Then there's the Ability system. Your jobs are devided by "levels". You gain levels by gaining certain amounts of ABP(Ability Points). By gaining a level, you gain a skill. E.G.: You have a Lvl2 Dragoon. You have his skills, "Jump" and "Lance". Now you equip a White Mage job to your character. You can put one of those skills on that job!
This game holds MUCH MUCH more secrets than ff6. The only secret that tops any of the ones in FF5 is finding GoGo in ff6. My overall score? 9 and a half out of 10 The game is great, but because of Krile... I had to knock the score down by half a point. - Jed Bookout
Final Fantasy V follows the adventures of a love traveler named Bartz. He and his pet chocobo Boko were startled one night as a meteor came crashing down not far from their camp. Upon examination of the meteor they find an old man by the name of Galuf who seems to have amnesia caused by the meteors impact. Nearby as well, is Reina, the princess of the kingdom of Tycoon. You are joined shortly thereafter by Faris, the saltiest pirate on the seas. The four set out to find Reina's father, the king of Tycoon, as well as to protect the four crystals of Wind, Water, Fire, and Earth.
So there's chocobos and crystals and whatnot, but what makes this game stand out? Well, the crystals give your characters powers. You are able to equip each character with a job class and they can then level up each of their jobs, giving them abilities from that job class that can be equipped later. For example: one of your characters is equipped with the Black Mage job and they gain a level. They are then given the ability Black 1 which allows them to cast Black Magic. But you can then change their job to say, a Knight, and then equip the Black 1 ability as well. Or maybe you want a Monk that can use Blue Magic. Perhaps you want a White Mage that can hold its weapon with 2 hands for double the power (a Knight ability). This unique and functional system lets the player play how they want, and gives them tons of possibilities.
The usual good stuff is in here too. The plot starts out simple with you protecting the crystals but soon escalates to encompass so much more. The characters are all interesting in their own aspect and all have their own mysterious back stories, some of which intertwine a bit. As usual in any FF game, the mood is set well by Nobuo Uematsu's compositions. The beautiful and diverse soundtrack accompanies your journey well, and rarely gets annoying or repetitive.
This game, while following the same pattern as most Final Fantasy's, differs greatly with its job class system to give it an extremely unique touch. It's an old school game with a great feel and a must have for any FF or RPG fan. I give it 8 and 1/2 out of 10. Ya can't beat that 8-bit goodness.
Did you know
- TriviaNot released in America until it was featured on the Final Fantasy Anthology collection for Playstation One, along with Final Fantasy VI.
- Quotes
Gilgamesh: Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men!
- Alternate versionsRereleases of Final Fantasy V and Final Fantasy VI are now available as the Final Fantasy Anthology (US).
- ConnectionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
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