Super Mario Bros. 2
- Video Game
- 1986
- Tous publics
IMDb RATING
7.3/10
1.6K
YOUR RATING
A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.
- Directors
- Writer
‘Snow White’ Stars Test Their Wits
Storyline
Did you know
- TriviaNintendo of America followed a strict set of rules during their early years, so that they wouldn't end up like the industry disaster Atari. One of these rules was that they would never repackage a game, like Atari had done with many of its titles. Since this game, the Japanese "Super Mario Bros. 2", was felt not to be sufficiently different from the first game and too difficult, it was never considered for a release in the USA. A Famicom game called Yume Koujou: Doki Doki Panic (1987) was used instead, which was reworked to make it look like a Super Mario game, and released internationally as Super Mario Bros. 2 (1988). The Japanese "Super Mario Bros. 2" was eventually released internationally in 1991, as the "Lost Levels" segment of Sûpâ Mario korekushon (1993), but made somewhat easier.
- Quotes
Mushroom Retainer: Thank you Luigi! But our Princess is in another castle!
- Alternate versionsIn the version released as part of "Super Mario All-Stars", in the beginning of World 1-2, there is a single block on the edge of a hole with a block structure similar to a staircase on the side opposite. The original Japanese Famicom version had the hole filled with water however, the water was inexplicably removed in the Super Nintendo version.
- ConnectionsEdited into All Night Nippon Super Mario Bros. (1986)
Featured review
As someone who's never really been outside of the USA, I never really knew about this games existence until I really got into video game history a number of years ago. I'm glad I did though, because there's so much history that makes the hobby all the more enjoyable. But in doing so, you can imagine my surprise after finding out that the "Super Mario Bros 2" we got here was a reskin of "Doki Doki Panic" and that the original sequel that was intended wasn't released globally (which makes sense looking back, since SMB2 is very odd compared to the other Mario games-still one of my favorites). At least, until a couple of decades later; only now being called "Super Mario Bros: The Lost Levels" instead (despite the title screen still showing "Super Mario Bros 2"). But playing it as it is and has always been, is this infamous game really a good sequel?
Not really. That's not to say it's a bad-or even a not good game, because it is, but as a sequel, it really fails at doing anything that much better. Though, to be fair, it also doesn't do much worse either. The gameplay is precise and fun, the music is the same great stuff, the visuals are slightly improved with a couple of added visual details that gives this game the particles of identity it needs, and the levels can be immensely satisfying to complete. Speaking of which, the levels, as many may know, are HARD. While it's not quite Kaizo hard, the level designers really had a field day by making some of the most tough and occasionally baffling level design choices in a 2D platformer, and it's a stark contrast to the level design in the first SMB. Though, that's not to say they're not well thought out and well designed, because they are, but man, I can almost guarantee that you will want to scream if you stick with this until the end.
But aside from that, this game still feels mostly the same as the first one, which is this games biggest problem. It's much less of a sequel but more of a level expansion pack that takes very little steps forward. The music, gameplay, and context behind the game are all 1 to 1 the exact same as the first game; visuals being the only thing KIND OF improved, but even they look basically identical. You or anyone would be forgiven if they saw a screenshot from this game and believed it was from the first game, because they look and feel that much of the same, and anyone expecting any big steps forward here are going to be disappointed.
Though, because of this game's mission of being a very slightly improved, but tougher than nails successor to the first game still being successful, it's no wonder why this game still has an audience. It may not be that good of a sequel, but it's still fun and brutal enough to where it fits in the Mario lineage just fine, and when you mix that with the fact that this game sticks true to what the first game did right, it's understandable why some consider this to be the best 2nd game the iconic plumber had. For me, the one we got in the US is infinitely better and much more enjoyable, but because of how different and odd it is compared to every other Mario game, I can see why some may disagree with me. Overall, I recommend anyone who hasn't played this to at least try it. Who knows? Maybe the added difficulty will strike a chord with you like it has for many others. It may be underwhelming, but it's still satisfying. Just remember to not play this game if you have a bad day beforehand.
Not really. That's not to say it's a bad-or even a not good game, because it is, but as a sequel, it really fails at doing anything that much better. Though, to be fair, it also doesn't do much worse either. The gameplay is precise and fun, the music is the same great stuff, the visuals are slightly improved with a couple of added visual details that gives this game the particles of identity it needs, and the levels can be immensely satisfying to complete. Speaking of which, the levels, as many may know, are HARD. While it's not quite Kaizo hard, the level designers really had a field day by making some of the most tough and occasionally baffling level design choices in a 2D platformer, and it's a stark contrast to the level design in the first SMB. Though, that's not to say they're not well thought out and well designed, because they are, but man, I can almost guarantee that you will want to scream if you stick with this until the end.
But aside from that, this game still feels mostly the same as the first one, which is this games biggest problem. It's much less of a sequel but more of a level expansion pack that takes very little steps forward. The music, gameplay, and context behind the game are all 1 to 1 the exact same as the first game; visuals being the only thing KIND OF improved, but even they look basically identical. You or anyone would be forgiven if they saw a screenshot from this game and believed it was from the first game, because they look and feel that much of the same, and anyone expecting any big steps forward here are going to be disappointed.
Though, because of this game's mission of being a very slightly improved, but tougher than nails successor to the first game still being successful, it's no wonder why this game still has an audience. It may not be that good of a sequel, but it's still fun and brutal enough to where it fits in the Mario lineage just fine, and when you mix that with the fact that this game sticks true to what the first game did right, it's understandable why some consider this to be the best 2nd game the iconic plumber had. For me, the one we got in the US is infinitely better and much more enjoyable, but because of how different and odd it is compared to every other Mario game, I can see why some may disagree with me. Overall, I recommend anyone who hasn't played this to at least try it. Who knows? Maybe the added difficulty will strike a chord with you like it has for many others. It may be underwhelming, but it's still satisfying. Just remember to not play this game if you have a bad day beforehand.
- MegaWatOfficial
- Dec 9, 2022
- Permalink
Details
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- Also known as
- Super Mario Bros.: The Lost Levels
- Production companies
- See more company credits at IMDbPro
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