IMDb RATING
8.0/10
2.6K
YOUR RATING
Morgan Yu is trapped aboard a space station filled with shape-shifting aliens with no memory of how he got there. Guided by a mysterious stranger and his former self, he must set the station... Read allMorgan Yu is trapped aboard a space station filled with shape-shifting aliens with no memory of how he got there. Guided by a mysterious stranger and his former self, he must set the station's self-destruct before the aliens reach Earth.Morgan Yu is trapped aboard a space station filled with shape-shifting aliens with no memory of how he got there. Guided by a mysterious stranger and his former self, he must set the station's self-destruct before the aliens reach Earth.
- Awards
- 4 nominations total
Walton Goggins
- Aaron Ingram
- (voice)
Benedict Wong
- Alex Yu
- (voice)
Mae Whitman
- Danielle Sho
- (voice)
James Hong
- William Yu
- (voice)
Sumalee Montano
- Morgan Yu
- (voice)
- …
Tom Kenny
- Medical Operator AI
- (voice)
Ilia Volok
- Luka Golubkin
- (voice)
Elya Baskin
- Yuri Andronov
- (voice)
Ike Amadi
- Dr. Dayo Igwe
- (voice)
Steve Blum
- Walther Dahl
- (voice)
Iris Bahr
- Sarah Elazar
- (voice)
Keiko Agena
- Miyu Sato
- (voice)
- (as a different name)
- …
Dino Andrade
- Kaspar
- (voice)
Cerris Morgan-Moyer
- Skillet
- (voice)
Featured reviews
This is by far one of the most addictive games I have played recently, although at the beginning it seemed slightly disappointing mostly due to the graphics. Things however got better shortly, so don't judge it by the cower. As an RPG it has a lot of space and great maps. The level up system is detailed and fun. Creatures are nicely designed and not easy to kill unless you choose the easiest option. This is no shooter, make no mistake, this is a survival game. Prey can be a little disorienting at times, but if you love exploring, looting, finding hidden passages/shortcuts, you'll love it. The combat is very well done too. I personally got this for a very good price and enjoyed for almost a week. Would love to see a Dlc or even Dlcs.
Prey has got to be one of the best games of this generation, maybe even one of my most favorite games of all time, the story of Prey is about a person, either male or female, named Morgan Yu, who inside a huge station known as Talos I, after an incident at some test, you wake up in your apartment, yet something is up, after escaping, you must pick up the pieces, find out what's going on, and escape, the story is great, there are really interesting twists during the story, characters, and mysteries, the sense of freedom, and exploration is very well done here, while you are in Talos I, you are given the opportunity to explore several open areas, where you can find hidden items, supplies, and side quests, speaking of side quests, there are quite a lot of them to do, they can vary from simply searching for someone to finding maps to a treasure, the quests are quite fun and varied, the gameplay is also amazing, gunplay is smooth, visceral, and intense, and the horror elements add a sense of desperation, intensity, paranoia, and helplessness, which makes the game even more heart-racing, the game is also challenging, this is not a game where you run and gun like in call of duty, you have to think before you act and pick your battles, and the the AI is really good with a few problems, and there are supplies such as ammo, medkits, food, notes, neuromods, key cards, and side quests that will give you an incentive to explore, speaking of neuromods, they can give you the ability to upgrade Morgan Yu, with perks such as Hacking and Repair to increased strength and health, giving more replay value to the game, if you just do the story, it could probably be around 15 hours, but doing all side quests, exploring every nook and cranny around Talos I etc., will bring that up to 40 hours, with massive replayability through different builds and critical choices you make throughout the game, my playthrough was around 30 hours, but I still had several side quests and places that I haven't fully explored, this is a game that must be played and that is absolutely worth your time and money
Almost perfect video game. This is a great game for getting scared. Really good horror. I originally played the demo on ps4 & it was so scary. Then did the entire game, with start do-over. It was tons of fun. The only reason I opted for 9 stars is because I felt like the game became too repetitive towards the end and I basically got bored & wanted to finish it quickly. Repetitive meaning especially in regards to creatures -- there were no more new horror creatures to explore! -- which was sad because I was thoroughly enjoying myself. The storyline is great, no complaints there.
