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Super Mario Bros. 2

  • Video Game
  • 1988
  • Tous publics
IMDb RATING
7.5/10
3.6K
YOUR RATING
Super Mario Bros. 2 (1988)
May 28, 2018, marks the 25th anniversary of 'Super Mario Bros.' The very first live-action adaptation of a video game, ever, was based on the hugely successful series that helped pull the gaming industry out of the 1983 crash. But when it came to its big screen potential, only one man had the vision, producer Roland Joffé.
Play clip3:24
Watch 'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
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15 Photos
QuestActionAdventureFamilyFantasy

Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.

  • Director
    • Kensuke Tanabe
  • Writer
    • Shigeru Miyamoto
  • See production info at IMDbPro
  • IMDb RATING
    7.5/10
    3.6K
    YOUR RATING
    • Director
      • Kensuke Tanabe
    • Writer
      • Shigeru Miyamoto
    • 32User reviews
    • 2Critic reviews
  • See production info at IMDbPro
  • Videos1

    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
    Clip 3:24
    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game

    Photos14

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    User reviews32

    7.53.6K
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    Featured reviews

    earthborn44

    Is different cause.... (see the ending!)

    That's because is so different, (also cause it was another video game in japan who got modified i've heard, but the landscapes are a lot like mario & the main theme is very italian!)

    I think that all marios are amazing, every one was an experience in its time. This has enough Mario elements, it was the real second. (lost levels was just a re-edited Mario 1), also the way u take on the enemies is very fun, nice bosses & killer last boss, very colorfull, naive & funny, i just looooove this game, & it resembles to me a little to MARIO64 in some ways.

    The ending of this game justifies every diference u may find with other marios, is unique & it deserves a direct sequel as well!
    Op_Prime

    Strange

    I first played this game nearly nine years ago at a friend's house. I was familiar with it because of the original, Super Mario Bros. I didn't like as much because instead of stomping on the enemy, you have to throw stuff at them, and because it didn't have Bowser or other favorites. What was good about this game was you got to choose who you got to be. You didn't have to be Mario, you could be Luigi, Toad or the Princess. What really shocks me is the fact this isn't the actual sequel to the first game. The actual Super Mario Bros 2 never left Japan. So Mario and friends were put in an unknown game. Overall, it wasn't that great but still fun to play.
    Vince-5

    Trippy, very different sequel to the 1985 hit

    This game was definitely the other side of the Mario coin. A Japanese fantasy adventure reworked as part of the Super Mario series, it's a lot more strange and cultish than its predecessor; if the original was West Side Story, this was The Rocky Horror Picture Show. It takes place in a bizarre pastel world (lime green and turquoise dominate the color palette) taken over by the evil bubble-blowing frog Wart. There are a whole bunch of weird new villains--Shyguys (masked midget ninjas), Birdos (masked hopping birds), Bob-ombs (walking bombs), Porcupos (grumpy porcupines), Triclyde (a three-headed snake), Clawgrip (a giant crab), Ostro (a bow-topped lizard that shoots eggs from his mouth)--that you fight by throwing vegetables, bombs, and various other objects.

    Very different, very tricky past a certain level (I could never beat it myself--the quicksand always got me), highly original, and a great deal of fun. I loved the ability to choose between four characters--Mario (normal abilities), Luigi (high jumping power, but don't be distracted by his kicking feet or you'll fall off the cliff), Toad (accelerated speed), or Princess Toadstool (the ability to briefly float in mid-air). All are useful on different levels (Luigi in the aforementioned quicksand especially); I often chose the Princess, because I had a falling-off-cliffs problem and liked to change direction in mid air. A terrific game, topped by a cute twist ending. Just don't expect a direct continuation of the original, since this doesn't follow that formula at all. If you can find a cartridge and a machine to play it in, check it out!
    rossrobinson

    fantastic

    This was mario's 3rd game. This was called Super Mario Bros 2. There is another game that is called Super Mario Bros 2 as that one is called Super Mario Bros: The Lost Levels. I give super mario bros 2 10 out of 10.
    10superbozo

    SUPER MARIO BROS 2

    OH HO HO SUPER MARIO BROS 2 BABY!!! GAME OF THE YEAR!

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    Storyline

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    Did you know

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    • Trivia
      The game is derived from an original, completely different Japan-only game called Yume Koujou: Doki Doki Panic (1987) ('Dream Factory: Doki Doki Panic'), an Arabian-themed game inspired by a Japanese TV show, with no relation to the Super Mario universe (despite containing many similar elements). The original Japanese Super Mario Bros. 2 (Super Mario Bros. 2 (1986)) had only been released in Japan; Nintendo of America had rejected it for being too similar to Super Mario Bros. (1985) as well as too difficult, and not wanting to jeopardize the popularity of the Super Mario franchise in the USA, they had requested a different game. In the meanwhile, director Kensuke Tanabe had experimented with an early prototype game consisting of vertical scrolling, but found it insufficiently engaging and too complex to run on the hardware of the time. He and the Super Mario Bros. team later successfully combined the shelved prototype with horizontal scrolling, and created Doki Doki Panic, describing it as "a full-fledged new Mario". When the request for a different Mario sequel came in, Tanabe decided that he only needed to alter his own Doki Doki Panic game by inserting Mario, Luigi, Toad and Princess as playable characters. This explains why the second game, released in 1988, is so vastly different in design, theme and gameplay from the first. Such was the success of this international Super Mario Bros. 2 that it was also released in Japan in 1992 under the title "Super Mario USA". The original Japanese Super Mario Bros. 2 was finally released in America in 1991, as a part of Sûpâ Mario korekushon (1993) under the title "The Lost Levels".
    • Goofs
      During the character credits, Ostro and Birdo's name's are switched, leaving Ostro's picture labeled "Birdo" and Birdo's picture labeled "Ostro." The game's instruction manual also contains this error.
    • Quotes

      Opening narration: When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream...

    • Alternate versions
      Re-released in Super Mario All Stars (1993), the Japanese version titled the game "Super Mario USA". A few new features were added into the SNES All Stars version, including a wavy effect when you use a warp zone, and the SNES version has unlimited continues.
    • Connections
      Featured in 20/20: Nuts for Nintendo (1988)

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    Details

    Edit
    • Release date
      • April 28, 1989 (France)
    • Country of origin
      • Japan
    • Official site
      • Nintendo .com creators of the game (United States)
    • Language
      • English
    • Also known as
      • Sûpâ Mario USA
    • Production companies
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Mono
    • Aspect ratio
      • 1.33 : 1

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