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Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the T... Read allFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.
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The evil Ganon invades the land of Hyrule and steals the Triforce of Power. Princess Zelda, sensing danger, splits the Triforce of Wisdom into eight pieces and hides the pieces from Ganon and his minions in eight separate dungeons. Enraged, Ganon imprisons the princess, but not before Zelda dispatches Impa to find a savior. Impa finds the young Link and gives him his task: Reassemble the Triforce, defeat Ganon, and rescue the princess Zelda.
The Legend of Zelda's underworld was a tangled mess of deadly traps - a maze of twisty passages, none alike. Rooms were connected to the north, south, east, and west by open doors, locked doors, switch doors, one-way doors, and even bombed-out passageways. Old men (and hungry Goriyas) lived in these dungeons and dispensed poorly translated advice to would-be adventurers.
Link could wield a wooden, white, or magical sword and wear a blue or red ring to increase his defensive strength. A regular shield repelled most projectiles, but a magical shield defended against fireballs and magic. Heart containers (either found or won) increased Link's life force. The boomerang retrieved items from afar, while bombs damaged foes and opened blocked passageways. Candles burned bushes and lit up darkened rooms. Wooden and silver arrows could be shot for the cost of a rupee apiece. You could cross rivers with a ladder; cross lakes with a raft. The power bracelet let you push heavy things. A magic wand and book let Link send Wizzrobes packing with a taste of their own medicine.
The Legend of Zelda's underworld was a tangled mess of deadly traps - a maze of twisty passages, none alike. Rooms were connected to the north, south, east, and west by open doors, locked doors, switch doors, one-way doors, and even bombed-out passageways. Old men (and hungry Goriyas) lived in these dungeons and dispensed poorly translated advice to would-be adventurers.
Link could wield a wooden, white, or magical sword and wear a blue or red ring to increase his defensive strength. A regular shield repelled most projectiles, but a magical shield defended against fireballs and magic. Heart containers (either found or won) increased Link's life force. The boomerang retrieved items from afar, while bombs damaged foes and opened blocked passageways. Candles burned bushes and lit up darkened rooms. Wooden and silver arrows could be shot for the cost of a rupee apiece. You could cross rivers with a ladder; cross lakes with a raft. The power bracelet let you push heavy things. A magic wand and book let Link send Wizzrobes packing with a taste of their own medicine.
Having the regular NES and being able to go back and play this masterpiece feels amazing. After almost all the other games from that era which could be tossed in the dumpster, this and Dragon Warrior were cornerstones of two golden empire series. Well worth having- this is the first of a great series.
Just thought I'd put in a few cents on this video game masterpiece, as I rarely pipe in about video games (I rarely play them anymore). Somehow, likely as much for nostalgia as for pure enjoyment, The Legend of Zelda for the original Nintendo Entertainment System (and now available on the Game Boy Advance XP in the 'classics' edition un-changed), is one of the all-time great RPG's ever. It's relatively simple, and for some it's probably winnable and over-and-done with in a night's playing. But there's something addictive too about playing such with such simplicity and (by today's standards) primitive kind of software. The whole task of the game is to get more coins, get more hearts, defeat dragons and dancing fires and ghosts and red/blue knights and so on, in order for Link to save the title character. Whether or not this is the very first Zelda game I'd leave to research, but it is the first that really broke through and has a lasting impact as also being the very first that one could save their game on NES. In other words, if you get tired, save and come back to it, and keep on playing to get all the triangles and top level 9. As someone who has a definite bias from having played the game for nearly my entire life (ever since Nintendo first came into my life and now on Game Boy), it goes without saying that I recommend it to those who may have forgotten it in the smoke of the several new Nintendo systems and even the new (possibly better) Zelda games. But even to the younger ones who already have Playstation 3.14, it's worth a try to get a glimpse of the really nifty days when all you had was a sword, 2-D, and some very typical- in a good way- music for the show. It's a treasure of its time.
I read somewhere in a magazine that "The Legend Of Zelda (1986)" is one of the greatest video-games of all-time. I wouldn't be shocked if it was the greatest. It is certainly my favorite video-game. I have played thousands of video-games, and this easily tops them all. Old games and new. This game has no genre of the tops, it tops all of the genres.
I remember crying when I was seven years old because my kid brother (who was about 3) deleted my Link. As I look back on that moment, to this day, it still seems logical to cry, because as a little boy, I put a lot of work into getting where I was. I think anybody, old and young, puts a lot of work into "The Legend Of Zelda (1986)". You spend so much time playing this game, and the game grows on you more and more. This game kind of becomes a part of your life. A classic never dies, my friend; and neither does a legend. :) It took me over five years to beat both of the quests together, while at the same time I was using Game Genie and a Walkthrough for some of it. This game is for the PROS ONLY! The score is unforgettable; I love the music so much. There is not one thing wrong with this game. I find it very shocking that they could've fit all this data into a NES game. 10/10. I don't think I'll ever see a video game, that tops this one.
I remember crying when I was seven years old because my kid brother (who was about 3) deleted my Link. As I look back on that moment, to this day, it still seems logical to cry, because as a little boy, I put a lot of work into getting where I was. I think anybody, old and young, puts a lot of work into "The Legend Of Zelda (1986)". You spend so much time playing this game, and the game grows on you more and more. This game kind of becomes a part of your life. A classic never dies, my friend; and neither does a legend. :) It took me over five years to beat both of the quests together, while at the same time I was using Game Genie and a Walkthrough for some of it. This game is for the PROS ONLY! The score is unforgettable; I love the music so much. There is not one thing wrong with this game. I find it very shocking that they could've fit all this data into a NES game. 10/10. I don't think I'll ever see a video game, that tops this one.
One of the larger landmarks in the history of gaming, Nintendo's The Legend of Zelda broke away from the mold of nearly every other game out at the time, adopting an unprecedented, overhead action/RPG interface which shocked and amazed on its early NES debut. To say it was one of those innovations that ''worked'' and was passable would be an understatement. It was really and truly an amazing first effort by Shigeru Miyamoto, head of Nintendo, which along with Super Mario Bros. and Donkey Kong, helped propel rapidly not only Miyamoto's own career but the direction and pace gaming was moving at.
Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!
And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.
If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!
And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.
If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
Did you know
- TriviaFirst console game that allowed the player to save their progress.
- GoofsIn one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted.
- Quotes
Old Man: It's dangerous to go alone! Take this.
- Crazy creditsDuring the end credits, the entire crew except for executive producer Hiroshi Yamauchi is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto is credited as "S. Miyahon", and composer Koji Kondo as "Konchan". See also Trivia.
- Alternate versionsThe instruction manual for the game states that the Pols Voice, a yellow pointy-eared enemy, "hates loud noise". Although this fact was made irrelevant by the game's release on the North American NES, it was a useful tip in the game's original version for the Famicom Disk System in Japan. On the Famicom, a small microphone was built into the "player 2" controller, and blowing or shouting into this microphone would kill any Pols Voices in the area.
- ConnectionsFeatured in The Legend of Zelda NES Commercial (1986)
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- Also known as
- The Hyrule fantasy: Zeruda no densetsu
- Production companies
- See more company credits at IMDbPro
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