Pros:
Cons:
Verdict: It is a damn crime that this game is this overlooked. This is a game that reminiscences innovations within games like Half-Life. Shame that games like COD are getting the attention.
8.5/10
- Great story & Interesting characters
- Great Gameplay
- Intricate level design
- Pretty good graphics
- Recycling and crafting is great
- Mimics add a layer of horror and suspense
Cons:
- World environments look rather similar
- A few more enemy types would be nice
Verdict: It is a damn crime that this game is this overlooked. This is a game that reminiscences innovations within games like Half-Life. Shame that games like COD are getting the attention.
8.5/10
The plot for Prey is lengthy and would resemble a small novel as opposed to something that could be well summarized into 2 or 3 bullet points. The quickest I can distill the story is that the game takes place in an alternate version of history, the year is 2032 and the Transtar corporation is conducting research on board the ship Talos 1. The Soviet Union previously discovered a race of dangerous aliens called the Typhon and they co-operated with the United States government to subdue them. The US government helps keep this quiet and eventually takes over the project when tensions rise between the two nations. Study on the Typhon continues until the year 1980 when the Pobeg Incident occurs. Scientists are killed by the Typhon aboard the former Soviet satellite the Kletka. The research project Axiom is abandoned and the satellite is left with the live Typhon aboard. Transtar purchases the satellite in 2025 and re-institutes the research with the goal of creating "Neuromods." These are injections that grant super power like abilities based on what the Typhon can do. We join Morgan Yu (you can choose whether the protagonist is male or female) in 2030 as a high ranking member of Transtar about to travel to Talos 1 (the re-branded Kletka) to join his brother Alex Yu in developing the neuromods. Things go array QUICKLY and in ways that you wouldn't expect (I don't want to spoil it, the opening reveal/twist is something that should be experienced in the moment). Prey's story is surprisingly layered and while it might not spell everything out for you immediately, the reward is in the gradual unveiling. Things are not what they seem aboard the Talos 1 and that's outside the shape-shifting aliens that want to rip you limb-from-limb.
It's easy to categorize Prey as a FPS but you'd be shortchanging the game with that assumption. Where other games wall you off from certain parts of the map or rigidly manage where you go, Prey largely lets you traverse Talos 1 unimpeded. There's an amount of freedom in the game that you don't always get in this genre. There are puzzles to solve, resources to manage (the game requires you to recycle junk to give you the raw material to craft things like ammo, health or gun upgrades) and several different ways to arrive at the solution. One weapon specifically plays a large role in this, the GLOO cannon freezes enemies in place and allows you to more easily melee or eliminate them. But the GLOO gun can be used to scale walls, create bridges etc. It's a nice complement to the solid action and it's another way in which the game refuses to just hand it to the player (the effectiveness of this idea is mixed, more on that later).
By the time I finished Prey, I had completely gotten on board. There's been some complaints about the effectiveness of the ending but I think it was a bold and inspired choice. Any game can end in a big fight and the world is magically saved, I appreciated that they tried something different. They pay some lip service subtly to a morality system throughout the game and it affects which ending you're presented with. There are also hints that there's a larger game afoot so while the conclusion was surprising, it didn't feel like dirty pool. I really dug it and I'd actually encourage more developers to take a page from Arkane's book.
I only have 1 complaint when it comes to Prey and while it may come across as a little petulant, I'm not the only one with this view. Prey is HARD at the beginning, to the point it passes past the point of an enjoyable challenge. Your character is deliberately under-powered and you can run into high level enemies in any given area. Some have argued that it encourages puzzle solving, stealth and exploration to pick up items and gain XP but I found that hard to believe as I was terrified to go anywhere but the waypoint on the main quest because I would die so quickly. Eventually, I levelled up to a point where I could investigate other areas and gain new abilities. But I'm not going to begrudge anyone for getting frustrated when starting this game, it's tough and it takes some fortitude to acclimate to how punishing Prey can be.
