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IMDbPro

Rokkuman DASH

  • Video Game
  • 1997
  • E
IMDb RATING
7.4/10
201
YOUR RATING
Rokkuman DASH (1997)
Mega Man Legends
Play trailer0:32
1 Video
7 Photos
ActionAdventureComedyMystery

Taking place on a flooded Earth, the Digger Mega Man Volnutt and his friend, the Spotter Roll Caskett, are searching high-tech underground ruins for quantum refractors.Taking place on a flooded Earth, the Digger Mega Man Volnutt and his friend, the Spotter Roll Caskett, are searching high-tech underground ruins for quantum refractors.Taking place on a flooded Earth, the Digger Mega Man Volnutt and his friend, the Spotter Roll Caskett, are searching high-tech underground ruins for quantum refractors.

  • Director
    • Yoshinori Kawano
  • Stars
    • Corey Sevier
    • Mayumi Tanaka
    • Tracy Ryan
  • See production info at IMDbPro
  • IMDb RATING
    7.4/10
    201
    YOUR RATING
    • Director
      • Yoshinori Kawano
    • Stars
      • Corey Sevier
      • Mayumi Tanaka
      • Tracy Ryan
    • 6User reviews
    • 1Critic review
  • See production info at IMDbPro
  • Videos1

    Mega Man Legends
    Trailer 0:32
    Mega Man Legends

    Photos6

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    Top cast18

    Edit
    Corey Sevier
    Corey Sevier
    • Mega Man Volnutt
    • (English version)
    • (voice)
    Mayumi Tanaka
    Mayumi Tanaka
    • Rock Volnutt
    • (voice)
    Tracy Ryan
    Tracy Ryan
    • Roll Caskett
    • (English version)
    • (voice)
    • (as Tracey Ryan)
    Keiko Yokozawa
    • Roll Caskett
    • (voice)
    • …
    George Masswohl
    George Masswohl
    • Barrell Caskett
    • (English version)
    • (voice)
    Ken'ichi Ogata
    Ken'ichi Ogata
    • Barrell Caskett
    • (voice)
    Caroly Larson
    • Tron Bonne
    • (English version)
    • (voice)
    • …
    Ikue Ôtani
    Ikue Ôtani
    • Data
    • (voice)
    • (as Ikue Ohtani)
    • …
    Tesshô Genda
    Tesshô Genda
    • Teisel Bonne
    • (voice)
    Rob Smith
    • Teisel Bonne
    • (English version)
    • (voice)
    Mayumi Izuka
    Mayumi Izuka
    • Tron Bonne
    • (voice)
    Elizabeth Hanna
    Elizabeth Hanna
    • Servbots
    • (English version)
    • (voice)
    • (as Liz Hanna)
    • …
    Chisa Yokoyama
    Chisa Yokoyama
    • Kobun
    • (voice)
    • …
    Akira Ishida
    Akira Ishida
    • Rockman Juno
    • (voice)
    • …
    Jef Mallory
    Jef Mallory
    • Mega Man Juno
    • (English version)
    • (voice)
    • …
    Naoki Bando
    • Inspector
    • (voice)
    • …
    David Huband
    David Huband
    • Inspector
    • (English version)
    • (voice)
    Susan Roman
    Susan Roman
    • Mayor Amelia
    • (English version)
    • (voice)
    • (as a different name)
    • …
    • Director
      • Yoshinori Kawano
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews6

    7.4201
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    10

    Featured reviews

    7Eric_Tweener

    Good fun but not without flaws

    Mega Man Legends is the start of the third major series in the Mega Man franchise, following the Classic and X games. I have played through those games many times, but never got far with this one before. Now that I have beaten it, I can say I had a good time but it's not my preferred gameplay type for Mega Man.

    The story is there, but not particularly engaging. The writing has never been one of the franchise's strong points, at least in the ones I've played, so that's not surprising. I will give it credit for trying to add some flavor, but I was never really interested in where the story was going or the character interactions, so I largely tuned the cutscenes out.

    It's a 3D action game with mild platforming elements, and it works well. For a fifth-gen game, the controls are pretty good. Movement feels good and the auto-lock makes combat simple but intuitive. I encountered few if any issues due to the controls, and I'd call the gameplay a good evolution of the type in the previous Mega Man games. However, the lack of variety is a weak point. Other Mega Man games experiment with different level types and gradually increasing challenge, but this one has pretty repetitive level design that doesn't really evolve throughout the game. I get that the control style doesn't lend itself to platforming too well, but I wish something had been done to make the levels different.

