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Super Mario Bros. 2

  • Video Game
  • 1986
  • Tous publics
IMDb RATING
7.3/10
1.6K
YOUR RATING
Super Mario Bros. 2 (1986)
QuestActionAdventureFamilyFantasy

A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.

  • Directors
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Writer
    • Shigeru Miyamoto
  • See production info at IMDbPro
  • IMDb RATING
    7.3/10
    1.6K
    YOUR RATING
    • Directors
      • Shigeru Miyamoto
      • Takashi Tezuka
    • Writer
      • Shigeru Miyamoto
    • 17User reviews
    • 1Critic review
  • See production info at IMDbPro
  • See production info at IMDbPro
  • Photos5

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    User reviews17

    7.31.6K
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    Featured reviews

    jaggernutt

    A great and very hard sequel which surpasses it's original successor.

    In 1986, Nintendo released the sequel to the smash hit "Super Mario Brothers" in Japan on the Famicom Disk System. It proved to be a very successful sequel in Japan, because the Japanese love challenging games, however, it was not released anywhere else due to it being too difficult for others to enjoy.

    The sequel's graphics look the exact same as it's original successor in every way, but with a few nice details which I love so much. The ground is now more rockier, the mushrooms and clouds smile, the red Piranha plants, the gust of winds in some levels, the springs which make you jump even higher, and of course the poisonous mushrooms.

    At the start you have two characters you can choose from: Mario(well balanced character but jumps shorter) Luigi(skids and slower to control but jumps higher) *the choice is yours*

    I love the extra nice levels (depending on how you finish the game)they added into this game: Finish the game without using warp pipes(access to World 9) Finish the game eight times(access to World A - D)

    This sequel blows the original out of the water, it is my favorite Super Mario game, and I truely recommend getting a Famicom Disk System plus this game "Super Mario Brothers 2".

    I give this game a 10/10!!! truly a mighty sequel that is hardly known. Give it a try if you love challenging games.
    dootuss

    This is the true sequel to the the original game.

    I don't know why Nintendo didn't release this follow up to Super Mario Brothers in the U.S. like they did in Japan. All I know is that it's way better than the sequel we got in the states (the one where you are in Sub Con). The game basically has the same format like Super Mario Brothers, except the levels are much more challenging, and there are 5 additional worlds. I managed to play this on the breakthrough SNES game "Super Mario All Stars", and I enjoyed it too.

    This is the true sequel to Super Mario Brothers, and it deserves a perfect 10!
    Op_Prime

    Much better than the US version

    This game originated in Japan and is much better than the sequel to the awesome game than the one released here in the states. Very similar to the original but with many new levels and challenges. I got the chance to play this game as a part of the SNES game, Super Mario All Stars. It is excellent. Way better than the other Super Mario Bros. 2 game.
    4yuzarsifnoah

    SMB: TLL - Should have stayed lost...

    I don't understand why people love or defend this game. There's nothing special about it. It's essentially a harder, less enjoyable version of "Super Mario Bros. (1985)".

    I completed the game in just two and a half hours. While it's difficult, it's mostly frustrating because many parts feel more dependent on luck than on skill or knowledge-unlike "Super Mario Bros. (1985)" and The map design is poor and significantly worse than "Super Mario Bros. (1985)". Worst of all, there's no sense of satisfaction after beating a level or finishing the game, which is rare for challenging games.

    I'm not sure who the target audience is for this game. Some say this should have been released instead of "Super Mario Bros. 2 (1988)", but who do they think plays Mario games? Mostly kids and people who want to unwind after a long day. Imagine trying to relax and have fun with this game after school or work-it just doesn't fit.

    I can't believe they're selling this game at full price. While some criticize "Super Mario Bros. 2 (1988)" for being an altered version of "Yume Kojo: Doki Doki Panic (1987"), at least it has original features, new gameplay mechanics, and four different playable characters. Super Mario Bros.: The Lost Levels feels like nothing more than a harder expansion of the original without much innovation.

    Overall, I mean no disrespect to those who enjoy it, but I prefer "Super Mario Bros. 2 (1988)" or even "Super Mario Bros. (1985)" over Super Mario Bros.: The Lost Levels. It's hard to even tell whether this should be considered a DLC, an expansion pack, or a full game.
    7johannultimate

    A Brutal Sequel That Separates Fans from Fanatics

    Super Mario Bros.: The Lost Levels isn't for the faint of heart. Originally released in Japan as Super Mario Bros. 2, it was deemed too difficult for Western audiences-and honestly, that label wasn't wrong. This game isn't just hard; it's borderline unforgiving. But for the right kind of player, that's exactly what makes it so fascinating.

    Chapter 1: Familiar, But Meaner

    At first glance, it looks like a slightly remixed version of the original Super Mario Bros. The visuals and sound are nearly identical, but the gameplay is where things take a sharp left turn. Jumps are tighter, enemies are placed more deviously, and even the power-ups can betray you (looking at you, poison mushroom). It's a sequel that seems designed not to welcome you in-but to push you back out.

    The level design often feels like a gauntlet of traps, requiring pixel-perfect timing, memorization, and sometimes, pure trial-and-error. It's more about endurance than exploration.

    Chapter 2: A Test of Skill and Patience

    There's no doubt that The Lost Levels was made for hardcore fans of the original. It demands precision and punishes recklessness. For players who love a steep challenge and don't mind repeating the same section over and over just to master it, this is pure heaven. For everyone else, it can feel more frustrating than fun.

    The introduction of Luigi as a playable character-with higher jumps but slipperier control-is a nice touch, adding some gameplay variety and difficulty options (though both are tough in their own ways).

    Final Thoughts

    This isn't a warm, welcoming platformer. It's a "you think you're good at Mario? Prove it" kind of game. And while that makes it divisive, it also makes it uniquely compelling in its own right. Not essential for casual fans, but for those who crave old-school challenge, The Lost Levels earns its reputation.

    7/10 - A ruthless but rewarding sequel that doubles down on difficulty. Fun, if you're up for the fight.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Nintendo of America followed a strict set of rules during their early years, so that they wouldn't end up like the industry disaster Atari. One of these rules was that they would never repackage a game, like Atari had done with many of its titles. Since this game, the Japanese "Super Mario Bros. 2", was felt not to be sufficiently different from the first game and too difficult, it was never considered for a release in the USA. A Famicom game called Yume Koujou: Doki Doki Panic (1987) was used instead, which was reworked to make it look like a Super Mario game, and released internationally as Super Mario Bros. 2 (1988). The Japanese "Super Mario Bros. 2" was eventually released internationally in 1991, as the "Lost Levels" segment of Sûpâ Mario korekushon (1993), but made somewhat easier.
    • Quotes

      Mushroom Retainer: Thank you Luigi! But our Princess is in another castle!

    • Alternate versions
      In the version released as part of "Super Mario All-Stars", in the beginning of World 1-2, there is a single block on the edge of a hole with a block structure similar to a staircase on the side opposite. The original Japanese Famicom version had the hole filled with water however, the water was inexplicably removed in the Super Nintendo version.
    • Connections
      Edited into All Night Nippon Super Mario Bros. (1986)

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    Details

    Edit
    • Release date
      • June 3, 1986 (Japan)
    • Country of origin
      • Japan
    • Official site
      • Nintendo .com creators of the game (United States)
    • Language
      • English
    • Also known as
      • Super Mario Bros.: The Lost Levels
    • Production companies
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Mono
    • Aspect ratio
      • 1.33 : 1

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