I didn't love Prey from the beginning, I actually contemplated giving up on it at around the 25% mark. The story was impressive and the mystery of Talos 1 was great (along with the surprisingly stacked voice cast, Benedict Wong's work as Alex is hugely underrated in helping Prey deliver) but I just kept dying over and over again. I stuck with it however and through my stubbornness, I got better at it and finished the game. This game is exceptional in many areas and I now get why it's on everyone's list of criminally underrated games from the previous generation of consoles. I didn't even touch on how scary and varied the Typhon types are (if you don't like jump scares, this game might be a little annoying for you). Prey deserved more attention and bigger sales and if you get the chance to play it, I'd absolutely recommend you to do so.
It's easy to categorize Prey as a FPS but you'd be shortchanging the game with that assumption. Where other games wall you off from certain parts of the map or rigidly manage where you go, Prey largely lets you traverse Talos 1 unimpeded. There's an amount of freedom in the game that you don't always get in this genre. There are puzzles to solve, resources to manage (the game requires you to recycle junk to give you the raw material to craft things like ammo, health or gun upgrades) and several different ways to arrive at the solution. One weapon specifically plays a large role in this, the GLOO cannon freezes enemies in place and allows you to more easily melee or eliminate them. But the GLOO gun can be used to scale walls, create bridges etc. It's a nice complement to the solid action and it's another way in which the game refuses to just hand it to the player (the effectiveness of this idea is mixed, more on that later).
By the time I finished Prey, I had completely gotten on board. There's been some complaints about the effectiveness of the ending but I think it was a bold and inspired choice. Any game can end in a big fight and the world is magically saved, I appreciated that they tried something different. They pay some lip service subtly to a morality system throughout the game and it affects which ending you're presented with. There are also hints that there's a larger game afoot so while the conclusion was surprising, it didn't feel like dirty pool. I really dug it and I'd actually encourage more developers to take a page from Arkane's book.
I only have 1 complaint when it comes to Prey and while it may come across as a little petulant, I'm not the only one with this view. Prey is HARD at the beginning, to the point it passes past the point of an enjoyable challenge. Your character is deliberately under-powered and you can run into high level enemies in any given area. Some have argued that it encourages puzzle solving, stealth and exploration to pick up items and gain XP but I found that hard to believe as I was terrified to go anywhere but the waypoint on the main quest because I would die so quickly. Eventually, I levelled up to a point where I could investigate other areas and gain new abilities. But I'm not going to begrudge anyone for getting frustrated when starting this game, it's tough and it takes some fortitude to acclimate to how punishing Prey can be.
I didn't love Prey from the beginning, I actually contemplated giving up on it at around the 25% mark. The story was impressive and the mystery of Talos 1 was great (along with the surprisingly stacked voice cast, Benedict Wong's work as Alex is hugely underrated in helping Prey deliver) but I just kept dying over and over again. I stuck with it however and through my stubbornness, I got better at it and finished the game. This game is exceptional in many areas and I now get why it's on everyone's list of criminally underrated games from the previous generation of consoles. I didn't even touch on how scary and varied the Typhon types are (if you don't like jump scares, this game might be a little annoying for you). Prey deserved more attention and bigger sales and if you get the chance to play it, I'd absolutely recommend you to do so.
Did you know
- TriviaWhen traveling through the G.U.T.S. of Talos I, a label can be spotted for the Corvo Canister Company, a reference to the protagonist of Arkane and Bethesda's other series, Dishonored.
- ConnectionsEdited into Arkane 20th Anniversary Collection (2020)
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- Prey 2
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- See more company credits at IMDbPro
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