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Knightmare

  • TV Series
  • 1987–1994
  • 25m
IMDb RATING
8.1/10
1.2K
YOUR RATING
Hugo Myatt in Knightmare (1987)
AdventureFamilyFantasyGame Show

Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.

  • Creator
    • Tim Child
  • Stars
    • Hugo Myatt
    • Paul Valentine
    • Clifford Norgate
  • See production info at IMDbPro
  • IMDb RATING
    8.1/10
    1.2K
    YOUR RATING
    • Creator
      • Tim Child
    • Stars
      • Hugo Myatt
      • Paul Valentine
      • Clifford Norgate
    • 12User reviews
    • 1Critic review
  • See production info at IMDbPro
  • See production info at IMDbPro
  • Episodes113

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    Top cast41

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    Hugo Myatt
    • Treguard…
    • 1987–1994
    Paul Valentine
    • Motley…
    • 1989–1994
    Clifford Norgate
    • Hordriss…
    • 1989–1994
    Mark Knight
    • Lord Fear…
    • 1991–1994
    John Woodnutt
    John Woodnutt
    • Merlin…
    • 1987–1990
    David Learner
    • Pickle
    • 1990–1992
    Iona Kennedy
    • Sidriss…
    • 1992–1994
    Michael Cule
    • Brother Mace…
    • 1990–1991
    Rayner Bourton
    Rayner Bourton
    • Julius Scaramonger…
    • 1991–1992
    Jackie Sawiris
    • Majida
    • 1993–1994
    Tom Karol
    • Olaf…
    • 1988–1989
    Mary Miller
    Mary Miller
    • Lillith…
    • 1987–1988
    Zoe Loftin
    • Mellisandre…
    • 1989–1990
    Guy Standeven
    Guy Standeven
    • Olgarth…
    • 1987–1988
    Edmund Dehn
    Edmund Dehn
    • Automatum…
    • 1987–1988
    Lawrence Werber
    Lawrence Werber
    • Casper…
    • 1987–1988
    Alec Westwood
    Alec Westwood
    • Folly
    • 1987–1988
    Clifford Barry
    Clifford Barry
    • Lissard…
    • 1993–1994
    • Creator
      • Tim Child
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews12

    8.11.1K
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    Featured reviews

    bob the moo

    Innovative and enjoyable kids show that was very well delivered to its target audience

    I have weird memories of this show. Like many childhood shows that go unseen for many years afterwards, time fogs the memory and the fondness that we look back on simpler times tend to infect other things we remember from the same period. For Knightmare my memory is also touched by the fact that for years my mother strongly disapproved of her children watching this show. A Northern Ireland Protestant woman, anything that suggest the occult, witchcraft, spells and so on was to be frowned upon so the idea of children being sent into a world of dragons, skulls, spells and so on was clearly not going to be anything suitable for kids.

    However we did watch it anyway with her occasional tut-tutting in the background and generally it was pretty enjoyable stuff. Nowadays the special effects will look ridiculous and even at the time they weren't brilliant but they were still pretty good for the time. The idea of the show was basically Dungeons and Dragons. Of a team of children, one would don a helmet that covered their eyes totally and wandered off into a green-screen room, while the rest of the team stay with the Dungeon Master and watch on a TV that is where the effects are added. Considering it was in the mid 1980's, it was actually pretty smart and innovative to set a gameshow in a virtual world. Sure it was clunky and the performances of the actors playing the various goblins etc were mostly hammy as hell but it worked for a kids audience mainly by virtue of being different and imaginative in concept and delivery.

    It would probably be terrible rubbish if I tried to watch it now, but then why would I watch it now? Of its time so it was and the fact that I remember it clearly as something that I enjoyed showed how well orientated to its target audience it was and how effective it was even if eight seasons of it was probably pushing its luck!
    10marcehjones

    Brilliant and unique

    Knightmare (1987-1994) A team of three contestants have to guide a fourth contestant (who's vision is impaired by a helmet) through a dungeon on a quest. Usually their goal was to recover a special object such as a crown or sword but they were rarely successful. During their adventure the group would have to solve riddles, avoid traps, and would encounter a wide range of characters and monsters (including goblins, wizards, dragons, witches, jesters, ogres, maidens and potion sellers). Some of these would be very pantomime-esquire such as the charismatic Hordris, the immortal Lord Fear, and of course the captivating Tregar.

    The dungeon is generated using painted backgrounds and the same blue screen technique used by weathermen (Chroma Key). Despite its innovative format and huge following it never quite got the attention or praise it deserved (probably because it was on ITV rather than BBC).

    It was recently repeated on Challenge TV during the mornings. There are apparently no plans to start a new series.

    For more information see: http://www.knightmare.com/
    el01csy

    Really advanced for '87

    The helmet that the person wore enabled the 'dungeon' to be a complete CGI/matte creation. Usually the rooms were just CGI moving blocks that could kill the player, but in the later series, they became far more advanced. However, the prizes were really pants, usually just a metal plaque or something. I really wanted to be on Knightmare as a kid!
    themightymartin

    Top 10 most memorable Knightmare rooms

    10. The Antechamber. This is the room where Treguard, his assistant and the advisers would spend the entire quest, watching over the dungeoneer.