    One of the main characteristics of the game is the exploration. The island can be explored on foot, which can be slow and hard to navigate between rooms, but usually you can call on Roll to transport you to where you want. I'll admit that I tended to have trouble figuring out where to go. I played this over multiple non-consecutive days, and I did feel the need to look up a guide to find out what the game wanted me to do. I'm not sure whether to consider this a criticism, but from my experience this tends to happen during most non-level-based games from this era, so it's not exclusive to this game. I think a map with indicators would have helped the game be more clear with that you have to do.

    There are lots of things to find and people to talk to, which is appreciated as it encourages you to spend more time to find upgrades. I didn't do every optional mission, but the option to do things outside the main story does help flesh the game out.

    The combat offers some nice variety but could have been improved. You have your normal cannon, which can be upgraded in various ways, whether you want to improve the power or range or both for example. There is good strategy involved, and I did frequently adjust the upgrades for different situations. However, I can't say the same for the special weapons. Throughout the game, you obtain weapons with limited ammo such as grenades. They would have been a good addition if they had any use outside situations where they're required. You can only use one weapon at a time and have to go to the R&D lab to change it for another, so it's not very easy to experiment with them all. Their power leaves something to be desired, as I always found that the regular buster was more convenient. Like the buster, you can upgrade the special weapons, but the upgrades are so expensive that I did not find them worth it. Considering how important special weapons have been to other Mega Man games I wish they were better handled here.

    I'm pretty fond of the graphics. They are blocky, but stylized in a way that works with the limitations. The characters have a cartoonish style and decently expressive faces during cutscenes, so it holds up better than things from the era that aim for more realism such as Resident Evil. The cutscenes are also nicely dynamic with camera angles, even if nothing groundbreaking.

    The music was a bit of a letdown. It's serviceable, but not particularly catchy. I liked the TV studio and hospital music most, but the themes during the main action are less inspiring than I was expecting from a Mega Man game. Then there's large parts with no music, which fits the atmosphere but perhaps not ideal.

    I'm a bit mixed on Mega Man Legends, but I liked it overall. The combat is fun and I like the exploration, but I wish the special weapons had been handled better and the game is a bit too open-ended at times for my taste. I might have a different view when I eventually replay it, maybe when it gets rereleased on current platforms.
    mrphantasm

    Adventures of the Blue Boy in a 3D world.

    Rockman DASH (Megaman Legends) was the attempt of Capcom of prepare the Rockman franchise for the new century, the video-game of late 90's were all in 3D worlds. This game has some similarities with the previous incarnations of Rockman as well as it has many differences. Rockman's adventures no longer take place in a bi-dimensional world. He doesn't have to jump from platform to platform, shoot fast and use the adequate weapon with the right "boss".

    DASH presents the live of Rockman in a high-tech world where cities are strong fortresses surrounded by the natural environment. In this world some people dig underground tunnels to find pieces of technology and credits. The gamer will have to be able of understand the right technique to attack the enemies and build a better armor for Rockman, the opponents Every time will be stronger and bigger, in a classic Rockman style.

    The graphics are not top-notch today, but they still look cool. The game offers hours and hours of game play. The scenarios are huge and there are many things to explore, in order to find the right elements to solve the game in its entirety. It is unavoidable talk to all the characters. Hopefully the save system appears in the right place and moment to avoid the loss of hours of game play. A must have video-game for fans of Megaman.
    7elsa_naranek

    Nice, but graphics need work...

    A well thought out game and a refreshing diversion from the monotonous formula of every other megaman game. The graphics are a bit rough and blocky, but not bad for the series' first shot at 3D design. The mystery aspect to it is appealing, in that you have basically no idea who or what you are. It's also appealing in that it's not a totally linear game. You have some freedom of choice not directly related to the plot of the game.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Although the connection to the rest of the Megaman (Rockman) series is rather dubious, the creators have commented that all of the games are (tenuously) connected. The Megaman series takes place is 20XX (later became 200X), the X series takes place in 21XX (implied to be 22XX in later games), and the Legends (Dash) series takes place in 56XX. However, other than the creators saying so, there is very little that connects the events of Legends (Dash) to the events of the previous series, although there are little things like a poster of Zero and a TV show with the original Megaman and Protoman.
    • Goofs
      The instruction manual spells the Roll family's name as Caskett. But the end credits use the spelling Gaskett (most likely a reference to the phrase "blown a gasket.")
    • Quotes

      Tron Bonne: Hey you! Thanks to you, everything's ruined!

      Megaman: Aren't you the girl who was being chased by that dog?

      Tron Bonne: Shut up!

    • Connections
      Featured in Icons: Onimusha Halloween '03 (2003)
    • Soundtracks
      PRESENT
      Written by Frédéric Chopin

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    Details

    Edit
    • Release date
      • December 4, 1998 (France)
    • Country of origin
      • Japan
    • Languages
      • English
      • Japanese
    • Also known as
      • Mega Man Legends
    • Production companies
      • Capcom Company
      • Value Wave
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Stereo

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