    9. Level 1 Clue Room. Consisted of a table with several objects on it, of which the dungeoneer could only take a maximum of 2, and usually a wall monster who would ask the dungeoneer a question or two before they were allowed to take any objects.

    8. The Room of Choice. Usually the first room in the dungeon. A rotating disc with four doors with logos above them. Adventurers would have to choose which quest to go for out of the crown, the goblet, the shield and the sword.

    7. Smirkenorff's flight. Not really a room as such, but as the series went on and the adventure branched out beyond the confines of the dungeon a new method of travelling between levels 1 and 2 was required (in earlier series this involved the dungeoneer climbing into a well). Smirkenorff was a large friendly dragon who would fly dungeoneers between the two levels, for a small fee.

    6. The Catacombite room. A large chamber containing a gigantic monster. The Catacombite was a large skull with two massive legs made of bone. Id the dungeoneer came into contact with this terrifying (well, terrifying when you're seven years old) monster it would mean instant death.

    5. Merlin's Chamber. Basically exactly how it sounds. A large-ish room with walls lined with books and a chair in the middle. Adventurers would have to work out how to summon Merlin, who would then give them magic in return for them answering a few riddles.

    4. The Cogs of Doom. Timing was of major importance when crossing the cogs of doom, as the path only stayed intact for a few seconds. Advisors would have to guide the dungeoneer across two giant cogs without him/her falling into the pit below.

    3. The Beast's Stomach. Perhaps the most disgusting room. Sometimes a dungeoneer would somehow end up swallowed by a snake or another monster and not die. Instead they would come here. There is only one way out of this place (well, two ways I suppose, but we won't go into that) and the adventurers would have to work out how to give the monster an "upset stomach". This usually involved throwing salt down or rubbing the stomach lining with soap.

    2. Causeways. There were hexagonal blocks reaching across a large chasm. The blocks would have symbols or numbers on them to tell the adventurers which blocks were safe to step on and which would send them plummeting downwards into oblivion. Usually the dungeoneer would have been told the proper combination earlier, in exchange for giving a character an object, answering a riddle or through the use of a spyglass. The combinations often ranged from the relatively easy (earth, fire, wind, water) to the insanely hard (removing a piece of a shape in each tile to work out which way it was pointing). Needless to say, many dungeoneers failed thanks to these devilish rooms.

    1. The Corridoor of Blades. Imagine this: You're standing on a conveyor belt heading down a narrow corridoor. Suddenly, a large circular buzzsaw sticks out of the wall to your left. You narrowly miss it by jumping out the way, then find you have to dive underneath another one that has suddenly appeared on the right. Now imagine you're doing this blindfolded and are relying on three panicky fools to warn you when and where the blades are coming, and you have The Corridoor of Blades.

    In my opinion these are the most memorable rooms in the history of Knightmare. You may disagree, if so then why don't you post yours up here as well?
    SlimeyPete

    Probably the best kids' show ever

    I loved this show when I was younger. It was one of the few kids' gameshows that has every been even vaguely taxing on the brain, featuring some reasonably complex puzzles and a lot of tricky (and very tense) timing exercises. It had fantastic visuals for the time, making use of a lot of bluescreen effects. And on top of all that it had a genuinely creepy atmosphere - something that I've never seen in any childrens' show. I'm nearly seventeen now, and if it was repeated on TV (or, even better, they made a new series of it) I would definitely throw style and social acceptance to the wind and make sure to tune in.

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    Related interests

    Still frame
    Adventure
    Drew Barrymore and Pat Welsh in E.T., l'extra-terrestre (1982)
    Family
    Elijah Wood in Le Seigneur des anneaux : La Communauté de l'anneau (2001)
    Fantasy
    Bill Barretta and Pat Sajak in Wheel of Fortune (1983)
    Game Show

    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      The programme's Internet fan-base is so strong that creator Tim Child applied for a National Lottery grant to produce a ninth series entitled "Knightmare VR", using "avatar" technology to digitally project the player into the dungeon rather than have a blindfolded player in a blue room. A pilot was produced, featuring Hugo Myatt as the voice of a new digital version of Tregard. However in Autumn 2005 producer Child announced that work on "Knightmare VR" was being halted after no UK broadcasters showed an interest in it. Child also reported that he now favoured going back to the "blue room" style of production for any future attempt at a revival.
    • Quotes

      Dungeoneer: Where am I?

    • Crazy credits
      Each end credit sequence shows a room or a montage of images from the dungeon.
    • Connections
      Featured in The 100 Greatest Kids TV Shows (2001)

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    FAQ16

    • How many seasons does Knightmare have?Powered by Alexa

    Details

    Edit
    • Release date
      • September 7, 1987 (United Kingdom)
    • Country of origin
      • United Kingdom
    • Official sites
      • Official site
      • Official Twitter
    • Language
      • English
    • Also known as
      • Dungeon Doom
    • Filming locations
      • Anglia Television, Norwich, Norfolk, England, UK
    • Production companies
      • Anglia Television
      • Broadsword Television
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Runtime
      • 25m
    • Color
      • Color
    • Sound mix
      • Mono
    • Aspect ratio
      • 1.33 : 1

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